StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.核心组/特殊单位/莱顿联动/辛拉德斯/辛拉德斯.ini
2022-08-23 08:37:59 +08:00

667 lines
11 KiB
INI

[core]
name: 辛拉德斯
class: CustomUnitMetadata
price: 200000
maxHp: 100000
mass: 90000
#showInEditor: false
displayText:雷霆母舰-辛拉德斯
displayDescription:-重空战列舰\n-8座大口径连锁特斯拉武器\n-雷暴发生装置\n-雷电球舰炮\n-折越引擎\n-在与旧日政府交谈后授权使用本单位进行作战。
techLevel: 1
experimental: true
buildSpeed: 120s
#availableInDemo: true
maxShield: 88000
shieldRegen: 1
shieldRenderRadius:0
tags:辛拉德斯,希拉
fogOfWarSightRange: 50
radius: 50
displayRadius: 130
transportUnitsAddUnloadOption: false
isBio: false
selfRegenRate:1.5
builtFrom_1_name: experimentalLandjgvkFactory
builtFrom_1_pos:10.2
[graphics]
total_frames: 2
image: .辛拉德斯.png
image_wreak: NONE
image_shadow: AUTO
shadowOffsetX:0
shadowOffsetY:10
[arm_3]
x:0
y:0
image_end:.辛拉德斯装逼左上.png
drawOverBody: true
image_end_teamColors: true
[arm_4]
x:0
y:0
image_end:.辛拉德斯装逼右上.png
drawOverBody: true
image_end_teamColors: true
[arm_5]
x:0
y:0
image_end:.辛拉德斯装逼左下.png
drawOverBody: true
image_end_teamColors: true
[arm_6]
x:0
y:0
image_end:.辛拉德斯装逼右下.png
image_end_teamColors: true
drawOverBody: true
[animation_装逼]
onActions : idle,move
arm3_0.5s: {x:-10,y:-10}
arm5_1s: {x:-10,y:-10}
arm4_0.5s: {x:10,y:-10}
arm6_1s: {x:10,y:-10}
arm3_2s: {x:-10,y:-10}
arm5_2.5s: {x:-10,y:-10}
arm4_2s: {x:10,y:-10}
arm6_2.5s: {x:10,y:-10}
arm3_2.5s: {x:10,y:10}
arm5_3s: {x:10,y:10}
arm4_2.5s: {x:-10,y:10}
arm6_3s: {x:-10,y:10}
arm3_4s: {x:10,y:10}
arm5_4.5s: {x:10,y:10}
arm4_4s: {x:-10,y:10}
arm6_4.5s: {x:-10,y:10}
arm3_4.5s: {x:0,y:0}
arm4_4.5s: {x:0,y:0}
body_0s: {frame:1}
body_4.5s: {frame:1}
[action_装逼ex]
autoTrigger: if self.isAttacking() and not self.hasFlag(id=1)
resetCustomTimer:true
isVisible: false
addResources:setFlag=1
[action_闪瞎眼1]
autoTrigger:if self.customTimer(laterThanSeconds=1) and self.hasFlag(id=1) and not self.hasFlag(id=2)
spawnEffects:CUSTOM:闪瞎眼
isVisible: false
addResources:setFlag=2
[action_闪瞎眼2]
autoTrigger:if self.customTimer(laterThanSeconds=1.5) and self.hasFlag(id=1) and not self.hasFlag(id=3)
spawnEffects:CUSTOM:闪瞎眼
isVisible: false
addResources:setFlag=3
[action_闪瞎眼3]
autoTrigger:if self.customTimer(laterThanSeconds=5) and self.hasFlag(id=1) and not self.hasFlag(id=4)
spawnEffects:CUSTOM:闪瞎眼
isVisible: false
addResources:setFlag=4
[action_闪瞎眼4]
autoTrigger:if self.customTimer(laterThanSeconds=5.5) and self.hasFlag(id=1) and not self.hasFlag(id=5)
spawnEffects:CUSTOM:闪瞎眼
isVisible: false
addResources:setFlag=5
resetCustomTimer:true
addResources:unsetFlag=2,unsetFlag=3,unsetFlag=4,unsetFlag=5,unsetFlag=6
[action_声音装逼]
autoTrigger:if self.customTimer(laterThanSeconds=0) and self.hasFlag(id=1) and not self.hasFlag(id=6)
playSoundAtUnit:雷声.ogg:5
isVisible: false
addResources:setFlag=6
[action_不装逼了]
autoTrigger:if not self.isAttacking() and self.hasFlag(id=1)
isVisible: false
addResources:unsetFlag=1,unsetFlag=2,unsetFlag=3,unsetFlag=4,unsetFlag=5,unsetFlag=6
[effect_闪瞎眼]
priority:critical
showInFog: true
image: .闪瞎眼.png
life: 10
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 100
scaleTo: 100
alpha: 1
color: #FFFFFF
drawUnderUnits: false
hOffset: 0
dirOffsetRandom: 0
dirSpeedRandom: 0
atmospheric: true
xOffsetRelativeRandom: 0
yOffsetRelativeRandom: 0
xSpeedAbsoluteRandom:0
ySpeedAbsoluteRandom:0
alwayStartDirAtZero:true
[effect_雷声]
priority:critical
life: 0
alsoPlaySound:雷声.ogg:10
[attachment_雷暴右]
x:130
y:94
isUnselectable: true
canBeAttackedAndDamaged: false
setDrawLayerOnBottom:false
canAttack: true
onCreateSpawnUnitOf:雷暴发生器Ag
[attachment_雷暴左]
x:-130
y:94
isUnselectable: true
canBeAttackedAndDamaged: false
setDrawLayerOnBottom:false
canAttack: true
onCreateSpawnUnitOf:雷暴发生器Ag
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange:800
[turret_左一]
#
x: -8
y: 179
invisible: true
projectile: lightning
turnSpeed: 5.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:17
chargeEffectImage:NONE
warmupCallDownRate: 0.3
[turret_左二]
#
x: -16
y: 179
invisible: true
projectile: lightning
turnSpeed: 5.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:18
chargeEffectImage:NONE
warmupCallDownRate: 0.3
[turret_左三]
#
x: -24
y: 179
invisible: true
projectile: lightning
turnSpeed: 5.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:19
chargeEffectImage:NONE
warmupCallDownRate: 0.3
[turret_左四]
#
x: -32
y: 179
invisible: true
projectile: lightning
turnSpeed: 5.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:20
chargeEffectImage:NONE
warmupCallDownRate: 0.3
[turret_右一]
#
x: 8
y: 179
invisible: true
projectile: lightning
turnSpeed: 5.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:17
chargeEffectImage:NONE
warmupCallDownRate: 0.3
[turret_右二]
#
x: 16
y: 179
invisible: true
projectile: lightning
turnSpeed: 5.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:18
chargeEffectImage:NONE
warmupCallDownRate: 0.3
[turret_右三]
#
x: 24
y: 179
invisible: true
projectile: lightning
turnSpeed: 5.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:19
chargeEffectImage:NONE
warmupCallDownRate: 0.3
[turret_右四]
#
x: 32
y: 179
invisible: true
projectile: lightning
turnSpeed: 5.0
turnSpeedAcceleration: 1.5
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
shoot_flame:CUSTOM:lightSlowFade
#shoot_light:#FFcceeee
canShoot: true
size: 0
#energyUsage: 1
warmup:20
chargeEffectImage:NONE
warmupCallDownRate: 0.3
[projectile_lightning]
#directDamage: 310
directDamage: 50
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
buildingDamageMultiplier: 0.5
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*3
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
spawnUnit:lightningChain
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.1
ySpeedRelativeRandom: 1.1
hSpeed: 1.5
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[turret_左舰炮管]
#轨道
x: 0
y: 0
attachedTo: 左舰炮座
slave: true
canShoot: true
shouldResetTurret: true
delay:1s
shoot_flame: large
shoot_light:#00b1ff
invisible: false
size:20
recoilOffset: -6
recoilOutTime: 3
recoilReturnTime: 81
image: .舰炮管.png
projectile:舰炮
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
[turret_左舰炮座]
#转轴
x: -34
y: 82
canShoot: false
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 70
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turnSpeed:2
image:.舰炮座.png
[turret_右舰炮管]
#轨道
x: 0
y: 0
attachedTo: 右舰炮座
slave: true
canShoot: true
shouldResetTurret: true
delay:1s
shoot_flame: large
shoot_light:#00b1ff
invisible: false
size:20
recoilOffset: -6
recoilOutTime: 3
recoilReturnTime: 81
image: .舰炮管.png
projectile:舰炮
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
[turret_右舰炮座]
#转轴
x: 34
y: 82
canShoot: false
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 70
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turnSpeed:2
image:.舰炮座.png
[projectile_舰炮]
#directDamage: 310
areaDamage: 220
areaRadius:100
life: 99999
speed: 4
#instant: true
#lightingEffect: true
#largeHitEffect: true
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
buildingDamageMultiplier: 0.5
explodeEffect:CUSTOM:离子球爆炸
drawSize:0.5
explodeEffectOnShield:CUSTOM:离子球爆炸
trailEffect:CUSTOM:尾迹
image:.离子球.png
lightColor: #63e6e8
lightSize: 0.6
spawnUnit:lightningChain*2
deflectionPower:-1
[effect_离子球爆炸]
createWhenZoomedOut: false
xOffsetRelative: 0
yOffsetRelative: -10
image: .离子球.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0
scaleTo: 1
alpha: 6
drawUnderUnits:true
priority:high
[effect_尾迹]
createWhenZoomedOut: false
xOffsetRelative: 0
yOffsetRelative: -10
image: .离子球.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.03
scaleTo: 0
alpha: 6
drawUnderUnits:true
priority:veryhigh
[movement]
movementType: AIR
moveSpeed:1.2
moveAccelerationSpeed: 0.7
moveDecelerationSpeed: 0.8
reverseSpeedPercentage:0.8
maxTurnSpeed: 0.5
turnAcceleration: 0.02
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45
targetHeightDrift: 0.3
slowDeathFall: true