[hiddenAction_refund] requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='CXSM',incompleteBuildings=true) autoTriggerOnEvent: created addResources: 150000,异源邪能=3750 deleteSelf: true showMessageToPlayer: [错误:慈祥圣母-拉啦最大数量为1] [core] name: CXSM class: CustomUnitMetadata price: 150000,异源邪能=3750 displayText: 慈祥圣母-拉啦 displayDescription: -生灵的脆弱不堪导致他们难以生存在这个世界之上,在黄金蝶的洗礼下净化并虔诚的接受一切吧。\n-来自于魔法的造物,拉啦一直知道人们的痛苦。但它却不知道他们痛苦的根源,或许,这就是所谓慈祥下的无知吧。 @global spawnUnitsType:Gold @global spawnUnitsNum:4 @global reloadTime:4 tags:拉啦母体,CXSM transportUnitsCanUnloadUnits:false maxTransportingUnits:4 transportUnitsRequireTag:拉啦灵蝶 transportUnitsRequireMovementType:AIR copyFrom:HMMB.thh maxHp: 50000 mass: 10000 maxShield:50000 techLevel: 2 experimental: true buildSpeed: 125s radius: 120 displayRadius: 120 fogOfWarSightRange:45 transportSlotsNeeded: 5 isBio: false softCollisionOnAll: 3 selfRegenRate:0.8 autoRepair: true [graphics] total_frames: 4 image: Cxsm.png image_wreak: NONE image_turret: NONE scaleImagesTo: 80 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 showTransportBar:false animation_moving_start: 0 animation_moving_end: 3 animation_moving_speed: 10 animation_idle_start: 0 animation_idle_end: 1 animation_idle_speed: 10 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 20 turretTurnSpeed: 2 maxAttackRange: 750 shootDelay: 3 [effect_lightSlowFade] image: SHARED:light_50.png life:80 lifeRandom:10 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom:10 scaleTo:9.9 alpha: 0.1 #drawUnderUnits:true [hiddenAction_释放] autoTrigger:true takeResources: energy=-0.2,hp=-17 takeResources_includeUnitsWithinRange:208 takeResources_includeUnitsWithinRange_team:own takeResources_discardCollected: true takeResources_keepResourcesOnTarget: false takeResources_maxUnits:6 fireTurretXAtGround:效果2 fireTurretXAtGround_withProjectile:效果 [projectile_效果] instant: true directDamage: 0 life:0 targetGround: true deflectionPower:-1 explodeEffect:NONE areaDamage:10 areaRadius:150 armourIgnoreAmount:9999999 areaDamageNoFalloff:true areaHitAirAndLandAtSameTime:true [effect_圆环] priority:high image:圆环X.png life:100 #lifeRandom:30 fadeOut: true attachedToUnit: false scaleFrom: 0.43 scaleTo: 0.83 alpha:0.8 [effect_blinkSpark] priority:high image: SHARED:light_25.png life:50 lifeRandom:5 fadeOut: true attachedToUnit: false color: #ABEFEF scaleFrom: 0.4 scaleTo: 0.9 alpha:0.4 drawUnderUnits:false xOffsetAbsoluteRandom:205 yOffsetAbsoluteRandom:205 xOffsetRelativeRandom:30 yOffsetRelativeRandom:30 xSpeedAbsoluteRandom:1.4 ySpeedAbsoluteRandom:1.4 delayedStartTimer:30 delayedStartTimerRandom:30 physics:true physicsGravity:-0.4 [turret_效果2] x: 0 y: 0 onShoot_playAnimation:效果 canShoot:false [turret_效果] x: 0 y: 0 limitingRange:450 [animation_效果] effect_0.0s: {x:0, y:0, name:CUSTOM|圆环*1} effect_0.1s: {x:0, y:0, name:CUSTOM|lightSlowFade*1} effect_0.2s: {x:0, y:0, name:CUSTOM|圆环*1} effect_0.5s: {x:0, y:0, name:CUSTOM|blinkSpark*5} effect_1.0s: {x:0, y:0, name:CUSTOM|blinkSpark*10} effect_1.5s: {x:0, y:0, name:CUSTOM|blinkSpark*16} [turret_1] #left missile pod x: 0 y: 100 invisible: true shoot_sound:plasma_fire shoot_sound_vol:0.3 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 1 size:30 limitingAngle:45 recoilOffset:-4 [projectile_1] directDamage:40 armourIgnoreAmount:9999999 life:6 #speed:1 frame:15 drawSize:1 #targetSpeed:3 color: yellow deflectionPower:-1 instant:true laserEffect:true instantReuseLast_alsoChangeTurretAim:true instantReuseLast:true moveWithParent:true beamImage:SHARED:beam1.png beamImageEnd:SHARED:beam1_end.png beamImageStart:SHARED:beam1_start.png beamImageOffsetRate:0.6 sweepOffsetFromTargetRadius:0.5 [leg_1] x: 18 y: 18 attach_x: 0 attach_y: 0 moveSpeed: 2.1 resetAngle:20 image_foot: Laleg.png [leg_2] x: 18 y: 85 attach_x: 0 attach_y: 0 copyFrom: 1 [leg_3] x: -18 y: 85 attach_x: 0 attach_y: 0 copyFrom: 1 [leg_4] x: -18 y: 18 attach_x: 0 attach_y: 0 copyFrom: 1 [movement] movementType: OVER_CLIFF_WATER moveSpeed: 0.7 moveAccelerationSpeed: 0.05 moveDecelerationSpeed: 0.05 targetHeight: 2 targetHeightDrift: 0 maxTurnSpeed: 0.5 turnAcceleration: 0.2 moveSlidingMode :false moveIgnoringBody:false moveSlidingDir: 45 slowDeathFall: true