157 lines
2.7 KiB
INI
157 lines
2.7 KiB
INI
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[core]
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name: airOrion
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class: CustomUnitMetadata
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price: 9680
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maxHp: 2800
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mass: 6000
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techLevel: 2
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buildSpeed: 40s
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availableInDemo: false
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displayText: ORN
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displayDescription: -Special Halloween Attack prototype. \n-Launch a single impact ball and destroy anything in front of it. \n-Can attack land and air. \n-The blood volume burns but self-repairs quickly. \n-The delicate resistance to air attacks and multiple units.
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displayText_zh:猎户座
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displayDescription_zh: -特殊的万圣节破坏者原型。\n-发射一个单一的冲击球,摧毁挡在它前面的任何东西。\n-可以攻击陆地和空中。\n-血量烧但自我修复快。\n-娇弱的抵抗空中攻击和多单位。
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radius: 29
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displayRadius: 30
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isBio: false
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#softCollisionOnAll: 3
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softCollisionOnAll: 24
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#energyMax: 10
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#energyRegen: 0.02
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#energyNeedsToRechargeToFull: true
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selfRegenRate:0.12
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builtFrom_1_name: AirFactoryudid
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builtFrom_1_pos: 7
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builtFrom_2_name: experiementalCarriehkcr
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builtFrom_2_pos: 7
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[graphics]
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total_frames: 1
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image: Orion Top Part.png
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image_wreak: Orion_Dead.png
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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teamColorsOnTurret: true
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lock_body_rotation_with_main_turret: true
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[attack]
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turretRotateWithBody: false
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 3
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#turretTurnSpeed: 4
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maxAttackRange: 420
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#shootDelay: 5.7s
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#isFixedFiring: false
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[turret_2]
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invisible: true
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x: 0
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y: 0
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shoot_sound:plasma_fire
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shoot_sound_vol:0.25
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shoot_flame:shockwave
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shoot_light:#CDEFD0
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delay: 5.7s
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size: 0
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 2
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turnSpeed: 106
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warmup: 1.87s
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chargeEffectImage: SHARED:lighting_charge.png
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[turret_0]
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#image back
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x: 0
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y: 0
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canShoot: false
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image: Orion Bottom Part.png
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idleSpin: 10
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size: 0
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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[turret_1]
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#image top
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x: 0
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y: 0
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image: Orion Top Part.png
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idleSpin: -5
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shouldResetTurret: false
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canAttack: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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[projectile_2]
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#white ball
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directDamage: 25
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areaDamage: 750
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areaRadius: 100
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life: 250
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speed: 8
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targetSpeed: 3
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trailEffect: true
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trailEffectRate: 0.2
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largeHitEffect: true
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drawSize: 1.2
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drawType: 2
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color: #ffffff
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frame: 0
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lightColor: #FFFFEE
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[movement]
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movementType: AIR
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moveSpeed: 3
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moveAccelerationSpeed: 0.025
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moveDecelerationSpeed: 0.025
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landOnGround: false
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reverseSpeedPercentage:0
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maxTurnSpeed: 3.9
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turnAcceleration: 0.03
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targetHeight: 75
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targetHeightDrift: 0
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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slowDeathFall: true
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