[core] name: XP class: CustomUnitMetadata price: 0 maxHp: 0 mass: 90000 #tags:弑神者 showInEditor: false unitsSpawnedOnDeath:modularSpider displayText: 🔯 displayDescription: 一切都结束了 techLevel: 3 experimental: true buildSpeed: 180s #availableInDemo: true radius: 100 #displayRadius: 25 isBio: false softCollisionOnAll: 3 nanoFactorySpeed:3 generation_credits: 100 generation_delay: 40 selfRegenRate:25 #transportUnitsKillOnDeath: if self.isOverLiquid() #transportUnitsHealBy: 1 builtFrom_1_name: AX builtFrom_1_pos: 5 #---------------------- energyMax: 60 energyRegen: 0 energyNeedsToRechargeToFull: true canBuild_1_name: 音波塔,Air-BasicSanXKWK,聚能电塔X,星河基地,Star-J,星河防空炮X,星河火炮X,Really,研究中心,截拦系统,万能拦截器 canRepairBuildings: true canRepairUnits : true canReclaimResources: true nanoRange: 350 nanoRepairSpeed: 34 nanoBuildSpeed: 8 #canOnlyBeAttackedByUnitsWithTags: 弑神者 #isLocked:true [graphics] total_frames: 1 image: null.png image_wreak: NONE image_turret: null.png #scaleImagesTo: 82 scaleTurretImagesTo: 18 imageScale: 0.7 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 turretImageScale: 0.7 teamColorsOnTurret: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 18 turretTurnSpeed: 4 maxAttackRange: 600 shootDelay: 20 turretMultiTargeting: true [turret_X] x: 0 y: 0 shoot_sound:plasma_fire shoot_sound_vol:0.05 shoot_flame:small shoot_light:#FFccCCEE image:NONE warmup:15 limitingRange:280 resourceUsage: 最终之力=1 invisible: true recoilOffset: -1 recoilOutTime: 4 recoilReturnTime: 6 laserDefenceEnergyUse: 5 [turret_1] x: 0 y: -45 shoot_sound:plasma_fire shoot_sound_vol:0.05 shoot_flame:small shoot_light:#FFccCCEE image:NONE delay:60 limitingRange:400 #chargeEffectImage: ROOT:/IMGS/Xt.png recoilOffset: -1 recoilOutTime: 4 recoilReturnTime: 6 laserDefenceEnergyUse:0.05 projectile:1 [turret_2] x: -39 y: -21 warmup:12 projectile:1 [turret_3] x: 39 y: -20 warmup:12 projectile:1 [projectile_1] directDamage: 140 life: 99999 speed: 80 instant:true #image:null.png ballistic: true ballistic_delaymove_height:0 ballistic_height: 0 frame: 10 #shadowFrame:1 drawType:0 targetGround: true areaDamage: 0 areaRadius: 0 deflectionPower:-1 alwaysVisibleInFog: true #explodeEffect:CUSTOM:hexaParticle1 [ai] useAsBuilder: true upgradedFrom: LastSpanish4 [movement] movementType: HOVER moveSpeed: 0.6 moveAccelerationSpeed: 0.08 moveDecelerationSpeed: 0.08 targetHeight: 1 targetHeightDrift: 0 reverseSpeedPercentage:1 maxTurnSpeed: 0.8 turnAcceleration: 0.3 moveSlidingMode :false moveIgnoringBody:false moveSlidingDir: 46 slowDeathFall: true [action_M5s] autoTrigger: true isVisible: false fireTurretXAtGround:Sony fireTurretXAtGround_withOffset:0,50 [effect_HiFiMan] createWhenZoomedOut: false stripIndex: effects frameIndex: 0 life:420 fadeOut: true attachedToUnit: false color: #FFFF0000 fadeInTime: 15 scaleFrom: 0.65 scaleTo: 4 alpha: 0.3 drawUnderUnits:false hSpeed:0.6 xSpeedAbsolute: -0.2 hOffsetRandom:0.15 yOffsetRelative: -2 atmospheric:true dirOffsetRandom:180 shadow:true xOffsetRelativeRandom: 1 yOffsetRelativeRandom: 1 xSpeedAbsoluteRandom:0.05 ySpeedAbsoluteRandom:0.1 atmospheric: true [turret_Sony] x: 0 y:0 canShoot: false warmup: 25 size:0 projectile:Sony turnSpeedAcceleration: 1.0 [projectile_Sony] life: 60 speed: 0.1 targetGround: true directDamage: 0 image: null.png drawSize:0.1 deflectionPower:-1 shouldRevealFog:true trailEffect: true trailEffect: CUSTOM:HiFiMan trailEffectRate: 12