260 lines
6.8 KiB
INI
260 lines
6.8 KiB
INI
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# ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 4周年庆典 ▒▌
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# ▀ -星河 ▒▒▒▒▒▒▒▒▒▒▒▄▒▒▒▒▌
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# ▀▄▒▒▒▒▒▒▒▒▒▒▄▄▄▀▒▒▒▒▄▀
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[core]
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name: Select
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class: CustomUnitMetadata
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price: 10000
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copyFrom:模块中心.md
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footprint: -2,-2,2,2
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maxHp: 10000
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mass: 3000
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canNotBeDirectlyAttacked:true
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canNotBeDamaged:true
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overrideAndReplace: commandCenter
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showInEditor: false
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startFallingWhenStartingUnit: true
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#soundOnNewSelection:随时奉命.wav,挑选阵营.wav
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techLevel: 1
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buildSpeed: 0.0025
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#availableInDemo: true
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displayText:Core Model
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displayText_zh:阵营核心模块
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displayDescription:Choose your faction and start your battle.
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displayDescription_zh:选择你的阵营,开始你的战斗。
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radius: 85
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displayRadius: 85
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isBio: false
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softCollisionOnAll: 12
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dieOnConstruct: true
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nanoRange: 12
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canRepairBuildings: true
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canRepairUnits : true
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isBuilding: true
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[action_buildNuke]
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price: 0
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text: Launch Builder
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description:3, 2, 1!Emission!!!
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text_zh: 发射建造者
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description_zh: 3,2,1!发射!!!
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displayType: NONE
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buildSpeed: 1s
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pos: 20
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isActive:if self.ammoIncludingQueued(lessThan=1)
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addResources: ammo=1
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isVisible:false
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[action_launchNuke]
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fireTurretXAtGround: M1
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price: ammo=1
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text: 发射!!!!!
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description:发射建造者!!!!
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displayType: action
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buildSpeed: 1s
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pos: 0.1
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isVisible:false
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addResources: hp=-9900000
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#whenBuilding_playAnimation: fireNuke
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displayRemainingStockpile: true
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highPriorityQueue: true
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onlyOneUnitAtATime: true
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# ▄ ▄
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# ▌▒▒▀▄ ▀▒▒▒▐
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# ▐▄▀▒▒▀▀▀▀▄▄▄▀▒▒▒▒▒▐
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# ▌▒▒▐▄█▀▒▒▒▒▄▀█▄▒▒▒▒▒▒▒█▒▐
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# ▐▒▒▒▒▒▒▒▒▒▒▒▌██▀▒▒▒▒▒▒▒▒▀▄▌
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# ▌▒▀▄██▄▒▒▒▒▒▒▒▒▒▒▒░░░░▒▒▒▒▌
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# ▌▀▐▄█▄█▌▄▒▀▒▒▒▒▒▒░░░░░░▒▒▒▐
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# ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 4周年庆典 ▒▌
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# ▐▒▒▒▀▀▄▄▒▒▒▄▒▒▒▒▒▒░░░░░░▒▒▒▐
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# ▌▒▒▒▒▒▒▀▀▀▒▒▒▒▒▒▒▒░░░░▒▒▒▒▌
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# ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▐
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# ▀ -星河 ▒▒▒▒▒▒▒▒▒▒▒▄▒▒▒▒▌
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# ▀▄▒▒▒▒▒▒▒▒▒▒▄▄▄▀▒▒▒▒▄▀
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# 当您注视着源码,源码也在注视着你。๑乛◡乛๑
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[graphics]
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total_frames: 1
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image: 选择阵营.png
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image_wreak: NONE
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image_turret: NONE
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scaleImagesTo: 240
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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#scaleTurretImagesTo: 1
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[attack]
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canAttack: false
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 20
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turretTurnSpeed: 4
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maxAttackRange: 130
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shootDelay: 42
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[projectile_1]
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directDamage: 30
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life: 60
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speed: 3
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frame: 6
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[ai]
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useAsBuilder: true
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[turret_M1]
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#anti-sub
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invisible: false
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#image: Gold.Ling
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x: 0
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y: 0
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idleDir:0
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idleSpin: 7.0
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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size: 0.6
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[turret_M2]
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#anti-sub
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invisible: false
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#image: Select.png
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x: 0
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y: 0
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idleDir:0
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idleSpin: 7.0
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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size: 0.6
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[animation_效果]
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effect_0.0s: {x:0, y:0, name:CUSTOM|blinkSpark*3}
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effect_0.1s: {x:0, y:0, name:CUSTOM|lightSlowFade*1}
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effect_0.2s: {x:0, y:0, name:CUSTOM|圆环*1}
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effect_0.5s: {x:0, y:0, name:CUSTOM|blinkSpark*5}
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effect_1.0s: {x:0, y:0, name:CUSTOM|blinkSpark*10}
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effect_1.5s: {x:0, y:0, name:CUSTOM|blinkSpark*16}
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life:80
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lifeRandom:10
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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scaleFrom:10
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scaleTo:9.9
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alpha: 0.5
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#drawUnderUnits:true
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[effect_圆环]
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priority:high
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image:圆环.png
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life:100
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#lifeRandom:30
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fadeOut: true
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attachedToUnit: false
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scaleFrom: 0.43
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scaleTo: 0.83
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alpha:0.8
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[effect_blinkSpark]
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priority:high
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image: SHARED:light_25.png
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life:50
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lifeRandom:5
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fadeOut: true
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attachedToUnit: false
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color: #ABEFEF
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scaleFrom: 0.4
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scaleTo: 0.9
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alpha:0.9
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drawUnderUnits:false
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xOffsetAbsoluteRandom:205
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yOffsetAbsoluteRandom:205
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xOffsetRelativeRandom:30
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yOffsetRelativeRandom:30
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xSpeedAbsoluteRandom:1.4
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ySpeedAbsoluteRandom:1.4
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delayedStartTimer:30
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delayedStartTimerRandom:30
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physics:true
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physicsGravity:-0.4
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[turret_效果]
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x: 0
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y: 0
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onShoot_playAnimation:效果
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[projectile_效果]
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instant: true
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directDamage: 0
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life:0
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targetGround: true
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deflectionPower:-1
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explodeEffect:NONE
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areaDamage:0
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areaRadius:210
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pushForce:8
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pushVelocity:4
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areaHitAirAndLandAtSameTime:true
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[hiddenAction_释放]
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autoTrigger:true
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takeResources: energy=-0.2,hp=-17
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takeResources_includeUnitsWithinRange:208
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takeResources_includeUnitsWithinRange_team:own
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takeResources_discardCollected: true
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takeResources_keepResourcesOnTarget: false
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takeResources_maxUnits:6
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alsoTriggerAction:释放2
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fireTurretXAtGround:效果
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fireTurretXAtGround_withProjectile:效果
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[hiddenAction_释放2]
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takeResources: energy=-0.1,hp=-5
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takeResources_includeUnitsWithinRange:208
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takeResources_includeUnitsWithinRange_team:ally
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takeResources_discardCollected: true
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takeResources_keepResourcesOnTarget: false
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takeResources_maxUnits:2 |