StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/古老传说/寂静之声/黑影传说.ini
2022-08-23 08:37:59 +08:00

395 lines
7.7 KiB
INI

[action_升级]
isLocked:true
convertTo:NONE
[core]
radius:75
displayRadius:75
dont_load:false
name:尼德霍格机改
autoTriggerCooldownTime:0.1s
#displayDescription:尼德霍格
class:CustomUnitMetadata
price:1
unitsSpawnedOnDeath: 尼德霍格逝世*1
copyFrom:ROOT:效果/效果.ini
generation_credits: 200
generation_delay: 40
armour:180
generation_resources: 纯圣之源=5
generation_delay: 40
maxTransportingUnits: 75
displayText: Silence Nidehogg - Machine Dragon
displayDescription: -Hey! Don't speak.\n- Princess, I know all your secrets.\n- But in the simulation battle, we have no anti-resistance.\n-Only in the moment of breakthrough, we will have real relief.\n- Simulating war we will continue to reincarn, we must relieve this Curse!
#fireTurretXAtSelfOnDeath: 寄了
displayText_zh: 寂静之声-尼德霍格-机甲战龙
displayDescription_zh: -嘘!别出声。\n-公主,我知道你的一切秘密。\n-但在模拟战里面,我们毫无反抗力。\n-只有在突破结界的那一刻,我们才会有真正的解脱。\n-模拟战我们会不断轮回,我们必须解除这一诅咒!
maxHp:180000
selfRegenRate:5
mass:250000
maxShield:60000
autoTriggerCooldownTime:0.1s
shieldRegen:0
techLevel:2
buildSpeed:31.4s
isBio:true
tags:尼德霍格王
#copyFrom:ROOT:效果/效果.ini
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 500
nanoRepairSpeed: 2.4
nanoBuildSpeed: 2.4
[action_launchNuke]
fireTurretXAtGround: 寄了
price: 150000,异源邪能=4500,纯圣之源=150
text: Immediate trial
description:Returning to the original!
text: 立刻审判
description:回归原始!\n-立刻发射激光审判炮弹,对目标造成单体高伤害\n-并召唤寂静之声-死亡领域终极大招。\n-使用一次后需要240s恢复。
isLocked:if self.isControlledByAI()
allowMultipleInQueue:false
displayType: action
buildSpeed: 12s
pos: 20
addActionCooldownTime:600s
#whenBuilding_playAnimation: fireNuke
displayRemainingStockpile: true
highPriorityQueue: true
onlyOneUnitAtATime: true
[action_领域AI]
price:350000
addActionCooldownFor:600s
allowMultipleInQueue:false
buildSpeed:10s
canPlayerCancel: false
isVisible:if self.isControlledByAI()
addResources: ammo=100
ai_isHighPriority:true
addActionCooldownFor:600s
[turret_missile_bombardmentAI]
canShoot:true
projectile:寄
x:0
y:0
size:0
canAttackFlyingUnits: if self.isControlledByAI()
canAttackLandUnits: if self.isControlledByAI()
canAttackUnderwaterUnits: if self.isControlledByAI()
limitingRange:2600
invisible:true
resourceUsage:ammo=100
[canBuild_1]
name: reclaim,GRC,MLB,MSB,MAB,龙国巨炮,循环序列,聚能电塔,新型实验工厂,超能镭射炮
pos: 1
[graphics]
total_frames:3
image:尼德霍格机改.png
image_wreak:NONE
image_turret:主炮.png
image_shadow:AUTO
imageScale:1.6
lock_body_rotation_with_main_turret:false
dustEffect:true
animation_idle_start:0
animation_idle_end:2
animation_idle_speed:12
animation_attack_start:0
animation_attack_end:0
animation_attack_speed:2
scaleTurretImagesTo: 45
[attachment_1]
x:30
y:30
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:建造手臂
[attachment_2]
x:-30
y:30
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:建造手臂
[attachment_3]
x:30
y:0
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:建造手臂
[attachment_4]
x:-30
y:0
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:建造手臂
[attachment_5]
x:0
y:0
prioritizeParentsMainTarget:true
alwaysAllowedToAttackParentsMainTarget:true
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:true
idleDir:0
keepAliveWhenParentDies:false
onCreateSpawnUnitOf:建造手臂
[turret_nano]
x:0
aimOffsetSpread:0
y:60
size:15
#image:魔龙炮塔B.png
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
canShoot:false
recoilReturnTime:32
isMainNanoTurret: true
[ai]
useAsBuilder: true
[turret_1]
x:-12
aimOffsetSpread:0
y:10
size:15
image:魔龙炮塔A.png
projectile:1
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
canShoot:true
recoilReturnTime:32
projectile:激光
delay:0.01s
limitingRange:520
[turret_2]
x:12
aimOffsetSpread:0
y:10
size:15
image:魔龙炮塔A.png
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
canShoot:true
recoilReturnTime:32
delay:0.01s
projectile:激光
limitingRange:520
#warmupStartEffect:CUSTOM:V
[turret_3]
x:-25
aimOffsetSpread:0
y:45
size:15
image:魔龙炮塔B.png
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
canShoot:true
recoilReturnTime:32
warmup:45
projectile:兰兹神炮
warmupStartEffect:CUSTOM:龙怒
limitingRange:500
[turret_4]
x:25
aimOffsetSpread:0
y:45
size:15
image:魔龙炮塔B.png
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
canShoot:true
recoilReturnTime:32
warmup:45
projectile:兰兹神炮
warmupStartEffect:CUSTOM:龙怒
limitingRange:500
[turret_寄了]
x:25
aimOffsetSpread:0
y:45
invisible:true
size:15
image:魔龙炮塔B.png
shoot_sound:NONE
shoot_sound_vol:1
shoot_flame:NONE
canShoot:false
recoilReturnTime:32
projectile:寄
limitingRange:4500
limitingMinRange: 1250
#warmupStartEffect:CUSTOM:龙怒
[leg_1]
x:-15
y:30
attach_x:0
attach_y:0
moveSpeed:2.1
moveWarmUp:0.1s
rotateSpeed:2
heightSpeed:1
resetAngle:0
image_foot:尼德霍格leg.png
holdDisMin:0
holdDisMax:10
[leg_2]
x:15
y:30
copyFrom:1
[leg_3]
x:12
y:-35
copyFrom:1
[leg_4]
x:-12
y:-35
copyFrom:1
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize:30
turretTurnSpeed:1
#maxAttackRange:4500
shootDelay:0.05s
[projectile_激光]
areaDamage:245
areaRadius:125
life:6
flameWeapon:false
instant:true
instantReuseLast:true
shieldDamageMultiplier:1
buildingDamageMultiplier:1
deflectionPower:-1
instantReuseLast_alsoChangeTurretAim:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:9
sweepOffsetFromTargetRadius:0.5
areaHitAirAndLandAtSameTime:true
color:#7E1717
explodeEffect:CUSTOM:龙怒
explodeEffectOnShield:CUSTOM:龙怒
[projectile_兰兹神炮]
targetGround: true
areaDamage: 1750
areaRadius:120
life: 240
speed: 4
largeHitEffect:true
lightColor: #EEEEEE
targetGroundSpread: 10
initialUnguidedSpeedHeight: 1.2
image:projectiles_lz3_2.png
lightCastOnGround: true
spawnProjectilesOnCreate:兰兹神炮(offsetDir=6,recursionLimit=4),兰兹神炮(offsetDir=-5,recursionLimit=8)
turnSpeed:0
retargetingInFlight:true
[projectile_寄]
directDamage: 45000
life: 1
largeHitEffect: true
instant:true
laserEffect:true
instantReuseLast:true
spawnUnit:烈火燎原*1
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true