667 lines
11 KiB
INI
667 lines
11 KiB
INI
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[core]
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name: 辛拉德斯
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class: CustomUnitMetadata
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price: 200000
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maxHp: 100000
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mass: 90000
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#showInEditor: false
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displayText:雷霆母舰-辛拉德斯
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displayDescription:-重空战列舰\n-8座大口径连锁特斯拉武器\n-雷暴发生装置\n-雷电球舰炮\n-折越引擎\n-在与旧日政府交谈后授权使用本单位进行作战。
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techLevel: 1
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experimental: true
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buildSpeed: 120s
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#availableInDemo: true
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maxShield: 88000
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shieldRegen: 1
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shieldRenderRadius:0
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tags:辛拉德斯,希拉
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fogOfWarSightRange: 50
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radius: 50
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displayRadius: 130
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transportUnitsAddUnloadOption: false
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isBio: false
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selfRegenRate:1.5
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builtFrom_1_name: experimentalLandjgvkFactory
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builtFrom_1_pos:10.2
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[graphics]
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total_frames: 2
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image: .辛拉德斯.png
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image_wreak: NONE
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image_shadow: AUTO
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shadowOffsetX:0
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shadowOffsetY:10
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[arm_3]
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x:0
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y:0
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image_end:.辛拉德斯装逼左上.png
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drawOverBody: true
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image_end_teamColors: true
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[arm_4]
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x:0
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y:0
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image_end:.辛拉德斯装逼右上.png
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drawOverBody: true
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image_end_teamColors: true
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[arm_5]
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x:0
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y:0
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image_end:.辛拉德斯装逼左下.png
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drawOverBody: true
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image_end_teamColors: true
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[arm_6]
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x:0
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y:0
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image_end:.辛拉德斯装逼右下.png
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image_end_teamColors: true
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drawOverBody: true
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[animation_装逼]
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onActions : idle,move
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arm3_0.5s: {x:-10,y:-10}
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arm5_1s: {x:-10,y:-10}
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arm4_0.5s: {x:10,y:-10}
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arm6_1s: {x:10,y:-10}
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arm3_2s: {x:-10,y:-10}
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arm5_2.5s: {x:-10,y:-10}
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arm4_2s: {x:10,y:-10}
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arm6_2.5s: {x:10,y:-10}
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arm3_2.5s: {x:10,y:10}
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arm5_3s: {x:10,y:10}
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arm4_2.5s: {x:-10,y:10}
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arm6_3s: {x:-10,y:10}
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arm3_4s: {x:10,y:10}
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arm5_4.5s: {x:10,y:10}
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arm4_4s: {x:-10,y:10}
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arm6_4.5s: {x:-10,y:10}
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arm3_4.5s: {x:0,y:0}
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arm4_4.5s: {x:0,y:0}
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body_0s: {frame:1}
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body_4.5s: {frame:1}
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[action_装逼ex]
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autoTrigger: if self.isAttacking() and not self.hasFlag(id=1)
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resetCustomTimer:true
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isVisible: false
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addResources:setFlag=1
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[action_闪瞎眼1]
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autoTrigger:if self.customTimer(laterThanSeconds=1) and self.hasFlag(id=1) and not self.hasFlag(id=2)
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spawnEffects:CUSTOM:闪瞎眼
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isVisible: false
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addResources:setFlag=2
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[action_闪瞎眼2]
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autoTrigger:if self.customTimer(laterThanSeconds=1.5) and self.hasFlag(id=1) and not self.hasFlag(id=3)
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spawnEffects:CUSTOM:闪瞎眼
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isVisible: false
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addResources:setFlag=3
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[action_闪瞎眼3]
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autoTrigger:if self.customTimer(laterThanSeconds=5) and self.hasFlag(id=1) and not self.hasFlag(id=4)
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spawnEffects:CUSTOM:闪瞎眼
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isVisible: false
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addResources:setFlag=4
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[action_闪瞎眼4]
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autoTrigger:if self.customTimer(laterThanSeconds=5.5) and self.hasFlag(id=1) and not self.hasFlag(id=5)
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spawnEffects:CUSTOM:闪瞎眼
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isVisible: false
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addResources:setFlag=5
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resetCustomTimer:true
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addResources:unsetFlag=2,unsetFlag=3,unsetFlag=4,unsetFlag=5,unsetFlag=6
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[action_声音装逼]
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autoTrigger:if self.customTimer(laterThanSeconds=0) and self.hasFlag(id=1) and not self.hasFlag(id=6)
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playSoundAtUnit:雷声.ogg:5
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isVisible: false
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addResources:setFlag=6
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[action_不装逼了]
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autoTrigger:if not self.isAttacking() and self.hasFlag(id=1)
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isVisible: false
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addResources:unsetFlag=1,unsetFlag=2,unsetFlag=3,unsetFlag=4,unsetFlag=5,unsetFlag=6
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[effect_闪瞎眼]
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priority:critical
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showInFog: true
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image: .闪瞎眼.png
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life: 10
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fadeOut: true
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attachedToUnit: false
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fadeInTime:2
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scaleFrom: 100
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scaleTo: 100
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alpha: 1
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color: #FFFFFF
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drawUnderUnits: false
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hOffset: 0
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dirOffsetRandom: 0
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dirSpeedRandom: 0
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atmospheric: true
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xOffsetRelativeRandom: 0
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yOffsetRelativeRandom: 0
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xSpeedAbsoluteRandom:0
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ySpeedAbsoluteRandom:0
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alwayStartDirAtZero:true
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[effect_雷声]
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priority:critical
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life: 0
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alsoPlaySound:雷声.ogg:10
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[attachment_雷暴右]
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x:130
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y:94
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isUnselectable: true
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canBeAttackedAndDamaged: false
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setDrawLayerOnBottom:false
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canAttack: true
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onCreateSpawnUnitOf:雷暴发生器Ag
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[attachment_雷暴左]
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x:-130
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y:94
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isUnselectable: true
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canBeAttackedAndDamaged: false
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setDrawLayerOnBottom:false
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canAttack: true
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onCreateSpawnUnitOf:雷暴发生器Ag
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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maxAttackRange:800
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[turret_左一]
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#
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x: -8
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y: 179
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invisible: true
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projectile: lightning
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turnSpeed: 5.0
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turnSpeedAcceleration: 1.5
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
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shoot_flame:CUSTOM:lightSlowFade
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#shoot_light:#FFcceeee
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canShoot: true
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size: 0
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#energyUsage: 1
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warmup:17
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chargeEffectImage:NONE
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warmupCallDownRate: 0.3
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[turret_左二]
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#
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x: -16
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y: 179
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invisible: true
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projectile: lightning
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turnSpeed: 5.0
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turnSpeedAcceleration: 1.5
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
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shoot_flame:CUSTOM:lightSlowFade
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#shoot_light:#FFcceeee
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canShoot: true
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size: 0
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#energyUsage: 1
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warmup:18
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chargeEffectImage:NONE
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warmupCallDownRate: 0.3
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[turret_左三]
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#
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x: -24
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y: 179
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invisible: true
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projectile: lightning
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turnSpeed: 5.0
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turnSpeedAcceleration: 1.5
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
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shoot_flame:CUSTOM:lightSlowFade
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#shoot_light:#FFcceeee
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canShoot: true
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size: 0
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#energyUsage: 1
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warmup:19
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chargeEffectImage:NONE
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warmupCallDownRate: 0.3
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[turret_左四]
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#
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x: -32
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y: 179
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invisible: true
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projectile: lightning
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turnSpeed: 5.0
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turnSpeedAcceleration: 1.5
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
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shoot_flame:CUSTOM:lightSlowFade
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#shoot_light:#FFcceeee
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canShoot: true
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size: 0
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#energyUsage: 1
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warmup:20
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chargeEffectImage:NONE
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warmupCallDownRate: 0.3
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[turret_右一]
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#
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x: 8
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y: 179
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invisible: true
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projectile: lightning
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turnSpeed: 5.0
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turnSpeedAcceleration: 1.5
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
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shoot_flame:CUSTOM:lightSlowFade
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#shoot_light:#FFcceeee
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canShoot: true
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size: 0
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#energyUsage: 1
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warmup:17
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chargeEffectImage:NONE
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warmupCallDownRate: 0.3
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[turret_右二]
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#
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x: 16
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y: 179
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invisible: true
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projectile: lightning
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turnSpeed: 5.0
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turnSpeedAcceleration: 1.5
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
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shoot_flame:CUSTOM:lightSlowFade
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#shoot_light:#FFcceeee
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canShoot: true
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size: 0
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#energyUsage: 1
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warmup:18
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chargeEffectImage:NONE
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warmupCallDownRate: 0.3
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[turret_右三]
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#
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x: 24
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y: 179
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invisible: true
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projectile: lightning
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turnSpeed: 5.0
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turnSpeedAcceleration: 1.5
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
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shoot_flame:CUSTOM:lightSlowFade
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#shoot_light:#FFcceeee
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canShoot: true
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size: 0
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#energyUsage: 1
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warmup:19
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chargeEffectImage:NONE
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warmupCallDownRate: 0.3
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[turret_右四]
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#
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x: 32
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y: 179
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invisible: true
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projectile: lightning
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turnSpeed: 5.0
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turnSpeedAcceleration: 1.5
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
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shoot_flame:CUSTOM:lightSlowFade
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#shoot_light:#FFcceeee
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canShoot: true
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size: 0
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#energyUsage: 1
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warmup:20
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chargeEffectImage:NONE
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warmupCallDownRate: 0.3
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[projectile_lightning]
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#directDamage: 310
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directDamage: 50
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life: 25
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instant: true
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lightingEffect: true
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largeHitEffect: true
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shieldDamageMultiplier: 1
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shieldDefectionMultiplier: 0.1
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buildingDamageMultiplier: 0.5
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explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*3
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explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
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spawnUnit:lightningChain
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[effect_hitLightFlash]
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priority:high
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image: SHARED:light_50.png
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life: 17
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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scaleFrom: 1.8
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scaleTo: 1.8
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alpha: 0.6
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drawUnderUnits:false
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[effect_lightningShock]
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life: 60
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xOffsetRelative: 0
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yOffsetRelative: 0
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hOffset: 0
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dirOffset: 0
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dirOffsetRandom:180
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: false
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image: SHARED:lightning_shock.png
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total_frames: 14
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animateFrameStart: 0
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animateFrameStartRandomAdd: 2
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animateFrameEnd: 13
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animateFramePingPong: false
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animateFrameSpeed: 0.5
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animateFrameSpeedRandom: 0.2
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alpha:0.6
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[effect_sparks]
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attachedToUnit: false
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life: 150
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physics: true
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xSpeedRelativeRandom: 1.1
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ySpeedRelativeRandom: 1.1
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hSpeed: 1.5
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image: SHARED:spark.png
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priority: verylow
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||
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||
|
|
||
|
|
||
|
[effect_sparks2]
|
||
|
attachedToUnit: false
|
||
|
life: 150
|
||
|
physics: true
|
||
|
xSpeedRelativeRandom: 0.5
|
||
|
ySpeedRelativeRandom: 0.5
|
||
|
hSpeed: 1
|
||
|
|
||
|
ySpeedRelative:2
|
||
|
|
||
|
image: SHARED:spark.png
|
||
|
priority: verylow
|
||
|
|
||
|
[effect_lightSlowFade]
|
||
|
|
||
|
image: SHARED:light_50.png
|
||
|
life: 40
|
||
|
fadeOut: true
|
||
|
attachedToUnit: true
|
||
|
color: #63e6e8
|
||
|
|
||
|
scaleFrom: 0.3
|
||
|
scaleTo: 0.2
|
||
|
|
||
|
alpha: 1.7
|
||
|
[turret_左舰炮管]
|
||
|
#轨道
|
||
|
x: 0
|
||
|
y: 0
|
||
|
attachedTo: 左舰炮座
|
||
|
slave: true
|
||
|
|
||
|
canShoot: true
|
||
|
shouldResetTurret: true
|
||
|
delay:1s
|
||
|
|
||
|
shoot_flame: large
|
||
|
shoot_light:#00b1ff
|
||
|
invisible: false
|
||
|
size:20
|
||
|
|
||
|
recoilOffset: -6
|
||
|
recoilOutTime: 3
|
||
|
recoilReturnTime: 81
|
||
|
image: .舰炮管.png
|
||
|
|
||
|
projectile:舰炮
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
[turret_左舰炮座]
|
||
|
#转轴
|
||
|
x: -34
|
||
|
y: 82
|
||
|
canShoot: false
|
||
|
recoilOffset: -1
|
||
|
recoilOutTime: 3
|
||
|
recoilReturnTime: 70
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
turnSpeed:2
|
||
|
image:.舰炮座.png
|
||
|
[turret_右舰炮管]
|
||
|
#轨道
|
||
|
x: 0
|
||
|
y: 0
|
||
|
attachedTo: 右舰炮座
|
||
|
slave: true
|
||
|
|
||
|
canShoot: true
|
||
|
shouldResetTurret: true
|
||
|
delay:1s
|
||
|
|
||
|
shoot_flame: large
|
||
|
shoot_light:#00b1ff
|
||
|
invisible: false
|
||
|
size:20
|
||
|
|
||
|
recoilOffset: -6
|
||
|
recoilOutTime: 3
|
||
|
recoilReturnTime: 81
|
||
|
image: .舰炮管.png
|
||
|
|
||
|
projectile:舰炮
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
[turret_右舰炮座]
|
||
|
#转轴
|
||
|
x: 34
|
||
|
y: 82
|
||
|
canShoot: false
|
||
|
recoilOffset: -1
|
||
|
recoilOutTime: 3
|
||
|
recoilReturnTime: 70
|
||
|
canAttackFlyingUnits: true
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
turnSpeed:2
|
||
|
image:.舰炮座.png
|
||
|
[projectile_舰炮]
|
||
|
#directDamage: 310
|
||
|
areaDamage: 220
|
||
|
areaRadius:100
|
||
|
|
||
|
life: 99999
|
||
|
speed: 4
|
||
|
#instant: true
|
||
|
#lightingEffect: true
|
||
|
#largeHitEffect: true
|
||
|
|
||
|
|
||
|
shieldDamageMultiplier: 1
|
||
|
shieldDefectionMultiplier: 0.1
|
||
|
|
||
|
buildingDamageMultiplier: 0.5
|
||
|
|
||
|
explodeEffect:CUSTOM:离子球爆炸
|
||
|
drawSize:0.5
|
||
|
explodeEffectOnShield:CUSTOM:离子球爆炸
|
||
|
trailEffect:CUSTOM:尾迹
|
||
|
image:.离子球.png
|
||
|
|
||
|
lightColor: #63e6e8
|
||
|
lightSize: 0.6
|
||
|
|
||
|
spawnUnit:lightningChain*2
|
||
|
|
||
|
deflectionPower:-1
|
||
|
[effect_离子球爆炸]
|
||
|
|
||
|
createWhenZoomedOut: false
|
||
|
xOffsetRelative: 0
|
||
|
yOffsetRelative: -10
|
||
|
|
||
|
image: .离子球.png
|
||
|
life: 40
|
||
|
fadeOut: true
|
||
|
attachedToUnit: false
|
||
|
fadeInTime:2
|
||
|
scaleFrom: 0
|
||
|
scaleTo: 1
|
||
|
alpha: 6
|
||
|
drawUnderUnits:true
|
||
|
priority:high
|
||
|
[effect_尾迹]
|
||
|
|
||
|
createWhenZoomedOut: false
|
||
|
xOffsetRelative: 0
|
||
|
yOffsetRelative: -10
|
||
|
|
||
|
image: .离子球.png
|
||
|
life: 40
|
||
|
fadeOut: true
|
||
|
attachedToUnit: false
|
||
|
fadeInTime:2
|
||
|
scaleFrom: 0.03
|
||
|
scaleTo: 0
|
||
|
alpha: 6
|
||
|
drawUnderUnits:true
|
||
|
priority:veryhigh
|
||
|
[movement]
|
||
|
movementType: AIR
|
||
|
moveSpeed:1.2
|
||
|
moveAccelerationSpeed: 0.7
|
||
|
moveDecelerationSpeed: 0.8
|
||
|
reverseSpeedPercentage:0.8
|
||
|
|
||
|
|
||
|
maxTurnSpeed: 0.5
|
||
|
turnAcceleration: 0.02
|
||
|
|
||
|
#moveSlidingMode :false
|
||
|
#moveIgnoringBody:false
|
||
|
#moveSlidingDir: 45
|
||
|
|
||
|
targetHeightDrift: 0.3
|
||
|
slowDeathFall: true
|