348 lines
6.3 KiB
INI
348 lines
6.3 KiB
INI
[core]
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name:卡洛尔重型战舰
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class:CustomUnitMetadata
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price:60000,风暴日晷=100
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maxHp:75000
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mass:1900
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numBitsOnDeath:58
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displayText: Carroll heavy battleship
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displayDescription: -An outstanding representative of the Old Sun navy\n-Developed by Dr Demon Happy, it has four basic artillery, air-to-ground\n- comes with an anti-submarine module\n- and has a deadly electromagnetic gun, which has a large attack range scale AOE damage\n-Move slowly, have a shield, self-repair, and can produce a small robot anti-submarine module.
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displayText_zh: 卡洛尔重型战舰
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displayDescription_zh: -旧日海军的杰出代表\n-由邪欢博士进行研发,拥有四发基础火炮,对空对地\n-自带反潜模块\n-并拥有一个致命打击的电磁炮,对攻击范围造成大规模AOE伤害\n-移动较慢,拥有护盾,自我修复,可以生产小型机器人反潜模块。
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techLevel:2
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buildSpeed:75s
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availableInDemo:true
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radius:40
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fogOfWarSightRange:19
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transportSlotsNeeded:5
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isBio:false
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#碰撞体积软化:3
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canBuild_1_name: CarrollAnti-Submarine
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[graphics]
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image:卡洛尔战列舰本体.png
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image_shadow:AUTO
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shadowOffsetX:5
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shadowOffsetY:5
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scaleImagesTo: 65
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#jscaleTurretImagesTo: 20
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movementEffect: CUSTOM:水波1, CUSTOM:水波2
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movementEffectRate: 12
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movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2
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[effect_水波1]
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image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
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createWhenOverLand: false
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life: 120
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:10
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scaleFrom: 0.25
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scaleTo: 3.5
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alpha: 0.6
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drawUnderUnits:true
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yOffsetRelative: -60
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ySpeedRelative: 0.3
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dirOffsetRandom: 10
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dirSpeedRandom: 0.1
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#atmospheric: true
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[effect_水波2]
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image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
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createWhenOverLand: false
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life: 90
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spawnChance: 1
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fadeOut: true
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attachedToUnit: false
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fadeInTime:10
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scaleFrom: 0.5
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scaleTo: 3.5
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alpha: 0.6
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drawUnderUnits:true
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yOffsetRelative:60
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ySpeedRelative: 0.3
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dirOffsetRandom: 5
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dirSpeedRandom: 0.05
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atmospheric: true
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[attack]
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canAttack:true
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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turretSize:17
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maxAttackRange:500
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turretMultiTargeting:true
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[turret_火炮1]
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canAttackFlyingUnits:false
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aimOffsetSpread:1.2
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limitingRange:420
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canAttack:true
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image_drawOffsetY:6
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delay:60
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x:25
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y:25
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image:火炮.png
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:large
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shoot_light:#FFEECCCC
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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projectile:1
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recoilOffset:-3
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idleDir:0
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#idleDirReversing:-145
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[projectile_1]
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targetSpeed: 10
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life:300
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speed:0
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#targetGround:true
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areaDamage:110
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areaRadius:45
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wobbleAmplitude: 5.2
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wobbleFrequency: 5.8s
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lightColor:#ffe92b
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lightSize:0.6
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largeHitEffect:true
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trailEffect:true
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frame:4
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color:#f7ff5e
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autoTargetingOnDeadTarget:true
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[turret_火炮2]
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canAttackFlyingUnits:false
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aimOffsetSpread:0.6
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limitingRange:420
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canAttack:true
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image_drawOffsetY:6
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delay:75
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x:-25
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y:25
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image:火炮.png
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:large
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shoot_light:#FFEECCCC
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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projectile:1
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recoilOffset:-3
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idleDir:0
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#idleDirReversing:-145
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[turret_火炮3]
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canAttackFlyingUnits:false
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aimOffsetSpread:0.3
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limitingRange:420
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canAttack:true
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image_drawOffsetY:6
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delay:85
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x:25
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y:-20
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image:火炮.png
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:large
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shoot_light:#FFEECCCC
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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projectile:1
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recoilOffset:-3
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idleDir:0
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#idleDirReversing:-145
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[turret_火炮4]
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canAttackFlyingUnits:false
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aimOffsetSpread:0.9
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limitingRange:420
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canAttack:true
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image_drawOffsetY:6
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delay:96
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x:-25
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y:-20
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image:火炮.png
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:large
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shoot_light:#FFEECCCC
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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projectile:1
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recoilOffset:-3
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idleDir:0
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#idleDirReversing:-145
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[turret_电磁炮]
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canAttack:true
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aimOffsetSpread:0
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image_drawOffsetY:6
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warmup:60
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delay:160
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x:0
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y:48
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image:电磁炮.png
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shoot_sound:large_gun_fire1
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shoot_sound_vol:0.3
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shoot_flame:small
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shoot_light:#FFEECCCC
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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projectile:电磁炮弹
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recoilOffset:-8
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recoilOutTime:3
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recoilReturnTime:45
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idleDir:0
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#idleDirReversing:-125
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[projectile_电磁炮弹]
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life: 15
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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moveWithParent: true
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beamImage: SHARED:beam3.png
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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sweepSpeed:10
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#=== others ===
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directDamage: 22
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#color: #aa6284b8
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#color: #dd99bcf2
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color: #42f2f5
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teamColorRatio_sourceRatio:0.8
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teamColorRatio:0.5
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areaDamage:400
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areaRadius:50
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[movement]
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movementType:WATER
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moveSpeed:0.4
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moveAccelerationSpeed:0.02
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moveDecelerationSpeed:0.01
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reverseSpeedPercentage:2
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maxTurnSpeed:2.0
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turnAcceleration:0.05
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#moveSlidingMode :false
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#moveIgnoringBody:false
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#moveSlidingDir: 45
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[turret_电磁炮2]
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canAttack:true
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aimOffsetSpread:0
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image_drawOffsetY:6
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warmup:60
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delay:900
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x:0
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y:12
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image:电磁炮.png
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shoot_sound:large_gun_fire1
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shoot_sound_vol:0.3
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shoot_flame:small
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shoot_light:#FFEECCCC
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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projectile:电磁炮弹2
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recoilOffset:-8
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recoilOutTime:3
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recoilReturnTime:45
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idleDir:0
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#idleDirReversing:-125
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[projectile_电磁炮弹2]
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life: 15
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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moveWithParent: true
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beamImage: SHARED:beam3.png
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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sweepSpeed:10
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#=== others ===
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directDamage: 22
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#color: #aa6284b8
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#color: #dd99bcf2
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color: #44aa44
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teamColorRatio_sourceRatio:0.8
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teamColorRatio:0.5
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areaDamage:400
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areaRadius:50
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[movement]
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movementType:WATER
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moveSpeed:0.4
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moveAccelerationSpeed:0.02
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moveDecelerationSpeed:0.01
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reverseSpeedPercentage:2
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maxTurnSpeed:2.0
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turnAcceleration:0.05
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#moveSlidingMode :false
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#moveIgnoringBody:false
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#moveSlidingDir: 45 |