192 lines
2.8 KiB
INI
192 lines
2.8 KiB
INI
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[core]
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soundOnNewSelection:ss1.wav,ss3.wav,ss4.wav,ss2.wav,ss5.wav
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soundOnAttackOrder:sa.wav
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soundOnMoveOrder:sm1.wav,sm2.wav,sm3.wav
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soundOnDeath:sd.wav
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name: SJC
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class: CustomUnitMetadata
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price: 35000
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maxHp: 15000
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mass: 9000
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displayText_zh: 双角仙-导弹战车
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displayDescription_zh: -高距离中等伤害打击\n装弹时间长\n行动缓慢但是耐久值高
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displayText: Double Horn-Missile Chariot
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displayDescription: -High range medium damage strike\nLong loading time\nSlow movement but high durability
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selfRegenRate:0.7
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techLevel: 2
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#price: 1
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#techLevel: 1
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#builtFrom_2_name: commandCenter
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#builtFrom_2_pos: 6
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fogOfWarSightRange: 20
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buildSpeed: 0.0005
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availableInDemo: false
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radius: 17
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#displayRadius: 13
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isBio: false
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builtFrom_1_name: landFactorydjdnsk
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builtFrom_1_pos: 5
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#builtFrom_1_techLevel: 2
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maxShield: 500
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shieldRegen: 0.15
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[graphics]
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total_frames: 2
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image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling
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image: XOP.png
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image_wreak: 陆军亡.png
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image_turret: NONE
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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animation_moving_start: 0
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animation_moving_end: 1
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animation_moving_speed: 10
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dustEffect: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 1
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turretTurnSpeed: 2.5
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maxAttackRange: 750
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shootDelay: 300
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[turret_1]
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#main turret
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x: 0
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y: -2
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canShoot: false
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shouldResetTurret: false
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idleSpin: 1.5
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chargeEffectImage: SHARED:lighting_charge.png
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recoilOffset: -3
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recoilOutTime: 5
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recoilReturnTime: 7
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[turret_2]
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#left missile pod
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x: 7
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y: 6
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attachedTo: 1
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slave: true
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invisible: true
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warmup: 8s
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shoot_sound:fire.wav
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shoot_sound_vol:0.2
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shoot_flame:small
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shoot_light:#FFEECCCC
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chargeEffectImage: SHARED:lighting_charge.png
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[turret_3]
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#right missile pod
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x: -7
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y: 6
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invisible: true
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copyFrom: 1
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linkDelayWithTurret:2
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warmup: 8s
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[turret_4]
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#right missile pod
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x: -7
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y: 6
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invisible: true
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copyFrom: 1
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linkDelayWithTurret:2
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warmup: 8s
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[turret_5]
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#right missile pod
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x: -7
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y: 6
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invisible: true
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copyFrom: 1
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linkDelayWithTurret:2
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warmup: 8s
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[projectile_1]
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directDamage: 320
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life: 2400
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speed: 0.8
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targetSpeed: 5
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trailEffect: true
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:500
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ballistic_height: 700
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image:m.png
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areaDamage: 350
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areaRadius: 120
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trailEffect: CUSTOM:projectileTrail
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trailEffectRate:8
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autoTargetingOnDeadTarget: true
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[movement]
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movementType: HOVER
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moveSpeed: 1.5
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moveAccelerationSpeed: 0.5
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moveDecelerationSpeed: 0.5
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maxTurnSpeed: 2.1
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turnAcceleration: 0.5
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[effect_projectileTrail]
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stripIndex: effects
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frameIndex: 0
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life: 120
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fadeOut: true
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attachedToUnit: false
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color: #00FF00
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fadeInTime:5
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scaleFrom: 1
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scaleTo: 0.4
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alpha: 0.8
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drawUnderUnits:false
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#ySpeedRelative:-1
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atmospheric:true
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dirOffsetRandom:180
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shadow:true
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xSpeedAbsoluteRandom: 0.2
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ySpeedAbsoluteRandom: 0.2 |