395 lines
7.7 KiB
INI
395 lines
7.7 KiB
INI
[action_升级]
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isLocked:true
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convertTo:NONE
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[core]
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radius:75
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displayRadius:75
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dont_load:false
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name:尼德霍格机改
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autoTriggerCooldownTime:0.1s
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#displayDescription:尼德霍格
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class:CustomUnitMetadata
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price:1
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unitsSpawnedOnDeath: 尼德霍格逝世*1
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copyFrom:ROOT:效果/效果.ini
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generation_credits: 200
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generation_delay: 40
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armour:180
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generation_resources: 纯圣之源=5
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generation_delay: 40
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maxTransportingUnits: 75
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displayText: Silence Nidehogg - Machine Dragon
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displayDescription: -Hey! Don't speak.\n- Princess, I know all your secrets.\n- But in the simulation battle, we have no anti-resistance.\n-Only in the moment of breakthrough, we will have real relief.\n- Simulating war we will continue to reincarn, we must relieve this Curse!
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#fireTurretXAtSelfOnDeath: 寄了
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displayText_zh: 寂静之声-尼德霍格-机甲战龙
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displayDescription_zh: -嘘!别出声。\n-公主,我知道你的一切秘密。\n-但在模拟战里面,我们毫无反抗力。\n-只有在突破结界的那一刻,我们才会有真正的解脱。\n-模拟战我们会不断轮回,我们必须解除这一诅咒!
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maxHp:180000
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selfRegenRate:5
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mass:250000
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maxShield:60000
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autoTriggerCooldownTime:0.1s
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shieldRegen:0
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techLevel:2
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buildSpeed:31.4s
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isBio:true
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tags:尼德霍格王
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#copyFrom:ROOT:效果/效果.ini
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canRepairBuildings: true
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canRepairUnits : true
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canReclaimResources: true
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autoRepair: true
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nanoRange: 500
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nanoRepairSpeed: 2.4
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nanoBuildSpeed: 2.4
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[action_launchNuke]
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fireTurretXAtGround: 寄了
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price: 150000,异源邪能=4500,纯圣之源=150
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text: Immediate trial
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description:Returning to the original!
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text: 立刻审判
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description:回归原始!\n-立刻发射激光审判炮弹,对目标造成单体高伤害\n-并召唤寂静之声-死亡领域终极大招。\n-使用一次后需要240s恢复。
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isLocked:if self.isControlledByAI()
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allowMultipleInQueue:false
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displayType: action
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buildSpeed: 12s
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pos: 20
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addActionCooldownTime:600s
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#whenBuilding_playAnimation: fireNuke
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displayRemainingStockpile: true
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highPriorityQueue: true
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onlyOneUnitAtATime: true
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[action_领域AI]
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price:350000
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addActionCooldownFor:600s
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allowMultipleInQueue:false
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buildSpeed:10s
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canPlayerCancel: false
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isVisible:if self.isControlledByAI()
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addResources: ammo=100
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ai_isHighPriority:true
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addActionCooldownFor:600s
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[turret_missile_bombardmentAI]
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canShoot:true
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projectile:寄
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x:0
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y:0
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size:0
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canAttackFlyingUnits: if self.isControlledByAI()
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canAttackLandUnits: if self.isControlledByAI()
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canAttackUnderwaterUnits: if self.isControlledByAI()
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limitingRange:2600
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invisible:true
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resourceUsage:ammo=100
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[canBuild_1]
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name: reclaim,GRC,MLB,MSB,MAB,龙国巨炮,循环序列,聚能电塔,新型实验工厂,超能镭射炮
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pos: 1
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[graphics]
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total_frames:3
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image:尼德霍格机改.png
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image_wreak:NONE
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image_turret:主炮.png
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image_shadow:AUTO
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imageScale:1.6
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lock_body_rotation_with_main_turret:false
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dustEffect:true
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animation_idle_start:0
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animation_idle_end:2
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animation_idle_speed:12
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animation_attack_start:0
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animation_attack_end:0
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animation_attack_speed:2
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scaleTurretImagesTo: 45
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[attachment_1]
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x:30
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y:30
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:建造手臂
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[attachment_2]
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x:-30
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y:30
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:建造手臂
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[attachment_3]
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x:30
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y:0
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:建造手臂
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[attachment_4]
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x:-30
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y:0
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:建造手臂
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[attachment_5]
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x:0
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y:0
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prioritizeParentsMainTarget:true
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alwaysAllowedToAttackParentsMainTarget:true
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:true
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idleDir:0
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keepAliveWhenParentDies:false
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onCreateSpawnUnitOf:建造手臂
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[turret_nano]
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x:0
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aimOffsetSpread:0
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y:60
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size:15
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#image:魔龙炮塔B.png
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shoot_sound:NONE
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shoot_sound_vol:1
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shoot_flame:NONE
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canShoot:false
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recoilReturnTime:32
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isMainNanoTurret: true
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[ai]
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useAsBuilder: true
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[turret_1]
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x:-12
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aimOffsetSpread:0
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y:10
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size:15
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image:魔龙炮塔A.png
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projectile:1
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shoot_sound:NONE
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shoot_sound_vol:1
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shoot_flame:NONE
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canShoot:true
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recoilReturnTime:32
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projectile:激光
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delay:0.01s
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limitingRange:520
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[turret_2]
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x:12
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aimOffsetSpread:0
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y:10
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size:15
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image:魔龙炮塔A.png
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shoot_sound:NONE
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shoot_sound_vol:1
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shoot_flame:NONE
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canShoot:true
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recoilReturnTime:32
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delay:0.01s
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projectile:激光
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limitingRange:520
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#warmupStartEffect:CUSTOM:V
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[turret_3]
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x:-25
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aimOffsetSpread:0
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y:45
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size:15
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image:魔龙炮塔B.png
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shoot_sound:NONE
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shoot_sound_vol:1
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shoot_flame:NONE
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canShoot:true
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recoilReturnTime:32
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warmup:45
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projectile:兰兹神炮
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warmupStartEffect:CUSTOM:龙怒
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limitingRange:500
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[turret_4]
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x:25
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aimOffsetSpread:0
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y:45
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size:15
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image:魔龙炮塔B.png
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shoot_sound:NONE
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shoot_sound_vol:1
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shoot_flame:NONE
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canShoot:true
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recoilReturnTime:32
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warmup:45
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projectile:兰兹神炮
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warmupStartEffect:CUSTOM:龙怒
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limitingRange:500
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[turret_寄了]
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x:25
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aimOffsetSpread:0
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y:45
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invisible:true
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size:15
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image:魔龙炮塔B.png
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shoot_sound:NONE
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shoot_sound_vol:1
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shoot_flame:NONE
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canShoot:false
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recoilReturnTime:32
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projectile:寄
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limitingRange:4500
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limitingMinRange: 1250
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#warmupStartEffect:CUSTOM:龙怒
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[leg_1]
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x:-15
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y:30
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attach_x:0
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attach_y:0
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moveSpeed:2.1
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moveWarmUp:0.1s
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rotateSpeed:2
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heightSpeed:1
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resetAngle:0
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image_foot:尼德霍格leg.png
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holdDisMin:0
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holdDisMax:10
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[leg_2]
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x:15
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y:30
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copyFrom:1
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[leg_3]
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x:12
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y:-35
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copyFrom:1
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[leg_4]
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x:-12
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y:-35
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copyFrom:1
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[attack]
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canAttack:true
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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turretSize:30
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turretTurnSpeed:1
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#maxAttackRange:4500
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shootDelay:0.05s
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[projectile_激光]
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areaDamage:245
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areaRadius:125
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life:6
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flameWeapon:false
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instant:true
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instantReuseLast:true
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shieldDamageMultiplier:1
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buildingDamageMultiplier:1
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deflectionPower:-1
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instantReuseLast_alsoChangeTurretAim:true
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moveWithParent:true
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beamImage:SHARED:beam1.png
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beamImageEnd:SHARED:beam1_end.png
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beamImageStart:SHARED:beam1_start.png
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beamImageOffsetRate:9
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sweepOffsetFromTargetRadius:0.5
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areaHitAirAndLandAtSameTime:true
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color:#7E1717
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explodeEffect:CUSTOM:龙怒
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explodeEffectOnShield:CUSTOM:龙怒
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[projectile_兰兹神炮]
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targetGround: true
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areaDamage: 1750
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areaRadius:120
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life: 240
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speed: 4
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largeHitEffect:true
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lightColor: #EEEEEE
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targetGroundSpread: 10
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initialUnguidedSpeedHeight: 1.2
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image:projectiles_lz3_2.png
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lightCastOnGround: true
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spawnProjectilesOnCreate:兰兹神炮(offsetDir=6,recursionLimit=4),兰兹神炮(offsetDir=-5,recursionLimit=8)
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turnSpeed:0
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retargetingInFlight:true
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[projectile_寄]
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directDamage: 45000
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life: 1
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largeHitEffect: true
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instant:true
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laserEffect:true
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instantReuseLast:true
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spawnUnit:烈火燎原*1
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[movement]
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movementType: AIR
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moveSpeed: 1.1
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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landOnGround: true
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maxTurnSpeed: 1.3
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turnAcceleration: 0.05
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 45
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slowDeathFall: true |