[core] name: BigX class: CustomUnitMetadata price: 15000 maxHp: 17000 mass: 40000 copyFrom: 蟑螂陆地型.ini [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true canAttackNotTouchingWaterUnits:true turretSize: 20 turretTurnSpeed: 1.5 maxAttackRange: 600 shootDelay: 100 [leg_1] x: -45 y: 0 attach_x: -6 attach_y: 6 moveSpeed: 1.5 resetAngle:20 holdDisMin: 10 holdDisMax: 20 image_leg: leg.png image_foot: foot.png image_foot_shadow: SHADOW:foot.png [leg_2] x: 45 y: 0 attach_x: 6 attach_y: 6 copyFrom: 1 [leg_3] x: -45 y: 37 attach_x: -6 attach_y: 26 copyFrom: 1 [leg_4] x: 45 y: 37 attach_x: 6 attach_y: 26 copyFrom: 1 [leg_5] x: -45 y: -27 attach_x: -2 attach_y: -20 copyFrom: 1 [leg_6] x: 45 y: -27 attach_x: 2 attach_y: -20 copyFrom: 1 [movement] movementType: OVER_CLIFF_WATER moveSpeed: 0.6 moveAccelerationSpeed: 0.3 moveDecelerationSpeed: 0.3 targetHeight: 2 targetHeightDrift: 0 reverseSpeedPercentage:0.6 maxTurnSpeed: 0.5 turnAcceleration: 0.2 moveSlidingDir: 45 slowDeathFall: true [action_surface] convertTo: Big isLocked: if not self.isOverwater displayType: action price: 0 text: 下潜 buildSpeed: 1 whenBuilding_cannotMove: true pos:-1 highPriorityQueue: true [projectile_3] #missile directDamage: 380 life: 240000 speed: 0.3 targetSpeed: 10 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:2000 ballistic_height: 1000 frame: 10 areaDamage: 150 areaRadius: 100 trailEffect: CUSTOM:projectileTrail trailEffectRate:4 [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #FF00FF fadeInTime:5 scaleFrom: 1 scaleTo: 3.5 alpha: 0.8 drawUnderUnits:false #ySpeedRelative:-1 atmospheric:true dirOffsetRandom:180 shadow:true xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2 [turret_1] #3 invisible: true x: 0 y: 0 idleDir:0 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false canAttackNotTouchingWaterUnits:true projectile: 3 size: 1.1 #turnSpeed: 15 turnSpeed: 15 canAttackMaxAngle: 181 [turret_2] #back turret copyFrom: 1 x: -15 y: 0 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1 [turret_2x] #back turret copyFrom: 1 x: 15 y: 0 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1 [turret_3] #back turret copyFrom: 1 x: 0 y: -10 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1 [turret_x3] #back turret copyFrom: 1 x: 0 y: 10 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1 [turret_4] #back turret copyFrom: 1 x: -15 y: 20 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1 [turret_5] #back turret copyFrom: 1 x: 15 y: 20 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1 [turret_6] #back turret copyFrom: 1 x: 20 y: 30 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1 [turret_7] #back turret copyFrom: 1 x: -20 y: 30 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1 [turret_9] #back turret copyFrom: 1 x: 0 y: 45 idleDir:0 warmup:100 projectile: 3 linkDelayWithTurret:1