StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/海军/利维亚桑号/利维亚桑号.ini
2022-08-23 08:37:59 +08:00

281 lines
5.4 KiB
INI

[effect_泡泡]
attachedToUnit:false
image:.泡泡.png
yOffsetRelativeRandom:30
xOffsetRelativeRandom:30
scaleFrom:0.06
scaleTo:0.08
dirSpeed:8
atmospheric: true
life:180
[action_充能]
price:50000
isActive:if self.energy(lessThan=1)
text:ReCharge
text_zh:雷霆漩涡闪电风暴
description:Continue bombing
description_zh:马上开始旋风闪电风暴
allowMultipleInQueue:false
buildSpeed:15s
addActionCooldownTime:180s
addResources:energy=50
price:80000,异源邪能=15000
[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='利维坦',incompleteBuildings=true)
autoTriggerOnEvent: created
#addResources: 75700,风暴日晷=1250
deleteSelf: true
showMessageToPlayer: [错误:最多1个利维亚桑号]
[core]
name: Leviathan
maxShield:10000
displayText: Leviathan
displayDescription: -On a remote seashore, Our Lady of Fruit Source, the Three Gods, once rescued a Leviathan Kraken who was being hunted down by the same clan. \n- In order to thank her, the sea monster told her his own ethnic secrets and handed her a core. \n-Later, Our Lady of Fruit Source established the Ancient Kingdom of the Devil Dragon in the name of Niederhogg. \n-At the same time, merge the core with a unit in the navy. \n-With a loud noise, the Leviathan was born. \n-Equipped with Leviathan core, it can carry out blister attack, torpedo attack and chain lightning.
selfRegenRate:0.9
displayText_zh: 利维亚桑号
displayDescription_zh: -在一个遥远的海边,三神果源圣母曾经救下一个正在被同族追杀的利维坦海妖。\n-海妖为了答谢她,将自己的族群秘密告诉了她,并递给她一个核心。\n-后来,果源圣母以尼德霍格的名义建立了魔龙古国。\n-同时,将核心与海军中的一个单位融合。\n-随着一声巨响,利维亚桑号便横空出世。\n-搭载利维坦核心,可以进行水泡攻击,链式闪电。
tags:利维坦
class: CustomUnitMetadata
price: 200000,异源邪能=60000
maxHp: 48000
mass: 35000
#unitsSpawnedOnDeath:雷暴*3
techLevel: 2
buildSpeed:88s
availableInDemo: false
radius: 65
#displayRadius: 11
transportSlotsNeeded: 3
isBio: false
#softCollisionOnAll: 3
builtFrom_1_name: seaFactoryg
builtFrom_1_pos: 6
energyMax: 10
energyRegen: 0
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 1
image: 利维亚桑号.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
movementEffect: CUSTOM:水波1, CUSTOM:水波2,CUSTOM:泡泡
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2,CUSTOM:泡泡
[effect_水波1]
image: 水波.png
createWhenOverLand: false
life: 120
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.25
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative: -45
ySpeedRelative: 0.3
dirOffsetRandom: 10
dirSpeedRandom: 0.1
#atmospheric: true
[effect_水波2]
image: 水波.png
createWhenOverLand: false
life: 90
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative:45
ySpeedRelative: 0.3
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits:true
turretSize: 20
turretTurnSpeed: 1.5
maxAttackRange: 600
shootDelay: 150
[turret_torpedo1]
#torpedo
invisible: true
x:-6
y:-5
idleDir:0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits: true
projectile: 1
size: 0
turnSpeed: 15
energyUsage:10
[turret_torpedo2]
#back turret
copyFrom: torpedo1
x:6
y:-5
idleDir:0
warmup:180
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits: true
projectile: 2
linkDelayWithTurret:torpedo1
energyUsage:0
[turret_torpedo22]
#back turret
copyFrom: torpedo2
x:6
y:-5
idleDir:0
delay:0.35s
projectile: 2
linkDelayWithTurret:torpedo1
[turret_torpedo2x]
#back turret
copyFrom: torpedo2
x:-15
y:-5
idleDir:0
delay:0.35s
projectile: 2
linkDelayWithTurret:torpedo1
[turret_torpedo2ot2]
#back turret
copyFrom: torpedo2
x:15
y:-5
idleDir:0
delay:0.35s
projectile: 2
linkDelayWithTurret:torpedo1
[projectile_1]
directDamage: 500
life: 4000000
speed: 0
drawSize:0.4
targetSpeed: 50
image:.泡泡.png
trailEffect:CUSTOM:泡泡
largeHitEffect: true
spawnUnit:雷电*15
instant:false
deflectionPower:-1
wobbleAmplitude: 8.2
wobbleFrequency: 10.9s
[movement]
movementType: WATER
moveSpeed: 1.5
moveAccelerationSpeed: 0.015
moveDecelerationSpeed: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45
targetHeight: 0
targetHeightDrift: 0.25
maxTurnSpeed: 1.5
turnAcceleration: 0.05
[effect_splash]
life: 70
stripIndex: effects
frameIndex: 13
scaleFrom: 0.9
scaleTo: 1.3
alpha: 0.4
atmospheric:true
fadeInTime: 3
fadeOut:true
dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-0.2
#hSpeed:0.1
yOffsetRelative:-28
attachedToUnit: false
drawUnderUnits:true
[effect_风窝]
attachedToUnit:false
life:15
dirSpeed:8
scaleFrom:2.8
scaleTo:2.8
color: #63e6e8
hOffset:120
alpha:0.6
image: .风窝.png
[projectile_2]
directDamage: 400
life: 200
speed: 0
drawSize: 1
targetSpeed: 15
trailEffect: true
image:D.png
wobbleAmplitude: 8.2
wobbleFrequency: 10.9s
areaDamage: 700
areaRadius: 300
areaDamageNoFalloff:true
largeHitEffect:true