281 lines
5.4 KiB
INI
281 lines
5.4 KiB
INI
[effect_泡泡]
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attachedToUnit:false
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image:.泡泡.png
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yOffsetRelativeRandom:30
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xOffsetRelativeRandom:30
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scaleFrom:0.06
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scaleTo:0.08
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dirSpeed:8
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atmospheric: true
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life:180
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[action_充能]
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price:50000
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isActive:if self.energy(lessThan=1)
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text:ReCharge
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text_zh:雷霆漩涡闪电风暴
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description:Continue bombing
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description_zh:马上开始旋风闪电风暴
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allowMultipleInQueue:false
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buildSpeed:15s
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addActionCooldownTime:180s
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addResources:energy=50
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price:80000,异源邪能=15000
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[hiddenAction_refund]
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requireConditional: if numberOfUnitsInTeam(greaterThan=1,withTag='利维坦',incompleteBuildings=true)
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autoTriggerOnEvent: created
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#addResources: 75700,风暴日晷=1250
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deleteSelf: true
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showMessageToPlayer: [错误:最多1个利维亚桑号]
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[core]
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name: Leviathan
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maxShield:10000
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displayText: Leviathan
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displayDescription: -On a remote seashore, Our Lady of Fruit Source, the Three Gods, once rescued a Leviathan Kraken who was being hunted down by the same clan. \n- In order to thank her, the sea monster told her his own ethnic secrets and handed her a core. \n-Later, Our Lady of Fruit Source established the Ancient Kingdom of the Devil Dragon in the name of Niederhogg. \n-At the same time, merge the core with a unit in the navy. \n-With a loud noise, the Leviathan was born. \n-Equipped with Leviathan core, it can carry out blister attack, torpedo attack and chain lightning.
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selfRegenRate:0.9
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displayText_zh: 利维亚桑号
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displayDescription_zh: -在一个遥远的海边,三神果源圣母曾经救下一个正在被同族追杀的利维坦海妖。\n-海妖为了答谢她,将自己的族群秘密告诉了她,并递给她一个核心。\n-后来,果源圣母以尼德霍格的名义建立了魔龙古国。\n-同时,将核心与海军中的一个单位融合。\n-随着一声巨响,利维亚桑号便横空出世。\n-搭载利维坦核心,可以进行水泡攻击,链式闪电。
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tags:利维坦
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class: CustomUnitMetadata
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price: 200000,异源邪能=60000
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maxHp: 48000
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mass: 35000
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#unitsSpawnedOnDeath:雷暴*3
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techLevel: 2
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buildSpeed:88s
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availableInDemo: false
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radius: 65
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#displayRadius: 11
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transportSlotsNeeded: 3
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isBio: false
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#softCollisionOnAll: 3
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builtFrom_1_name: seaFactoryg
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builtFrom_1_pos: 6
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energyMax: 10
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energyRegen: 0
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energyNeedsToRechargeToFull: true
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[graphics]
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total_frames: 1
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image: 利维亚桑号.png
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image_wreak: NONE
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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movementEffect: CUSTOM:水波1, CUSTOM:水波2,CUSTOM:泡泡
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movementEffectRate: 12
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movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2,CUSTOM:泡泡
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[effect_水波1]
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image: 水波.png
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createWhenOverLand: false
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life: 120
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:10
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scaleFrom: 0.25
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scaleTo: 3.5
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alpha: 0.6
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drawUnderUnits:true
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yOffsetRelative: -45
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ySpeedRelative: 0.3
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dirOffsetRandom: 10
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dirSpeedRandom: 0.1
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#atmospheric: true
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[effect_水波2]
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image: 水波.png
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createWhenOverLand: false
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life: 90
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:10
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scaleFrom: 0.5
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scaleTo: 3.5
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alpha: 0.6
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drawUnderUnits:true
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yOffsetRelative:45
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ySpeedRelative: 0.3
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dirOffsetRandom: 5
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dirSpeedRandom: 0.05
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atmospheric: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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canAttackNotTouchingWaterUnits:true
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turretSize: 20
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turretTurnSpeed: 1.5
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maxAttackRange: 600
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shootDelay: 150
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[turret_torpedo1]
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#torpedo
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invisible: true
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x:-6
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y:-5
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idleDir:0
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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canAttackNotTouchingWaterUnits: true
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projectile: 1
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size: 0
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turnSpeed: 15
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energyUsage:10
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[turret_torpedo2]
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#back turret
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copyFrom: torpedo1
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x:6
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y:-5
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idleDir:0
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warmup:180
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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canAttackNotTouchingWaterUnits: true
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projectile: 2
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linkDelayWithTurret:torpedo1
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energyUsage:0
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[turret_torpedo22]
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#back turret
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copyFrom: torpedo2
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x:6
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y:-5
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idleDir:0
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delay:0.35s
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projectile: 2
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linkDelayWithTurret:torpedo1
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[turret_torpedo2x]
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#back turret
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copyFrom: torpedo2
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x:-15
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y:-5
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idleDir:0
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delay:0.35s
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projectile: 2
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linkDelayWithTurret:torpedo1
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[turret_torpedo2ot2]
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#back turret
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copyFrom: torpedo2
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x:15
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y:-5
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idleDir:0
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delay:0.35s
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projectile: 2
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linkDelayWithTurret:torpedo1
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[projectile_1]
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directDamage: 500
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life: 4000000
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speed: 0
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drawSize:0.4
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targetSpeed: 50
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image:.泡泡.png
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trailEffect:CUSTOM:泡泡
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largeHitEffect: true
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spawnUnit:雷电*15
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instant:false
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deflectionPower:-1
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wobbleAmplitude: 8.2
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wobbleFrequency: 10.9s
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[movement]
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movementType: WATER
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moveSpeed: 1.5
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moveAccelerationSpeed: 0.015
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moveDecelerationSpeed: 0.05
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#moveSlidingMode :false
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#moveIgnoringBody:false
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#moveSlidingDir: 45
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targetHeight: 0
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targetHeightDrift: 0.25
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maxTurnSpeed: 1.5
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turnAcceleration: 0.05
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[effect_splash]
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life: 70
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stripIndex: effects
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frameIndex: 13
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scaleFrom: 0.9
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scaleTo: 1.3
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alpha: 0.4
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atmospheric:true
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fadeInTime: 3
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fadeOut:true
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dirOffsetRandom:180
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xSpeedAbsoluteRandom: 0.1
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ySpeedAbsoluteRandom: 0.1
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ySpeedRelative:-0.2
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#hSpeed:0.1
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yOffsetRelative:-28
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attachedToUnit: false
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drawUnderUnits:true
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[effect_风窝]
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attachedToUnit:false
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life:15
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dirSpeed:8
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scaleFrom:2.8
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scaleTo:2.8
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color: #63e6e8
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hOffset:120
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alpha:0.6
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image: .风窝.png
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[projectile_2]
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directDamage: 400
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life: 200
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speed: 0
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drawSize: 1
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targetSpeed: 15
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trailEffect: true
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image:D.png
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wobbleAmplitude: 8.2
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wobbleFrequency: 10.9s
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areaDamage: 700
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areaRadius: 300
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areaDamageNoFalloff:true
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largeHitEffect:true |