255 lines
4.6 KiB
INI
255 lines
4.6 KiB
INI
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[hiddenAction_refund]
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requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='CXSM',incompleteBuildings=true)
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autoTriggerOnEvent: created
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addResources: 150000,异源邪能=3750
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deleteSelf: true
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showMessageToPlayer: [错误:慈祥圣母-拉啦最大数量为1]
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[core]
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name: CXSM
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class: CustomUnitMetadata
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price: 150000,异源邪能=3750
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displayText: 慈祥圣母-拉啦
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displayDescription: -生灵的脆弱不堪导致他们难以生存在这个世界之上,在黄金蝶的洗礼下净化并虔诚的接受一切吧。\n-来自于魔法的造物,拉啦一直知道人们的痛苦。但它却不知道他们痛苦的根源,或许,这就是所谓慈祥下的无知吧。
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@global spawnUnitsType:Gold
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@global spawnUnitsNum:4
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@global reloadTime:4
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tags:拉啦母体,CXSM
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transportUnitsCanUnloadUnits:false
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maxTransportingUnits:4
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transportUnitsRequireTag:拉啦灵蝶
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transportUnitsRequireMovementType:AIR
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copyFrom:HMMB.thh
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maxHp: 50000
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mass: 10000
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maxShield:50000
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techLevel: 2
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experimental: true
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buildSpeed: 125s
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radius: 120
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displayRadius: 120
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fogOfWarSightRange:45
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transportSlotsNeeded: 5
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isBio: false
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softCollisionOnAll: 3
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selfRegenRate:0.8
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autoRepair: true
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[graphics]
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total_frames: 4
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image: Cxsm.png
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image_wreak: NONE
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image_turret: NONE
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scaleImagesTo: 80
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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showTransportBar:false
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animation_moving_start: 0
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animation_moving_end: 3
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animation_moving_speed: 10
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animation_idle_start: 0
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animation_idle_end: 1
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animation_idle_speed: 10
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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turretSize: 20
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turretTurnSpeed: 2
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maxAttackRange: 750
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shootDelay: 3
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life:80
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lifeRandom:10
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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scaleFrom:10
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scaleTo:9.9
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alpha: 0.1
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#drawUnderUnits:true
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[hiddenAction_释放]
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autoTrigger:true
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takeResources: energy=-0.2,hp=-17
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takeResources_includeUnitsWithinRange:208
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takeResources_includeUnitsWithinRange_team:own
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takeResources_discardCollected: true
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takeResources_keepResourcesOnTarget: false
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takeResources_maxUnits:6
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fireTurretXAtGround:效果2
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fireTurretXAtGround_withProjectile:效果
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[projectile_效果]
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instant: true
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directDamage: 0
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life:0
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targetGround: true
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deflectionPower:-1
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explodeEffect:NONE
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areaDamage:10
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areaRadius:150
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armourIgnoreAmount:9999999
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areaDamageNoFalloff:true
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areaHitAirAndLandAtSameTime:true
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[effect_圆环]
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priority:high
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image:圆环X.png
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life:100
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#lifeRandom:30
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fadeOut: true
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attachedToUnit: false
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scaleFrom: 0.43
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scaleTo: 0.83
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alpha:0.8
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[effect_blinkSpark]
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priority:high
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image: SHARED:light_25.png
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life:50
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lifeRandom:5
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fadeOut: true
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attachedToUnit: false
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color: #ABEFEF
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scaleFrom: 0.4
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scaleTo: 0.9
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alpha:0.4
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drawUnderUnits:false
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xOffsetAbsoluteRandom:205
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yOffsetAbsoluteRandom:205
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xOffsetRelativeRandom:30
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yOffsetRelativeRandom:30
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xSpeedAbsoluteRandom:1.4
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ySpeedAbsoluteRandom:1.4
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delayedStartTimer:30
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delayedStartTimerRandom:30
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physics:true
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physicsGravity:-0.4
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[turret_效果2]
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x: 0
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y: 0
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onShoot_playAnimation:效果
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canShoot:false
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[turret_效果]
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x: 0
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y: 0
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limitingRange:450
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[animation_效果]
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effect_0.0s: {x:0, y:0, name:CUSTOM|圆环*1}
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effect_0.1s: {x:0, y:0, name:CUSTOM|lightSlowFade*1}
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effect_0.2s: {x:0, y:0, name:CUSTOM|圆环*1}
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effect_0.5s: {x:0, y:0, name:CUSTOM|blinkSpark*5}
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effect_1.0s: {x:0, y:0, name:CUSTOM|blinkSpark*10}
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effect_1.5s: {x:0, y:0, name:CUSTOM|blinkSpark*16}
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[turret_1]
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#left missile pod
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x: 0
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y: 100
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invisible: true
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shoot_sound:plasma_fire
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shoot_sound_vol:0.3
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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size:30
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limitingAngle:45
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recoilOffset:-4
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[projectile_1]
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directDamage:40
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armourIgnoreAmount:9999999
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life:6
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#speed:1
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frame:15
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drawSize:1
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#targetSpeed:3
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color: yellow
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deflectionPower:-1
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instant:true
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laserEffect:true
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instantReuseLast_alsoChangeTurretAim:true
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instantReuseLast:true
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moveWithParent:true
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beamImage:SHARED:beam1.png
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beamImageEnd:SHARED:beam1_end.png
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beamImageStart:SHARED:beam1_start.png
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beamImageOffsetRate:0.6
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sweepOffsetFromTargetRadius:0.5
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[leg_1]
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x: 18
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y: 18
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attach_x: 0
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attach_y: 0
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moveSpeed: 2.1
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resetAngle:20
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image_foot: Laleg.png
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[leg_2]
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x: 18
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y: 85
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attach_x: 0
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attach_y: 0
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copyFrom: 1
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[leg_3]
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x: -18
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y: 85
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attach_x: 0
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attach_y: 0
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copyFrom: 1
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[leg_4]
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x: -18
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y: 18
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attach_x: 0
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attach_y: 0
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copyFrom: 1
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[movement]
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movementType: OVER_CLIFF_WATER
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moveSpeed: 0.7
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moveAccelerationSpeed: 0.05
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moveDecelerationSpeed: 0.05
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targetHeight: 2
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targetHeightDrift: 0
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maxTurnSpeed: 0.5
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turnAcceleration: 0.2
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moveSlidingMode :false
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moveIgnoringBody:false
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moveSlidingDir: 45
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slowDeathFall: true |