129 lines
1.6 KiB
INI
129 lines
1.6 KiB
INI
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[core]
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name: 超级火龙
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class: CustomUnitMetadata
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price: 5000
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maxHp: 1500
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mass: 90000
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techLevel: 1
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experimental: true
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buildSpeed: 0.002
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#availableInDemo: true
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radius: 25
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#displayRadius: 11
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isBio: false
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softCollisionOnAll: 2
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maxTransportingUnits: 8
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nanoFactorySpeed:3
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generation_credits: 4
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generation_delay: 40
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selfRegenRate:0.4
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canBuild_1_name: 极光
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canBuild_1_pos: 1
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canBuild_2_name: 小果坦克
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canBuild_2_pos: 2
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canBuild_3_name: CGS
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canBuild_3_pos: 3
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[graphics]
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total_frames: 1
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image: 超级火龙.png
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image_wreak: 火龙_dead.png
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image_turret: 龙炮.png
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scaleImagesTo: 100
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scaleTurretImagesTo: 120
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 18
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maxAttackRange: 400
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shootDelay: 30
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[turret_1]
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x: -20
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y: -8
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invisible: true
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shoot_sound:plasma_fire
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shoot_sound_vol:0.05
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shoot_flame:small
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shoot_light:#FFccCCEE
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recoilOffset: -1
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recoilOutTime: 4
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recoilReturnTime: 6
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[turret_2]
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copyFrom: 1
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x: 20
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y: -8
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warmup:7
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linkDelayWithTurret:1
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[turret_3]
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#main turret
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x: 0
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y: -2
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canShoot: false
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shouldResetTurret: false
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idleSpin: 1.5
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recoilOffset: -3
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recoilOutTime: 5
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recoilReturnTime: 7
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[projectile_1]
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directDamage: 50
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life: 70
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speed: 7
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frame: 9
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lightColor: #FFccCCEE
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lightSize: 0.4
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[movement]
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movementType: AIR
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moveSpeed: 1.1
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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landOnGround: true
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maxTurnSpeed: 1.3
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turnAcceleration: 0.05
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 45
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slowDeathFall: true |