StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/选择阵营(科技树)/选择阵营.ini
2022-08-23 08:37:59 +08:00

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[core]
name: Select
class: CustomUnitMetadata
price: 10000
copyFrom:模块中心.md
footprint: -2,-2,2,2
maxHp: 10000
mass: 3000
canNotBeDirectlyAttacked:true
canNotBeDamaged:true
overrideAndReplace: commandCenter
showInEditor: false
startFallingWhenStartingUnit: true
#soundOnNewSelection:随时奉命.wav,挑选阵营.wav
techLevel: 1
buildSpeed: 0.0025
#availableInDemo: true
displayText:Core Model
displayText_zh:阵营核心模块
displayDescription:Choose your faction and start your battle.
displayDescription_zh:选择你的阵营,开始你的战斗。
radius: 85
displayRadius: 85
isBio: false
softCollisionOnAll: 12
dieOnConstruct: true
nanoRange: 12
canRepairBuildings: true
canRepairUnits : true
isBuilding: true
[action_buildNuke]
price: 0
text: Launch Builder
description:3, 2, 1!Emission!!!
text_zh: 发射建造者
description_zh: 321发射
displayType: NONE
buildSpeed: 1s
pos: 20
isActive:if self.ammoIncludingQueued(lessThan=1)
addResources: ammo=1
isVisible:false
[action_launchNuke]
fireTurretXAtGround: M1
price: ammo=1
text: 发射!!!!!
description:发射建造者!!!!
displayType: action
buildSpeed: 1s
pos: 0.1
isVisible:false
addResources: hp=-9900000
#whenBuilding_playAnimation: fireNuke
displayRemainingStockpile: true
highPriorityQueue: true
onlyOneUnitAtATime: true
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# 当您注视着源码,源码也在注视着你。๑乛◡乛๑
[graphics]
total_frames: 1
image: 选择阵营.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 240
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
#scaleTurretImagesTo: 1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
maxAttackRange: 130
shootDelay: 42
[projectile_1]
directDamage: 30
life: 60
speed: 3
frame: 6
[ai]
useAsBuilder: true
[turret_M1]
#anti-sub
invisible: false
#image: Gold.Ling
x: 0
y: 0
idleDir:0
idleSpin: 7.0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
size: 0.6
[turret_M2]
#anti-sub
invisible: false
#image: Select.png
x: 0
y: 0
idleDir:0
idleSpin: 7.0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
size: 0.6
[animation_效果]
effect_0.0s: {x:0, y:0, name:CUSTOM|blinkSpark*3}
effect_0.1s: {x:0, y:0, name:CUSTOM|lightSlowFade*1}
effect_0.2s: {x:0, y:0, name:CUSTOM|圆环*1}
effect_0.5s: {x:0, y:0, name:CUSTOM|blinkSpark*5}
effect_1.0s: {x:0, y:0, name:CUSTOM|blinkSpark*10}
effect_1.5s: {x:0, y:0, name:CUSTOM|blinkSpark*16}
[effect_lightSlowFade]
image: SHARED:light_50.png
life:80
lifeRandom:10
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom:10
scaleTo:9.9
alpha: 0.5
#drawUnderUnits:true
[effect_圆环]
priority:high
image:圆环.png
life:100
#lifeRandom:30
fadeOut: true
attachedToUnit: false
scaleFrom: 0.43
scaleTo: 0.83
alpha:0.8
[effect_blinkSpark]
priority:high
image: SHARED:light_25.png
life:50
lifeRandom:5
fadeOut: true
attachedToUnit: false
color: #ABEFEF
scaleFrom: 0.4
scaleTo: 0.9
alpha:0.9
drawUnderUnits:false
xOffsetAbsoluteRandom:205
yOffsetAbsoluteRandom:205
xOffsetRelativeRandom:30
yOffsetRelativeRandom:30
xSpeedAbsoluteRandom:1.4
ySpeedAbsoluteRandom:1.4
delayedStartTimer:30
delayedStartTimerRandom:30
physics:true
physicsGravity:-0.4
[turret_效果]
x: 0
y: 0
onShoot_playAnimation:效果
[projectile_效果]
instant: true
directDamage: 0
life:0
targetGround: true
deflectionPower:-1
explodeEffect:NONE
areaDamage:0
areaRadius:210
pushForce:8
pushVelocity:4
areaHitAirAndLandAtSameTime:true
[hiddenAction_释放]
autoTrigger:true
takeResources: energy=-0.2,hp=-17
takeResources_includeUnitsWithinRange:208
takeResources_includeUnitsWithinRange_team:own
takeResources_discardCollected: true
takeResources_keepResourcesOnTarget: false
takeResources_maxUnits:6
alsoTriggerAction:释放2
fireTurretXAtGround:效果
fireTurretXAtGround_withProjectile:效果
[hiddenAction_释放2]
takeResources: energy=-0.1,hp=-5
takeResources_includeUnitsWithinRange:208
takeResources_includeUnitsWithinRange_team:ally
takeResources_discardCollected: true
takeResources_keepResourcesOnTarget: false
takeResources_maxUnits:2