StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/空军/小飞飞/小飞飞T2.ini
2022-08-23 08:37:59 +08:00

182 lines
2.8 KiB
INI

[core]
name: 大飞飞
class: CustomUnitMetadata
price: 3500
maxHp: 4500
mass: 10000
techLevel: 1
buildSpeed: 4s
availableInDemo: false
radius: 20
#displayRadius: 15
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.75
displayText:Square Fighter
displayDescription: The precedence of the Magic Dragon First Air declares, there is nothing that it can't be cleaned.\n-According to the survey, the research center can raise the fighter fighter by a special technology.
displayText_zh:晷巢战机
displayDescription_zh:式方战机的升级体,拥有更强大的耐久与性能。\n-使用霰弹式导弹攻击敌人,但本身却脆弱的多。\n-[主战类型:空军]
energyMax: 6
energyRegen: 0.01
[graphics]
total_frames: 1
image: 大飞飞.png
image_wreak: 小飞飞_dead.png
image_turret: NONE
#scaleImagesTo: 45
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 250
shootDelay: 15
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
#turnSpeed: 15
delay: 110
energyUsage: 1
#turnSpeed: 3.9
#turnSpeedAcceleration: 0.2
[turret_2]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 2
size: 15
#turnSpeed: 15
delay: 50
energyUsage: 0
#turnSpeed: 3.9
#turnSpeedAcceleration: 0.2
[projectile_1]
#missile
directDamage: 0
#image: m.png
areaDamage: 150
areaRadius: 50
#targetGround:true
#initialUnguidedSpeedY:0
#teleportSource:true
#targetGroundSpread:60
life: 325
trailEffect:true
largeHitEffect: true
spawnProjectilesOnCreate:1(offsetDir=2,recursionLimit=2),1(offsetDir=-2,recursionLimit=1)
turnSpeed:0
retargetingInFlight:true
frame: 4
lightCastOnGround: false
lightColor:#1E90FF
lightSize: 0.4
frame: 10
[projectile_2]
#missile
areaDamage: 60
areaRadius: 20
life: 240
speed: 1.5
targetSpeed: 0
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 6
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true