StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.空军组/猎户座/ORN.ini
2022-08-23 08:37:59 +08:00

157 lines
2.7 KiB
INI

[core]
name: airOrion
class: CustomUnitMetadata
price: 9680
maxHp: 2800
mass: 6000
techLevel: 2
buildSpeed: 40s
availableInDemo: false
displayText: ORN
displayDescription: -Special Halloween Attack prototype. \n-Launch a single impact ball and destroy anything in front of it. \n-Can attack land and air. \n-The blood volume burns but self-repairs quickly. \n-The delicate resistance to air attacks and multiple units.
displayText_zh:猎户座
displayDescription_zh: -特殊的万圣节破坏者原型。\n-发射一个单一的冲击球,摧毁挡在它前面的任何东西。\n-可以攻击陆地和空中。\n-血量烧但自我修复快。\n-娇弱的抵抗空中攻击和多单位。
radius: 29
displayRadius: 30
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
#energyMax: 10
#energyRegen: 0.02
#energyNeedsToRechargeToFull: true
selfRegenRate:0.12
builtFrom_1_name: AirFactoryudid
builtFrom_1_pos: 7
builtFrom_2_name: experiementalCarriehkcr
builtFrom_2_pos: 7
[graphics]
total_frames: 1
image: Orion Top Part.png
image_wreak: Orion_Dead.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
teamColorsOnTurret: true
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 3
#turretTurnSpeed: 4
maxAttackRange: 420
#shootDelay: 5.7s
#isFixedFiring: false
[turret_2]
invisible: true
x: 0
y: 0
shoot_sound:plasma_fire
shoot_sound_vol:0.25
shoot_flame:shockwave
shoot_light:#CDEFD0
delay: 5.7s
size: 0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 2
turnSpeed: 106
warmup: 1.87s
chargeEffectImage: SHARED:lighting_charge.png
[turret_0]
#image back
x: 0
y: 0
canShoot: false
image: Orion Bottom Part.png
idleSpin: 10
size: 0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[turret_1]
#image top
x: 0
y: 0
image: Orion Top Part.png
idleSpin: -5
shouldResetTurret: false
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[projectile_2]
#white ball
directDamage: 25
areaDamage: 750
areaRadius: 100
life: 250
speed: 8
targetSpeed: 3
trailEffect: true
trailEffectRate: 0.2
largeHitEffect: true
drawSize: 1.2
drawType: 2
color: #ffffff
frame: 0
lightColor: #FFFFEE
[movement]
movementType: AIR
moveSpeed: 3
moveAccelerationSpeed: 0.025
moveDecelerationSpeed: 0.025
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.9
turnAcceleration: 0.03
targetHeight: 75
targetHeightDrift: 0
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true