StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/.特殊单位/工具组装蜘蛛/X.inix
2022-08-23 08:37:59 +08:00

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[core]
name: XP
class: CustomUnitMetadata
price: 0
maxHp: 0
mass: 90000
#tags:弑神者
showInEditor: false
unitsSpawnedOnDeath:modularSpider
displayText: 🔯
displayDescription: 一切都结束了
techLevel: 3
experimental: true
buildSpeed: 180s
#availableInDemo: true
radius: 100
#displayRadius: 25
isBio: false
softCollisionOnAll: 3
nanoFactorySpeed:3
generation_credits: 100
generation_delay: 40
selfRegenRate:25
#transportUnitsKillOnDeath: if self.isOverLiquid()
#transportUnitsHealBy: 1
builtFrom_1_name: AX
builtFrom_1_pos: 5
#----------------------
energyMax: 60
energyRegen: 0
energyNeedsToRechargeToFull: true
canBuild_1_name: 音波塔,Air-BasicSanXKWK,聚能电塔X,星河基地,Star-J,星河防空炮X,星河火炮X,Really,研究中心,截拦系统,万能拦截器
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
nanoRange: 350
nanoRepairSpeed: 34
nanoBuildSpeed: 8
#canOnlyBeAttackedByUnitsWithTags: 弑神者
#isLocked:true
[graphics]
total_frames: 1
image: null.png
image_wreak: NONE
image_turret: null.png
#scaleImagesTo: 82
scaleTurretImagesTo: 18
imageScale: 0.7
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
turretImageScale: 0.7
teamColorsOnTurret: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 600
shootDelay: 20
turretMultiTargeting: true
[turret_X]
x: 0
y: 0
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
image:NONE
warmup:15
limitingRange:280
resourceUsage: 最终之力=1
invisible: true
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
laserDefenceEnergyUse: 5
[turret_1]
x: 0
y: -45
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
image:NONE
delay:60
limitingRange:400
#chargeEffectImage: ROOT:/IMGS/Xt.png
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
laserDefenceEnergyUse:0.05
projectile:1
[turret_2]
x: -39
y: -21
warmup:12
projectile:1
[turret_3]
x: 39
y: -20
warmup:12
projectile:1
[projectile_1]
directDamage: 140
life: 99999
speed: 80
instant:true
#image:null.png
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 0
frame: 10
#shadowFrame:1
drawType:0
targetGround: true
areaDamage: 0
areaRadius: 0
deflectionPower:-1
alwaysVisibleInFog: true
#explodeEffect:CUSTOM:hexaParticle1
[ai]
useAsBuilder: true
upgradedFrom: LastSpanish4
[movement]
movementType: HOVER
moveSpeed: 0.6
moveAccelerationSpeed: 0.08
moveDecelerationSpeed: 0.08
targetHeight: 1
targetHeightDrift: 0
reverseSpeedPercentage:1
maxTurnSpeed: 0.8
turnAcceleration: 0.3
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 46
slowDeathFall: true
[action_M5s]
autoTrigger: true
isVisible: false
fireTurretXAtGround:Sony
fireTurretXAtGround_withOffset:0,50
[effect_HiFiMan]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:420
fadeOut: true
attachedToUnit: false
color: #FFFF0000
fadeInTime: 15
scaleFrom: 0.65
scaleTo: 4
alpha: 0.3
drawUnderUnits:false
hSpeed:0.6
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[turret_Sony]
x: 0
y:0
canShoot: false
warmup: 25
size:0
projectile:Sony
turnSpeedAcceleration: 1.0
[projectile_Sony]
life: 60
speed: 0.1
targetGround: true
directDamage: 0
image: null.png
drawSize:0.1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12