[core] name: experimentalTankSplash displayText: 实验霰弹坦克 class: CustomUnitMetadata price: 44000,风暴日晷=7500 maxHp: 83500 mass: 4200 maxShield: 5000 shieldRegen: 0.15 transportSlotsNeeded: 4 displayDescription:-实验性霰弹坦克,能造成大规模AoE伤害 fogOfWarSightRange: 23 techLevel: 2 buildSpeed: 46.4s availableInDemo: false radius: 32 #displayRadius: 3 isBio: false softCollisionOnAll: 17 builtFrom_1_name: experimentalLandFactory builtFrom_1_pos: 5.2 [graphics] total_frames: 3 image: experimental_body_1.png image_wreak: NONE image_turret: experimental_tank_turret.png image_shadow: auto shadowOffsetX: 1 shadowOffsetY: 2 animation_moving_start: 0 animation_moving_end:2 animation_moving_speed: 2.23 teamColorsOnTurret: true dustEffect: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 19 turretTurnSpeed: 2.3 shootDelay: 5s maxAttackRange: 490 turretMultiTargeting: true aimOffsetSpread: 1 [turret_missile1] #missile turret x: 13 y: -15 canShoot: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false #image: Barricade Missile.png invisible: true size: 0 shoot_sound: missile_fire shoot_sound_vol: 0.45 shoot_flame: none shoot_light:#bebe28 recoilOffset: -3 recoilOutTime: 7 recoilReturnTime: 20 projectile: missileAttack delay: 248 warmup: 0 [turret_missile2] #missile turret x: -13 y: -15 copyFrom: missile1 linkDelayWithTurret: missile1 warmup: 30 [turret_barrel1] #barrel 1 x: 0 y: 5 attachedTo: mainBase slave: true turnSpeed: 10 turnSpeedAcceleration: 10 canShoot: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false image:experimental_tank_barrel.png size: 20 shoot_sound: large_gun_fire1 shoot_sound_vol: 0.32 shoot_flame: small shoot_light:#bebe50 projectile: calliber_shells warmup:0 recoilOffset: -4 recoilOutTime: 1 recoilReturnTime: 32 [turret_barrel2] #barrel 2 x: 0 y: 3 attachedTo: mainBase slave: true copyFrom: barrel1 linkDelayWithTurret: barrel1 warmup: 0 [turret_barrel3] #barrel 3 x: 0 y: 1 attachedTo: mainBase slave: true copyFrom: barrel1 linkDelayWithTurret: barrel1 warmup: 0 [turret_barrel4] #barrel 4 x: 0 y: -1 attachedTo: mainBase slave: true copyFrom: barrel1 linkDelayWithTurret: barrel1 warmup: 0 [turret_barrel5] #barrel 5 x: 0 y: -3 attachedTo: mainBase slave: true copyFrom: barrel1 linkDelayWithTurret: barrel1 warmup: 0 [turret_mainBase] #attaches barrel x: 0.5 y: 0 canAttack: false canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turnSpeedAcceleration: 0.13 recoilOffset: -0.75 recoilReturnTime: 13 [projectile_calliber_shells] #artillery projectiles #directDamage: 80 areaDamage: 985 areaRadius: 450 largeHitEffect: true speed: 6.5 life: 240 targetGround: true targetGroundSpread: 20 drawSize: 0.8 frame: 2 drawType: 3 lightColor:#bebe50 lightSize: 0.4 initialUnguidedSpeedHeight: 1.2 gravity: 0.16 lightCastOnGround: true #trailEffect: true trailEffect: CUSTOM:projectileTrail [effect_projectileTrail] #sample Projectile Trail stripIndex: effects frameIndex: 0 #image: SHARED:spark2 life:30 fadeOut: true attachedToUnit: false color: #aa0000 fadeInTime: 10 scaleFrom: 0.6 scaleTo: 0.9 alpha: 0.6 drawUnderUnits: false atmospheric: false dirOffsetRandom:360 xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2 ySpeedRelative: 0.8 [projectile_missileAttack] #anti-air directDamage: 34 life: 300 speed: 6 targetSpeed: 3 largeHitEffect: true areaDamage: 34 areaRadius: 48 trailEffect: true #ballistic: false frame: 4 drawType: 2 drawSize: 0.7 lightCastOnGround: false gravity: 0 initialUnguidedSpeedHeight: 0 [movement] movementType: LAND moveSpeed: 0.7 moveAccelerationSpeed: 0.156 moveDecelerationSpeed: 1.2 maxTurnSpeed: 2 turnAcceleration: 0.1525 reverseSpeedPercentage: 0.75 moveSlidingMode: false moveIgnoringBody: false