[action_升级] isLocked:true convertTo:NONE [core] radius:75 displayRadius:75 dont_load:false name:尼德霍格机改 autoTriggerCooldownTime:0.1s #displayDescription:尼德霍格 class:CustomUnitMetadata price:1 unitsSpawnedOnDeath: 尼德霍格逝世*1 copyFrom:ROOT:效果/效果.ini generation_credits: 200 generation_delay: 40 armour:180 generation_resources: 纯圣之源=5 generation_delay: 40 maxTransportingUnits: 75 displayText: Silence Nidehogg - Machine Dragon displayDescription: -Hey! Don't speak.\n- Princess, I know all your secrets.\n- But in the simulation battle, we have no anti-resistance.\n-Only in the moment of breakthrough, we will have real relief.\n- Simulating war we will continue to reincarn, we must relieve this Curse! #fireTurretXAtSelfOnDeath: 寄了 displayText_zh: 寂静之声-尼德霍格-机甲战龙 displayDescription_zh: -嘘!别出声。\n-公主,我知道你的一切秘密。\n-但在模拟战里面,我们毫无反抗力。\n-只有在突破结界的那一刻,我们才会有真正的解脱。\n-模拟战我们会不断轮回,我们必须解除这一诅咒! maxHp:180000 selfRegenRate:5 mass:250000 maxShield:60000 autoTriggerCooldownTime:0.1s shieldRegen:0 techLevel:2 buildSpeed:31.4s isBio:true tags:尼德霍格王 #copyFrom:ROOT:效果/效果.ini canRepairBuildings: true canRepairUnits : true canReclaimResources: true autoRepair: true nanoRange: 500 nanoRepairSpeed: 2.4 nanoBuildSpeed: 2.4 [action_launchNuke] fireTurretXAtGround: 寄了 price: 150000,异源邪能=4500,纯圣之源=150 text: Immediate trial description:Returning to the original! text: 立刻审判 description:回归原始!\n-立刻发射激光审判炮弹,对目标造成单体高伤害\n-并召唤寂静之声-死亡领域终极大招。\n-使用一次后需要240s恢复。 isLocked:if self.isControlledByAI() allowMultipleInQueue:false displayType: action buildSpeed: 12s pos: 20 addActionCooldownTime:600s #whenBuilding_playAnimation: fireNuke displayRemainingStockpile: true highPriorityQueue: true onlyOneUnitAtATime: true [action_领域AI] price:350000 addActionCooldownFor:600s allowMultipleInQueue:false buildSpeed:10s canPlayerCancel: false isVisible:if self.isControlledByAI() addResources: ammo=100 ai_isHighPriority:true addActionCooldownFor:600s [turret_missile_bombardmentAI] canShoot:true projectile:寄 x:0 y:0 size:0 canAttackFlyingUnits: if self.isControlledByAI() canAttackLandUnits: if self.isControlledByAI() canAttackUnderwaterUnits: if self.isControlledByAI() limitingRange:2600 invisible:true resourceUsage:ammo=100 [canBuild_1] name: reclaim,GRC,MLB,MSB,MAB,龙国巨炮,循环序列,聚能电塔,新型实验工厂,超能镭射炮 pos: 1 [graphics] total_frames:3 image:尼德霍格机改.png image_wreak:NONE image_turret:主炮.png image_shadow:AUTO imageScale:1.6 lock_body_rotation_with_main_turret:false dustEffect:true animation_idle_start:0 animation_idle_end:2 animation_idle_speed:12 animation_attack_start:0 animation_attack_end:0 animation_attack_speed:2 scaleTurretImagesTo: 45 [attachment_1] x:30 y:30 prioritizeParentsMainTarget:true alwaysAllowedToAttackParentsMainTarget:true isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:true idleDir:0 keepAliveWhenParentDies:false onCreateSpawnUnitOf:建造手臂 [attachment_2] x:-30 y:30 prioritizeParentsMainTarget:true alwaysAllowedToAttackParentsMainTarget:true isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:true idleDir:0 keepAliveWhenParentDies:false onCreateSpawnUnitOf:建造手臂 [attachment_3] x:30 y:0 prioritizeParentsMainTarget:true alwaysAllowedToAttackParentsMainTarget:true isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:true idleDir:0 keepAliveWhenParentDies:false onCreateSpawnUnitOf:建造手臂 [attachment_4] x:-30 y:0 prioritizeParentsMainTarget:true alwaysAllowedToAttackParentsMainTarget:true isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:true idleDir:0 keepAliveWhenParentDies:false onCreateSpawnUnitOf:建造手臂 [attachment_5] x:0 y:0 prioritizeParentsMainTarget:true alwaysAllowedToAttackParentsMainTarget:true isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:true idleDir:0 keepAliveWhenParentDies:false onCreateSpawnUnitOf:建造手臂 [turret_nano] x:0 aimOffsetSpread:0 y:60 size:15 #image:魔龙炮塔B.png shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE canShoot:false recoilReturnTime:32 isMainNanoTurret: true [ai] useAsBuilder: true [turret_1] x:-12 aimOffsetSpread:0 y:10 size:15 image:魔龙炮塔A.png projectile:1 shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE canShoot:true recoilReturnTime:32 projectile:激光 delay:0.01s limitingRange:520 [turret_2] x:12 aimOffsetSpread:0 y:10 size:15 image:魔龙炮塔A.png shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE canShoot:true recoilReturnTime:32 delay:0.01s projectile:激光 limitingRange:520 #warmupStartEffect:CUSTOM:V [turret_3] x:-25 aimOffsetSpread:0 y:45 size:15 image:魔龙炮塔B.png shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE canShoot:true recoilReturnTime:32 warmup:45 projectile:兰兹神炮 warmupStartEffect:CUSTOM:龙怒 limitingRange:500 [turret_4] x:25 aimOffsetSpread:0 y:45 size:15 image:魔龙炮塔B.png shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE canShoot:true recoilReturnTime:32 warmup:45 projectile:兰兹神炮 warmupStartEffect:CUSTOM:龙怒 limitingRange:500 [turret_寄了] x:25 aimOffsetSpread:0 y:45 invisible:true size:15 image:魔龙炮塔B.png shoot_sound:NONE shoot_sound_vol:1 shoot_flame:NONE canShoot:false recoilReturnTime:32 projectile:寄 limitingRange:4500 limitingMinRange: 1250 #warmupStartEffect:CUSTOM:龙怒 [leg_1] x:-15 y:30 attach_x:0 attach_y:0 moveSpeed:2.1 moveWarmUp:0.1s rotateSpeed:2 heightSpeed:1 resetAngle:0 image_foot:尼德霍格leg.png holdDisMin:0 holdDisMax:10 [leg_2] x:15 y:30 copyFrom:1 [leg_3] x:12 y:-35 copyFrom:1 [leg_4] x:-12 y:-35 copyFrom:1 [attack] canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false turretSize:30 turretTurnSpeed:1 #maxAttackRange:4500 shootDelay:0.05s [projectile_激光] areaDamage:245 areaRadius:125 life:6 flameWeapon:false instant:true instantReuseLast:true shieldDamageMultiplier:1 buildingDamageMultiplier:1 deflectionPower:-1 instantReuseLast_alsoChangeTurretAim:true moveWithParent:true beamImage:SHARED:beam1.png beamImageEnd:SHARED:beam1_end.png beamImageStart:SHARED:beam1_start.png beamImageOffsetRate:9 sweepOffsetFromTargetRadius:0.5 areaHitAirAndLandAtSameTime:true color:#7E1717 explodeEffect:CUSTOM:龙怒 explodeEffectOnShield:CUSTOM:龙怒 [projectile_兰兹神炮] targetGround: true areaDamage: 1750 areaRadius:120 life: 240 speed: 4 largeHitEffect:true lightColor: #EEEEEE targetGroundSpread: 10 initialUnguidedSpeedHeight: 1.2 image:projectiles_lz3_2.png lightCastOnGround: true spawnProjectilesOnCreate:兰兹神炮(offsetDir=6,recursionLimit=4),兰兹神炮(offsetDir=-5,recursionLimit=8) turnSpeed:0 retargetingInFlight:true [projectile_寄] directDamage: 45000 life: 1 largeHitEffect: true instant:true laserEffect:true instantReuseLast:true spawnUnit:烈火燎原*1 [movement] movementType: AIR moveSpeed: 1.1 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 slowDeathFall: true