StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.海军组/卡洛尔重型战列舰/卡洛尔重型战舰.ini
2022-08-23 08:37:59 +08:00

348 lines
6.3 KiB
INI

[core]
name:卡洛尔重型战舰
class:CustomUnitMetadata
price:60000,风暴日晷=100
maxHp:75000
mass:1900
numBitsOnDeath:58
displayText: Carroll heavy battleship
displayDescription: -An outstanding representative of the Old Sun navy\n-Developed by Dr Demon Happy, it has four basic artillery, air-to-ground\n- comes with an anti-submarine module\n- and has a deadly electromagnetic gun, which has a large attack range scale AOE damage\n-Move slowly, have a shield, self-repair, and can produce a small robot anti-submarine module.
displayText_zh: 卡洛尔重型战舰
displayDescription_zh: -旧日海军的杰出代表\n-由邪欢博士进行研发,拥有四发基础火炮,对空对地\n-自带反潜模块\n-并拥有一个致命打击的电磁炮,对攻击范围造成大规模AOE伤害\n-移动较慢,拥有护盾,自我修复,可以生产小型机器人反潜模块。
techLevel:2
buildSpeed:75s
availableInDemo:true
radius:40
fogOfWarSightRange:19
transportSlotsNeeded:5
isBio:false
#碰撞体积软化:3
canBuild_1_name: CarrollAnti-Submarine
[graphics]
image:卡洛尔战列舰本体.png
image_shadow:AUTO
shadowOffsetX:5
shadowOffsetY:5
scaleImagesTo: 65
#jscaleTurretImagesTo: 20
movementEffect: CUSTOM:水波1, CUSTOM:水波2
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2
[effect_水波1]
image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
createWhenOverLand: false
life: 120
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.25
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative: -60
ySpeedRelative: 0.3
dirOffsetRandom: 10
dirSpeedRandom: 0.1
#atmospheric: true
[effect_水波2]
image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png
createWhenOverLand: false
life: 90
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:10
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:true
yOffsetRelative:60
ySpeedRelative: 0.3
dirOffsetRandom: 5
dirSpeedRandom: 0.05
atmospheric: true
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize:17
maxAttackRange:500
turretMultiTargeting:true
[turret_火炮1]
canAttackFlyingUnits:false
aimOffsetSpread:1.2
limitingRange:420
canAttack:true
image_drawOffsetY:6
delay:60
x:25
y:25
image:火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[projectile_1]
targetSpeed: 10
life:300
speed:0
#targetGround:true
areaDamage:110
areaRadius:45
wobbleAmplitude: 5.2
wobbleFrequency: 5.8s
lightColor:#ffe92b
lightSize:0.6
largeHitEffect:true
trailEffect:true
frame:4
color:#f7ff5e
autoTargetingOnDeadTarget:true
[turret_火炮2]
canAttackFlyingUnits:false
aimOffsetSpread:0.6
limitingRange:420
canAttack:true
image_drawOffsetY:6
delay:75
x:-25
y:25
image:火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_火炮3]
canAttackFlyingUnits:false
aimOffsetSpread:0.3
limitingRange:420
canAttack:true
image_drawOffsetY:6
delay:85
x:25
y:-20
image:火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_火炮4]
canAttackFlyingUnits:false
aimOffsetSpread:0.9
limitingRange:420
canAttack:true
image_drawOffsetY:6
delay:96
x:-25
y:-20
image:火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_电磁炮]
canAttack:true
aimOffsetSpread:0
image_drawOffsetY:6
warmup:60
delay:160
x:0
y:48
image:电磁炮.png
shoot_sound:large_gun_fire1
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:电磁炮弹
recoilOffset:-8
recoilOutTime:3
recoilReturnTime:45
idleDir:0
#idleDirReversing:-125
[projectile_电磁炮弹]
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 22
#color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
areaDamage:400
areaRadius:50
[movement]
movementType:WATER
moveSpeed:0.4
moveAccelerationSpeed:0.02
moveDecelerationSpeed:0.01
reverseSpeedPercentage:2
maxTurnSpeed:2.0
turnAcceleration:0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45
[turret_电磁炮2]
canAttack:true
aimOffsetSpread:0
image_drawOffsetY:6
warmup:60
delay:900
x:0
y:12
image:电磁炮.png
shoot_sound:large_gun_fire1
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:电磁炮弹2
recoilOffset:-8
recoilOutTime:3
recoilReturnTime:45
idleDir:0
#idleDirReversing:-125
[projectile_电磁炮弹2]
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 22
#color: #aa6284b8
#color: #dd99bcf2
color: #44aa44
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
areaDamage:400
areaRadius:50
[movement]
movementType:WATER
moveSpeed:0.4
moveAccelerationSpeed:0.02
moveDecelerationSpeed:0.01
reverseSpeedPercentage:2
maxTurnSpeed:2.0
turnAcceleration:0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45