[core] name: 大飞飞 class: CustomUnitMetadata price: 3500 maxHp: 4500 mass: 10000 techLevel: 1 buildSpeed: 4s availableInDemo: false radius: 20 #displayRadius: 15 isBio: false #softCollisionOnAll: 3 softCollisionOnAll: 24 selfRegenRate:0.75 displayText:Square Fighter displayDescription: The precedence of the Magic Dragon First Air declares, there is nothing that it can't be cleaned.\n-According to the survey, the research center can raise the fighter fighter by a special technology. displayText_zh:晷巢战机 displayDescription_zh:式方战机的升级体,拥有更强大的耐久与性能。\n-使用霰弹式导弹攻击敌人,但本身却脆弱的多。\n-[主战类型:空军] energyMax: 6 energyRegen: 0.01 [graphics] total_frames: 1 image: 大飞飞.png image_wreak: 小飞飞_dead.png image_turret: NONE #scaleImagesTo: 45 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 lock_body_rotation_with_main_turret: true [attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 10 turretTurnSpeed: 4 maxAttackRange: 250 shootDelay: 15 #isFixedFiring: true [turret_1] #missile invisible: true x: 0 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 17 #turnSpeed: 15 delay: 110 energyUsage: 1 #turnSpeed: 3.9 #turnSpeedAcceleration: 0.2 [turret_2] #missile invisible: true x: 0 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 2 size: 15 #turnSpeed: 15 delay: 50 energyUsage: 0 #turnSpeed: 3.9 #turnSpeedAcceleration: 0.2 [projectile_1] #missile directDamage: 0 #image: m.png areaDamage: 150 areaRadius: 50 #targetGround:true #initialUnguidedSpeedY:0 #teleportSource:true #targetGroundSpread:60 life: 325 trailEffect:true largeHitEffect: true spawnProjectilesOnCreate:1(offsetDir=2,recursionLimit=2),1(offsetDir=-2,recursionLimit=1) turnSpeed:0 retargetingInFlight:true frame: 4 lightCastOnGround: false lightColor:#1E90FF lightSize: 0.4 frame: 10 [projectile_2] #missile areaDamage: 60 areaRadius: 20 life: 240 speed: 1.5 targetSpeed: 0 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 10 frame: 6 autoTargetingOnDeadTarget: true [movement] movementType: AIR moveSpeed: 1.2 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.03 landOnGround: false reverseSpeedPercentage:0 maxTurnSpeed: 3.6 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true