[core] name: 超级火龙 class: CustomUnitMetadata price: 5000 maxHp: 1500 mass: 90000 techLevel: 1 experimental: true buildSpeed: 0.002 #availableInDemo: true radius: 25 #displayRadius: 11 isBio: false softCollisionOnAll: 2 maxTransportingUnits: 8 nanoFactorySpeed:3 generation_credits: 4 generation_delay: 40 selfRegenRate:0.4 canBuild_1_name: 极光 canBuild_1_pos: 1 canBuild_2_name: 小果坦克 canBuild_2_pos: 2 canBuild_3_name: CGS canBuild_3_pos: 3 [graphics] total_frames: 1 image: 超级火龙.png image_wreak: 火龙_dead.png image_turret: 龙炮.png scaleImagesTo: 100 scaleTurretImagesTo: 120 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 18 maxAttackRange: 400 shootDelay: 30 [turret_1] x: -20 y: -8 invisible: true shoot_sound:plasma_fire shoot_sound_vol:0.05 shoot_flame:small shoot_light:#FFccCCEE recoilOffset: -1 recoilOutTime: 4 recoilReturnTime: 6 [turret_2] copyFrom: 1 x: 20 y: -8 warmup:7 linkDelayWithTurret:1 [turret_3] #main turret x: 0 y: -2 canShoot: false shouldResetTurret: false idleSpin: 1.5 recoilOffset: -3 recoilOutTime: 5 recoilReturnTime: 7 [projectile_1] directDamage: 50 life: 70 speed: 7 frame: 9 lightColor: #FFccCCEE lightSize: 0.4 [movement] movementType: AIR moveSpeed: 1.1 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 slowDeathFall: true