StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/空军/幻想天机/orca_dropship.ini
2022-08-23 08:37:59 +08:00

201 lines
2.8 KiB
INI

[core]
name: 幻想天机
displayText: 幻想天机
displayDescription: -部队运输直升机/n-可携带3个单位/n悬挂式机枪
class: CustomUnitMetadata
price: 800
maxHp: 500
mass: 1000
techLevel: 1
buildSpeed: 7s
#availableInDemo: false
radius: 20
displayRadius: 28
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 28
builtFrom_1_name: 空军x基地
builtFrom_1_pos: 1.1
#energyMax: 4
#energyRegen: 0.0010
maxTransportingUnits: 3
[graphics]
total_frames: 7
image: orca.png
image_wreak: orca_dead.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
animation_idle_start: 1
animation_idle_end: 6
animation_idle_speed: 1
animation_moving_start: 1
animation_moving_end: 6
animation_moving_speed: 1
image_shadow: orca_shadow.png
shadowOffsetX:1
shadowOffsetY:1
imageScale: 1.3
teamColorsOnTurret: true
#splastEffect: true
movementEffect: CUSTOM:EkRotorwash, CUSTOM:EkRotordust
movementEffectRate: 6
lock_body_rotation_with_main_turret: false
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 180
shootDelay: 8
#isFixedFiring: true
[turret_1]
#unused turret
invisible: true
x: 0
y: 4.5
canShoot: false
[turret_2]
#machinegun
x: 8
y: 5
size: 12
invisible: true
projectile: 1
turnSpeed: 50
turnSpeedAcceleration: 1
shouldResetTurret: true
canShoot: true
shoot_sound:gun_fire
shoot_sound_vol:0.3
shoot_flame: NONE
shoot_light:#88FFBB00
[turret_3]
#machinegun
x: -8
y: 5
size: 12
invisible: true
projectile: 1
turnSpeed: 50
turnSpeedAcceleration: 1
shouldResetTurret: true
canShoot: true
shoot_sound:gun_fire
shoot_sound_vol:0.3
shoot_flame: NONE
shoot_light:#88FFBB00
[arm_1]
#propeller
x:0
y:2
image_end:orca_blades.png
image_end_teamColors: true
drawOverBody: true
spinRate:8
[projectile_1]
directDamage: 45
life: 70
speed: 12
frame: 11
color: #FFAA44
drawSize: 0.7
lightColor: #FFFF8866
lightSize: 0.6
[effect_EkRotorwash]
image: rotorwash.png
createWhenOverLand: false
life: 40
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.25
scaleTo: 1.5
alpha: 0.5
drawUnderUnits:true
hOffset: -40
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
[effect_EkRotordust]
image: rotorwash.png
createWhenOverLiquid: false
life: 40
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.25
scaleTo: 1.5
alpha: 1
color: #916C5B
drawUnderUnits:true
hOffset: -40
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
[movement]
movementType: AIR
moveSpeed: 2
moveAccelerationSpeed: 0.015
moveDecelerationSpeed: 0.015
landOnGround: onlyIdle
reverseSpeedPercentage:0
maxTurnSpeed: 1.5
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[ai]
buildPriority: 0.7