StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.海军组/重型蟑螂潜水艇/蟑螂陆地型.ini
2022-08-23 08:37:59 +08:00

268 lines
4.8 KiB
INI

[core]
name: Big
class: CustomUnitMetadata
price: 45000
maxHp: 4800
mass: 40000
displayText:Heavy amphibious cockroach submarine
displayDescription:High attack power, with two forms of navy and army\n-It self is relatively fragile and Afarid be attacked by high damage.
displayText_zh:重型两栖蟑螂潜水艇
displayDescription_zh:高攻击力,拥有海军和陆军两种形态\n-本身比较脆弱,不能受到高伤害攻击。
techLevel: 3
buildSpeed: 40s
availableInDemo: false
radius: 50
#displayRadius: 11
transportSlotsNeeded: 3
isBio: false
#softCollisionOnAll: 3
builtFrom_1_name: seaFactoryvbb
builtFrom_1_pos: 6
[graphics]
total_frames: 1
image: ROOT:/.贴图分配/.旧日神教/.单位贴图/蟑螂潜水艇.png
image_wreak: NONE
image_turret: ROOT:/.贴图分配/.旧日神教/.单位贴图/黑暗零式战舰A.png
scaleImagesTo: 68
scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
movementEffect: CUSTOM:水波1, CUSTOM:水波2
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2
[effect_水波1]
image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
createWhenOverLand: false
life: 120
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.25
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative: -45
ySpeedRelative: 0.3
dirOffsetRandom: 10
dirSpeedRandom: 0.1
#atmospheric: true
[effect_水波2]
image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
createWhenOverLand: false
life: 90
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative:45
ySpeedRelative: 0.3
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits:false
turretSize: 20
turretTurnSpeed: 1.5
maxAttackRange: 600
shootDelay: 100
[turret_1]
#torpedo
invisible: true
x: 0
y: 0
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits:false
projectile: torpedo
size: 1.1
#turnSpeed: 15
turnSpeed: 0
canAttackMaxAngle: 181
[turret_2]
#back turret
copyFrom: 1
x: -15
y: 0
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[turret_2x]
#back turret
copyFrom: 1
x: 15
y: 0
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[turret_3]
#back turret
copyFrom: 1
x: 0
y: -10
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[turret_x3]
#back turret
copyFrom: 1
x: 0
y: 10
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[turret_4]
#back turret
copyFrom: 1
x: -15
y: 20
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[turret_5]
#back turret
copyFrom: 1
x: 15
y: 20
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[turret_6]
#back turret
copyFrom: 1
x: 20
y: 30
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[turret_7]
#back turret
copyFrom: 1
x: -20
y: 30
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[turret_9]
#back turret
copyFrom: 1
x: 0
y: 45
idleDir:0
warmup:100
projectile: torpedo
linkDelayWithTurret:1
[projectile_torpedo]
#torpedo
directDamage: 40
life: 30
speed: 0
targetSpeed: 7
targetSpeedAcceleration: 0.1
drawSize: 1
color: #1Eff96
trailEffect: true
largeHitEffect: true
deflectionPower: -1
wobbleAmplitude: 3.8
wobbleFrequency: 4.8s
areaDamage: 18
areaRadius: 55
turnSpeed:2
#startingTurnSpeed:1
#targetTurnSpeed:3
lightSize:0.2
#spawnProjectilesOnEndOfLife: torpedo_split(offsetDir=90), torpedo_split(offsetDir=-90), torpedo_split(offsetDir=00)
spawnProjectilesOnEndOfLife: torpedoLocked
[projectile_torpedoLocked]
@copyFromSection: projectile_torpedo
life: 300
turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
[comment_projectile_torpedo_split]
#torpedo split
directDamage: 95
life: 250
speed: 0
targetSpeed: 6.0
targetSpeedAcceleration: 0.03
drawSize: 1.5
color: #1EEE96
trailEffect: true
largeHitEffect: true
deflectionPower: -1
wobbleAmplitude: 0.2
wobbleFrequency: 0.8s
turnSpeed:3
#startingTurnSpeed:1
#targetTurnSpeed:3
lightSize:0.2
[movement]
movementType: WATER
moveSpeed: 0.85
moveAccelerationSpeed: 0.015
moveDecelerationSpeed: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45
targetHeight: -8
targetHeightDrift: 0.3
maxTurnSpeed: 1.5
turnAcceleration: 0.05
[effect_splash]
life: 70
stripIndex: effects
frameIndex: 13
scaleFrom: 0.9
scaleTo: 1.3
alpha: 0.4
atmospheric:true
fadeInTime: 3
fadeOut:true
dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-0.2
#hSpeed:0.1
yOffsetRelative:-28
attachedToUnit: false
drawUnderUnits:true
[action_surface]
convertTo: BigX
#isActive: if not self.isOverwater
displayType: action
price: 0
text: 上浮
buildSpeed: 1
whenBuilding_cannotMove: true
pos:-1
highPriorityQueue: true