[core] name:卡洛尔重型战舰 class:CustomUnitMetadata price:60000,风暴日晷=100 maxHp:75000 mass:1900 numBitsOnDeath:58 displayText: Carroll heavy battleship displayDescription: -An outstanding representative of the Old Sun navy\n-Developed by Dr Demon Happy, it has four basic artillery, air-to-ground\n- comes with an anti-submarine module\n- and has a deadly electromagnetic gun, which has a large attack range scale AOE damage\n-Move slowly, have a shield, self-repair, and can produce a small robot anti-submarine module. displayText_zh: 卡洛尔重型战舰 displayDescription_zh: -旧日海军的杰出代表\n-由邪欢博士进行研发,拥有四发基础火炮,对空对地\n-自带反潜模块\n-并拥有一个致命打击的电磁炮,对攻击范围造成大规模AOE伤害\n-移动较慢,拥有护盾,自我修复,可以生产小型机器人反潜模块。 techLevel:2 buildSpeed:75s availableInDemo:true radius:40 fogOfWarSightRange:19 transportSlotsNeeded:5 isBio:false #碰撞体积软化:3 canBuild_1_name: CarrollAnti-Submarine [graphics] image:卡洛尔战列舰本体.png image_shadow:AUTO shadowOffsetX:5 shadowOffsetY:5 scaleImagesTo: 65 #jscaleTurretImagesTo: 20 movementEffect: CUSTOM:水波1, CUSTOM:水波2 movementEffectRate: 12 movementEffectReverse: CUSTOM:水波1, CUSTOM:水波2 [effect_水波1] image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png createWhenOverLand: false life: 120 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:10 scaleFrom: 0.25 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:true yOffsetRelative: -60 ySpeedRelative: 0.3 dirOffsetRandom: 10 dirSpeedRandom: 0.1 #atmospheric: true [effect_水波2] image: ROOT:/.贴图分配/.旧日神教/.效果贴图/水波.png createWhenOverLand: false life: 90 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:10 scaleFrom: 0.5 scaleTo: 3.5 alpha: 0.6 drawUnderUnits:true yOffsetRelative:60 ySpeedRelative: 0.3 dirOffsetRandom: 5 dirSpeedRandom: 0.05 atmospheric: true [attack] canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false turretSize:17 maxAttackRange:500 turretMultiTargeting:true [turret_火炮1] canAttackFlyingUnits:false aimOffsetSpread:1.2 limitingRange:420 canAttack:true image_drawOffsetY:6 delay:60 x:25 y:25 image:火炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false projectile:1 recoilOffset:-3 idleDir:0 #idleDirReversing:-145 [projectile_1] targetSpeed: 10 life:300 speed:0 #targetGround:true areaDamage:110 areaRadius:45 wobbleAmplitude: 5.2 wobbleFrequency: 5.8s lightColor:#ffe92b lightSize:0.6 largeHitEffect:true trailEffect:true frame:4 color:#f7ff5e autoTargetingOnDeadTarget:true [turret_火炮2] canAttackFlyingUnits:false aimOffsetSpread:0.6 limitingRange:420 canAttack:true image_drawOffsetY:6 delay:75 x:-25 y:25 image:火炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false projectile:1 recoilOffset:-3 idleDir:0 #idleDirReversing:-145 [turret_火炮3] canAttackFlyingUnits:false aimOffsetSpread:0.3 limitingRange:420 canAttack:true image_drawOffsetY:6 delay:85 x:25 y:-20 image:火炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false projectile:1 recoilOffset:-3 idleDir:0 #idleDirReversing:-145 [turret_火炮4] canAttackFlyingUnits:false aimOffsetSpread:0.9 limitingRange:420 canAttack:true image_drawOffsetY:6 delay:96 x:-25 y:-20 image:火炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false projectile:1 recoilOffset:-3 idleDir:0 #idleDirReversing:-145 [turret_电磁炮] canAttack:true aimOffsetSpread:0 image_drawOffsetY:6 warmup:60 delay:160 x:0 y:48 image:电磁炮.png shoot_sound:large_gun_fire1 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false projectile:电磁炮弹 recoilOffset:-8 recoilOutTime:3 recoilReturnTime:45 idleDir:0 #idleDirReversing:-125 [projectile_电磁炮弹] life: 15 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 22 #color: #aa6284b8 #color: #dd99bcf2 color: #42f2f5 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 areaDamage:400 areaRadius:50 [movement] movementType:WATER moveSpeed:0.4 moveAccelerationSpeed:0.02 moveDecelerationSpeed:0.01 reverseSpeedPercentage:2 maxTurnSpeed:2.0 turnAcceleration:0.05 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45 [turret_电磁炮2] canAttack:true aimOffsetSpread:0 image_drawOffsetY:6 warmup:60 delay:900 x:0 y:12 image:电磁炮.png shoot_sound:large_gun_fire1 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false projectile:电磁炮弹2 recoilOffset:-8 recoilOutTime:3 recoilReturnTime:45 idleDir:0 #idleDirReversing:-125 [projectile_电磁炮弹2] life: 15 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 22 #color: #aa6284b8 #color: #dd99bcf2 color: #44aa44 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 areaDamage:400 areaRadius:50 [movement] movementType:WATER moveSpeed:0.4 moveAccelerationSpeed:0.02 moveDecelerationSpeed:0.01 reverseSpeedPercentage:2 maxTurnSpeed:2.0 turnAcceleration:0.05 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45