StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/旧日神教/.实验组/实验霰弹/experimental tank 14.ini
2022-08-23 08:37:59 +08:00

259 lines
3.8 KiB
INI

[core]
name: experimentalTankSplash
displayText: 实验霰弹坦克
class: CustomUnitMetadata
price: 44000,风暴日晷=7500
maxHp: 83500
mass: 4200
maxShield: 5000
shieldRegen: 0.15
transportSlotsNeeded: 4
displayDescription:-实验性霰弹坦克,能造成大规模AoE伤害
fogOfWarSightRange: 23
techLevel: 2
buildSpeed: 46.4s
availableInDemo: false
radius: 32
#displayRadius: 3
isBio: false
softCollisionOnAll: 17
builtFrom_1_name: experimentalLandFactory
builtFrom_1_pos: 5.2
[graphics]
total_frames: 3
image: experimental_body_1.png
image_wreak: NONE
image_turret: experimental_tank_turret.png
image_shadow: auto
shadowOffsetX: 1
shadowOffsetY: 2
animation_moving_start: 0
animation_moving_end:2
animation_moving_speed: 2.23
teamColorsOnTurret: true
dustEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 19
turretTurnSpeed: 2.3
shootDelay: 5s
maxAttackRange: 490
turretMultiTargeting: true
aimOffsetSpread: 1
[turret_missile1]
#missile turret
x: 13
y: -15
canShoot: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
#image: Barricade Missile.png
invisible: true
size: 0
shoot_sound: missile_fire
shoot_sound_vol: 0.45
shoot_flame: none
shoot_light:#bebe28
recoilOffset: -3
recoilOutTime: 7
recoilReturnTime: 20
projectile: missileAttack
delay: 248
warmup: 0
[turret_missile2]
#missile turret
x: -13
y: -15
copyFrom: missile1
linkDelayWithTurret: missile1
warmup: 30
[turret_barrel1]
#barrel 1
x: 0
y: 5
attachedTo: mainBase
slave: true
turnSpeed: 10
turnSpeedAcceleration: 10
canShoot: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image:experimental_tank_barrel.png
size: 20
shoot_sound: large_gun_fire1
shoot_sound_vol: 0.32
shoot_flame: small
shoot_light:#bebe50
projectile: calliber_shells
warmup:0
recoilOffset: -4
recoilOutTime: 1
recoilReturnTime: 32
[turret_barrel2]
#barrel 2
x: 0
y: 3
attachedTo: mainBase
slave: true
copyFrom: barrel1
linkDelayWithTurret: barrel1
warmup: 0
[turret_barrel3]
#barrel 3
x: 0
y: 1
attachedTo: mainBase
slave: true
copyFrom: barrel1
linkDelayWithTurret: barrel1
warmup: 0
[turret_barrel4]
#barrel 4
x: 0
y: -1
attachedTo: mainBase
slave: true
copyFrom: barrel1
linkDelayWithTurret: barrel1
warmup: 0
[turret_barrel5]
#barrel 5
x: 0
y: -3
attachedTo: mainBase
slave: true
copyFrom: barrel1
linkDelayWithTurret: barrel1
warmup: 0
[turret_mainBase]
#attaches barrel
x: 0.5
y: 0
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turnSpeedAcceleration: 0.13
recoilOffset: -0.75
recoilReturnTime: 13
[projectile_calliber_shells]
#artillery projectiles
#directDamage: 80
areaDamage: 985
areaRadius: 450
largeHitEffect: true
speed: 6.5
life: 240
targetGround: true
targetGroundSpread: 20
drawSize: 0.8
frame: 2
drawType: 3
lightColor:#bebe50
lightSize: 0.4
initialUnguidedSpeedHeight: 1.2
gravity: 0.16
lightCastOnGround: true
#trailEffect: true
trailEffect: CUSTOM:projectileTrail
[effect_projectileTrail]
#sample Projectile Trail
stripIndex: effects
frameIndex: 0
#image: SHARED:spark2
life:30
fadeOut: true
attachedToUnit: false
color: #aa0000
fadeInTime: 10
scaleFrom: 0.6
scaleTo: 0.9
alpha: 0.6
drawUnderUnits: false
atmospheric: false
dirOffsetRandom:360
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
ySpeedRelative: 0.8
[projectile_missileAttack]
#anti-air
directDamage: 34
life: 300
speed: 6
targetSpeed: 3
largeHitEffect: true
areaDamage: 34
areaRadius: 48
trailEffect: true
#ballistic: false
frame: 4
drawType: 2
drawSize: 0.7
lightCastOnGround: false
gravity: 0
initialUnguidedSpeedHeight: 0
[movement]
movementType: LAND
moveSpeed: 0.7
moveAccelerationSpeed: 0.156
moveDecelerationSpeed: 1.2
maxTurnSpeed: 2
turnAcceleration: 0.1525
reverseSpeedPercentage: 0.75
moveSlidingMode: false
moveIgnoringBody: false