[hiddenAction_检测] #showMessageToAllPlayers: autoTrigger:if numberOfUnitsInTeam(withTag='小果果', lessThan=1) isVisible:false convertTo: VcxRx buildSpeed: 2s [core] name: TA class: CustomUnitMetadata price: 2500 maxHp: 100 mass: 500 isUnselectable:true canNotBeDirectlyAttacked:true showInEditor: false energyMax: 60 energyRegen: 0.00109 techLevel: 1 #price: 1 #techLevel: 1 builtFrom_2_name: commandCenterigjc builtFrom_2_pos: 6 buildSpeed: 35s availableInDemo: false energyMax: 30 energyRegen: 0.085 energyNeedsToRechargeToFull: true radius: 17 #displayRadius: 13 isBio: false #builtFrom_1_techLevel: 2 [graphics] total_frames: 1 image: x.png image_wreak: NONE image_turret: NONE scaleImagesTo: 120 #scaleTurretImagesTo: 9 image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 movementEffect: CUSTOM:projectileTrail movementEffectRate: 8 [attack] dieOnAttack: false canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 1 turretTurnSpeed: 1.5 maxAttackRange: 570 shootDelay: 1 [arm_2] x:0 y:0 image_end:logs.png drawOverBody: false spinRate:3 [turret_LD] # x: 0 y: 0 canAttack: false size: 0 invisible: true laserDefenceEnergyUse: 0.33 limitingRange: 270 [turret_1] #main turret x: 0 y: 0 projectile:1 limitingRange: 270 [turret_2] #main turret x: 60 y: 60 projectile:2 delay:2s [turret_3] #main turret x: -60 y: 60 projectile:2 delay:2s [turret_4] #main turret x: 60 y: -60 projectile:2 delay:2s [turret_5] #main turret x: -60 y: -60 projectile:2 delay:2s [projectile_1] life:0 explodeEffect: NONE instant: true areaDamage: 0 areaRadius: 150 pushForce: 400 pushVelocity: 10 #friendlyFire: true [movement] movementType: HOVER moveSpeed: 2.0 moveAccelerationSpeed: 0.14 moveDecelerationSpeed: 0.24 maxTurnSpeed: 17 turnAcceleration: 1 moveSlidingMode :false moveIgnoringBody:false [effect_projectileTrail] createWhenZoomedOut: false priority:low #image: ROOT:/IMGS/Light2.png life: 30 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom:3.5 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:true ySpeedRelative:-0.2 atmospheric: true [projectile_2] directDamage: 108 life: 4000000000 speed: 0 targetSpeed: 15 image:Ea.png largeHitEffect: true ballistic: true ballistic_delaymove_height:4200 ballistic_height: 5000 frame: 11 explodeEffect: CUSTOM:lightningShock #laserEffect:true areaDamage: 2500 areaRadius: 800 autoTargetingOnDeadTarget: true deflectionPower:-1 largeHitEffect: true wobbleAmplitude: 4.5 wobbleFrequency: 1.8s trailEffect:CUSTOM:projectileTrail #color:#cf5700 [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #ff00ff fadeInTime:5 scaleFrom: 1 scaleTo: 1.5 alpha: 0.6 drawUnderUnits:false ySpeedRelative:-1 atmospheric:true dirOffsetRandom:180 xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2 [effect_lightningShock] #custom explode effect life: 60 hOffset: 0 dirOffset: 0 fadeInTime: 0 fadeOut: false attachedToUnit: true image: V.png total_frames: 14 animateFrameStart: 0 animateFrameEnd: 13 animateFramePingPong: false animateFrameSpeed: 0.5