[core] name: Big class: CustomUnitMetadata price: 45000 maxHp: 4800 mass: 40000 displayText:Heavy amphibious cockroach submarine displayDescription:High attack power, with two forms of navy and army\n-It self is relatively fragile and Afarid be attacked by high damage. displayText_zh:重型两栖蟑螂潜水艇 displayDescription_zh:高攻击力,拥有海军和陆军两种形态\n-本身比较脆弱,不能受到高伤害攻击。 techLevel: 3 buildSpeed: 40s availableInDemo: false radius: 50 #displayRadius: 11 transportSlotsNeeded: 3 isBio: false #softCollisionOnAll: 3 builtFrom_1_name: seaFactoryvbb builtFrom_1_pos: 6 [graphics] total_frames: 1 image: ROOT:/.贴图分配/.旧日神教/.单位贴图/蟑螂潜水艇.png image_wreak: NONE image_turret: ROOT:/.贴图分配/.旧日神教/.单位贴图/黑暗零式战舰A.png scaleImagesTo: 68 scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 movementEffect: CUSTOM:水波1, CUSTOM:水波2 movementEffectRate: 12 movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2 [effect_水波1] image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png createWhenOverLand: false life: 120 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:10 scaleFrom: 0.25 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:true yOffsetRelative: -45 ySpeedRelative: 0.3 dirOffsetRandom: 10 dirSpeedRandom: 0.1 #atmospheric: true [effect_水波2] image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png createWhenOverLand: false life: 90 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:10 scaleFrom: 0.5 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:true yOffsetRelative:45 ySpeedRelative: 0.3 dirOffsetRandom: 5 dirSpeedRandom: 0.05 atmospheric: true [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: true canAttackNotTouchingWaterUnits:false turretSize: 20 turretTurnSpeed: 1.5 maxAttackRange: 600 shootDelay: 100 [turret_1] #torpedo invisible: true x: 0 y: 0 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: true canAttackNotTouchingWaterUnits:false projectile: torpedo size: 1.1 #turnSpeed: 15 turnSpeed: 0 canAttackMaxAngle: 181 [turret_2] #back turret copyFrom: 1 x: -15 y: 0 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [turret_2x] #back turret copyFrom: 1 x: 15 y: 0 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [turret_3] #back turret copyFrom: 1 x: 0 y: -10 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [turret_x3] #back turret copyFrom: 1 x: 0 y: 10 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [turret_4] #back turret copyFrom: 1 x: -15 y: 20 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [turret_5] #back turret copyFrom: 1 x: 15 y: 20 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [turret_6] #back turret copyFrom: 1 x: 20 y: 30 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [turret_7] #back turret copyFrom: 1 x: -20 y: 30 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [turret_9] #back turret copyFrom: 1 x: 0 y: 45 idleDir:0 warmup:100 projectile: torpedo linkDelayWithTurret:1 [projectile_torpedo] #torpedo directDamage: 40 life: 30 speed: 0 targetSpeed: 7 targetSpeedAcceleration: 0.1 drawSize: 1 color: #1Eff96 trailEffect: true largeHitEffect: true deflectionPower: -1 wobbleAmplitude: 3.8 wobbleFrequency: 4.8s areaDamage: 18 areaRadius: 55 turnSpeed:2 #startingTurnSpeed:1 #targetTurnSpeed:3 lightSize:0.2 #spawnProjectilesOnEndOfLife: torpedo_split(offsetDir=90), torpedo_split(offsetDir=-90), torpedo_split(offsetDir=00) spawnProjectilesOnEndOfLife: torpedoLocked [projectile_torpedoLocked] @copyFromSection: projectile_torpedo life: 300 turnSpeed:6 spawnProjectilesOnEndOfLife: NONE [comment_projectile_torpedo_split] #torpedo split directDamage: 95 life: 250 speed: 0 targetSpeed: 6.0 targetSpeedAcceleration: 0.03 drawSize: 1.5 color: #1EEE96 trailEffect: true largeHitEffect: true deflectionPower: -1 wobbleAmplitude: 0.2 wobbleFrequency: 0.8s turnSpeed:3 #startingTurnSpeed:1 #targetTurnSpeed:3 lightSize:0.2 [movement] movementType: WATER moveSpeed: 0.85 moveAccelerationSpeed: 0.015 moveDecelerationSpeed: 0.05 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45 targetHeight: -8 targetHeightDrift: 0.3 maxTurnSpeed: 1.5 turnAcceleration: 0.05 [effect_splash] life: 70 stripIndex: effects frameIndex: 13 scaleFrom: 0.9 scaleTo: 1.3 alpha: 0.4 atmospheric:true fadeInTime: 3 fadeOut:true dirOffsetRandom:180 xSpeedAbsoluteRandom: 0.1 ySpeedAbsoluteRandom: 0.1 ySpeedRelative:-0.2 #hSpeed:0.1 yOffsetRelative:-28 attachedToUnit: false drawUnderUnits:true [action_surface] convertTo: BigX #isActive: if not self.isOverwater displayType: action price: 0 text: 上浮 buildSpeed: 1 whenBuilding_cannotMove: true pos:-1 highPriorityQueue: true