StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/特殊部队/小果果/Magic.ini
2022-08-23 08:37:59 +08:00

218 lines
3.1 KiB
INI

[hiddenAction_检测]
#showMessageToAllPlayers:
autoTrigger:if numberOfUnitsInTeam(withTag='小果果', lessThan=1)
isVisible:false
convertTo: VcxRx
buildSpeed: 2s
[core]
name: TA
class: CustomUnitMetadata
price: 2500
maxHp: 100
mass: 500
isUnselectable:true
canNotBeDirectlyAttacked:true
showInEditor: false
energyMax: 60
energyRegen: 0.00109
techLevel: 1
#price: 1
#techLevel: 1
builtFrom_2_name: commandCenterigjc
builtFrom_2_pos: 6
buildSpeed: 35s
availableInDemo: false
energyMax: 30
energyRegen: 0.085
energyNeedsToRechargeToFull: true
radius: 17
#displayRadius: 13
isBio: false
#builtFrom_1_techLevel: 2
[graphics]
total_frames: 1
image: x.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 120
#scaleTurretImagesTo: 9
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:projectileTrail
movementEffectRate: 8
[attack]
dieOnAttack: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 1
turretTurnSpeed: 1.5
maxAttackRange: 570
shootDelay: 1
[arm_2]
x:0
y:0
image_end:logs.png
drawOverBody: false
spinRate:3
[turret_LD]
#
x: 0
y: 0
canAttack: false
size: 0
invisible: true
laserDefenceEnergyUse: 0.33
limitingRange: 270
[turret_1]
#main turret
x: 0
y: 0
projectile:1
limitingRange: 270
[turret_2]
#main turret
x: 60
y: 60
projectile:2
delay:2s
[turret_3]
#main turret
x: -60
y: 60
projectile:2
delay:2s
[turret_4]
#main turret
x: 60
y: -60
projectile:2
delay:2s
[turret_5]
#main turret
x: -60
y: -60
projectile:2
delay:2s
[projectile_1]
life:0
explodeEffect: NONE
instant: true
areaDamage: 0
areaRadius: 150
pushForce: 400
pushVelocity: 10
#friendlyFire: true
[movement]
movementType: HOVER
moveSpeed: 2.0
moveAccelerationSpeed: 0.14
moveDecelerationSpeed: 0.24
maxTurnSpeed: 17
turnAcceleration: 1
moveSlidingMode :false
moveIgnoringBody:false
[effect_projectileTrail]
createWhenZoomedOut: false
priority:low
#image: ROOT:/IMGS/Light2.png
life: 30
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:3.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
ySpeedRelative:-0.2
atmospheric: true
[projectile_2]
directDamage: 108
life: 4000000000
speed: 0
targetSpeed: 15
image:Ea.png
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:4200
ballistic_height: 5000
frame: 11
explodeEffect: CUSTOM:lightningShock
#laserEffect:true
areaDamage: 2500
areaRadius: 800
autoTargetingOnDeadTarget: true
deflectionPower:-1
largeHitEffect: true
wobbleAmplitude: 4.5
wobbleFrequency: 1.8s
trailEffect:CUSTOM:projectileTrail
#color:#cf5700
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #ff00ff
fadeInTime:5
scaleFrom: 1
scaleTo: 1.5
alpha: 0.6
drawUnderUnits:false
ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
[effect_lightningShock]
#custom explode effect
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: V.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5