StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.海军组/重型蟑螂潜水艇/蟑螂潜水型.ini
2022-08-23 08:37:59 +08:00

213 lines
3.0 KiB
INI

[core]
name: BigX
class: CustomUnitMetadata
price: 15000
maxHp: 17000
mass: 40000
copyFrom: 蟑螂陆地型.ini
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits:true
turretSize: 20
turretTurnSpeed: 1.5
maxAttackRange: 600
shootDelay: 100
[leg_1]
x: -45
y: 0
attach_x: -6
attach_y: 6
moveSpeed: 1.5
resetAngle:20
holdDisMin: 10
holdDisMax: 20
image_leg: leg.png
image_foot: foot.png
image_foot_shadow: SHADOW:foot.png
[leg_2]
x: 45
y: 0
attach_x: 6
attach_y: 6
copyFrom: 1
[leg_3]
x: -45
y: 37
attach_x: -6
attach_y: 26
copyFrom: 1
[leg_4]
x: 45
y: 37
attach_x: 6
attach_y: 26
copyFrom: 1
[leg_5]
x: -45
y: -27
attach_x: -2
attach_y: -20
copyFrom: 1
[leg_6]
x: 45
y: -27
attach_x: 2
attach_y: -20
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0.6
moveAccelerationSpeed: 0.3
moveDecelerationSpeed: 0.3
targetHeight: 2
targetHeightDrift: 0
reverseSpeedPercentage:0.6
maxTurnSpeed: 0.5
turnAcceleration: 0.2
moveSlidingDir: 45
slowDeathFall: true
[action_surface]
convertTo: Big
isLocked: if not self.isOverwater
displayType: action
price: 0
text: 下潜
buildSpeed: 1
whenBuilding_cannotMove: true
pos:-1
highPriorityQueue: true
[projectile_3]
#missile
directDamage: 380
life: 240000
speed: 0.3
targetSpeed: 10
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:2000
ballistic_height: 1000
frame: 10
areaDamage: 150
areaRadius: 100
trailEffect: CUSTOM:projectileTrail
trailEffectRate:4
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #FF00FF
fadeInTime:5
scaleFrom: 1
scaleTo: 3.5
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
[turret_1]
#3
invisible: true
x: 0
y: 0
idleDir:0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits:true
projectile: 3
size: 1.1
#turnSpeed: 15
turnSpeed: 15
canAttackMaxAngle: 181
[turret_2]
#back turret
copyFrom: 1
x: -15
y: 0
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1
[turret_2x]
#back turret
copyFrom: 1
x: 15
y: 0
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1
[turret_3]
#back turret
copyFrom: 1
x: 0
y: -10
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1
[turret_x3]
#back turret
copyFrom: 1
x: 0
y: 10
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1
[turret_4]
#back turret
copyFrom: 1
x: -15
y: 20
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1
[turret_5]
#back turret
copyFrom: 1
x: 15
y: 20
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1
[turret_6]
#back turret
copyFrom: 1
x: 20
y: 30
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1
[turret_7]
#back turret
copyFrom: 1
x: -20
y: 30
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1
[turret_9]
#back turret
copyFrom: 1
x: 0
y: 45
idleDir:0
warmup:100
projectile: 3
linkDelayWithTurret:1