[core] soundOnNewSelection:ss1.wav,ss3.wav,ss4.wav,ss2.wav,ss5.wav soundOnAttackOrder:sa.wav soundOnMoveOrder:sm1.wav,sm2.wav,sm3.wav soundOnDeath:sd.wav name: SJC class: CustomUnitMetadata price: 35000 maxHp: 15000 mass: 9000 displayText_zh: 双角仙-导弹战车 displayDescription_zh: -高距离中等伤害打击\n装弹时间长\n行动缓慢但是耐久值高 displayText: Double Horn-Missile Chariot displayDescription: -High range medium damage strike\nLong loading time\nSlow movement but high durability selfRegenRate:0.7 techLevel: 2 #price: 1 #techLevel: 1 #builtFrom_2_name: commandCenter #builtFrom_2_pos: 6 fogOfWarSightRange: 20 buildSpeed: 0.0005 availableInDemo: false radius: 17 #displayRadius: 13 isBio: false builtFrom_1_name: landFactorydjdnsk builtFrom_1_pos: 5 #builtFrom_1_techLevel: 2 maxShield: 500 shieldRegen: 0.15 [graphics] total_frames: 2 image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling image: XOP.png image_wreak: 陆军亡.png image_turret: NONE image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 animation_moving_start: 0 animation_moving_end: 1 animation_moving_speed: 10 dustEffect: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 1 turretTurnSpeed: 2.5 maxAttackRange: 750 shootDelay: 300 [turret_1] #main turret x: 0 y: -2 canShoot: false shouldResetTurret: false idleSpin: 1.5 chargeEffectImage: SHARED:lighting_charge.png recoilOffset: -3 recoilOutTime: 5 recoilReturnTime: 7 [turret_2] #left missile pod x: 7 y: 6 attachedTo: 1 slave: true invisible: true warmup: 8s shoot_sound:fire.wav shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFEECCCC chargeEffectImage: SHARED:lighting_charge.png [turret_3] #right missile pod x: -7 y: 6 invisible: true copyFrom: 1 linkDelayWithTurret:2 warmup: 8s [turret_4] #right missile pod x: -7 y: 6 invisible: true copyFrom: 1 linkDelayWithTurret:2 warmup: 8s [turret_5] #right missile pod x: -7 y: 6 invisible: true copyFrom: 1 linkDelayWithTurret:2 warmup: 8s [projectile_1] directDamage: 320 life: 2400 speed: 0.8 targetSpeed: 5 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:500 ballistic_height: 700 image:m.png areaDamage: 350 areaRadius: 120 trailEffect: CUSTOM:projectileTrail trailEffectRate:8 autoTargetingOnDeadTarget: true [movement] movementType: HOVER moveSpeed: 1.5 moveAccelerationSpeed: 0.5 moveDecelerationSpeed: 0.5 maxTurnSpeed: 2.1 turnAcceleration: 0.5 [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #00FF00 fadeInTime:5 scaleFrom: 1 scaleTo: 0.4 alpha: 0.8 drawUnderUnits:false #ySpeedRelative:-1 atmospheric:true dirOffsetRandom:180 shadow:true xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2