StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//Dark/烈风战机.ini
2022-08-23 08:37:59 +08:00

291 lines
5.4 KiB
INI

[effect_尾焰]
createWhenZoomedOut: false
priority:low
yOffsetRelative:-65
image: ROOT:★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Move.Ling
life:160
fadeOut: true
attachedToUnit: false
color: #ffffff
fadeInTime:2
scaleFrom:1.4
scaleTo:0.4
alpha: 0.8
drawUnderUnits:true
[attachment_圈圈]
x: 0
y: 0
setDrawLayerOnBottom: true
onCreateSpawnUnitOf: RD
[action_充能]
price:80000
isActive:if self.energy(lessThan=1)
text:ReCharge
text_zh:充能
description:Continue the devastating blow\nOnly when the energy is lower than 1 can it be recharged
description_zh:继续毁灭性打击\n只有能量低于1才可以充能
allowMultipleInQueue:false
buildSpeed:180s
addResources:energy=20
pos:1
#canPlayerCancel:false
isVisible:if not self.resource(type='烈风科技外包协议',greaterThan=0)
[hiddenAction_外包]
autoTrigger:if self.resource(type='烈风科技外包协议',greaterThan=0) and self.energy(lessThan=1)
addResources:energy=20,-8000
buildSpeed:180s
[core]
price: 100000,妖姬粒子=1500
maxHp:45000
mass: 12000
techLevel: 2
radius:50
displayRadius:50
isBio: false
name:Dark
displayText_zh:烈风-雅典娜-DE
displayDescription_zh:-发射将敌人吸入不可逃脱的烈风之中\n-5秒后引爆烈风的压力-\n使其直接秒杀烈风中的敌人。\n-每一次毁灭后雅典娜需要充能15秒,并且需要80000资金支持。\n如果解锁外包科技,则可以8000一次充能。
displayText:Gale Athena DE
displayDescription:-Launch to suck the enemy into the inescapable gale\n-5 seconds later to detonate the pressure of the gale-\n make it directly kill the enemy in the gale. \n-After each destruction, Athena needs to be charged for 15 seconds and needs 80,000 funds. \nIf you unlock the outsourcing technology, you can charge 8000 at a time.
energyMax: 20
energyRegen: 0
energyNeedsToRechargeToFull:true
tags:DA,KJR
buildSpeed: 105s
unitsSpawnedOnDeath_setToTeamOfLastAttacker:true
unitsSpawnedOnDeath:Dark*1(spawnChance=0.20)
[graphics]
total_frames: 2
image:YDN.png
#lock_body_rotation_with_main_turret:true
image_wreak: Died.png
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
imageScale:1.4
movementEffect: CUSTOM:尾焰*1
movementEffectRate: 4
animation_moving_start: 1
animation_moving_end: 1
animation_moving_speed: 15
animation_idle_start: 0
animation_idle_end: 0
animation_idle_speed: 15
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange:900
shootDelay:5s
[turret_1]
x:0
y:70
projectile: 1
shoot_sound:plasma_fire
shoot_sound_vol:0.05
canShoot:true
warmup:10s
energyUsage:20
chargeEffectImage: light.png
image:486.png
shoot_flame:CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2
[effect_移动]
life:50
drawUnderUnits:false
attachedToUnit: false
scaleFrom:0.3
scaleTo:0.3
image:R.png
yOffsetRelative:-2
priority:low
[movement]
movementType: AIR
moveSpeed: 1.7
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 1.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true
[projectile_1]
life:0
explodeEffect: CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2
instant: true
areaDamage: 0
areaRadius: 150
#spawnUnit: NoR
#friendlyFire: true
[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=2, withTag='DA', incompleteBuildings=true)
autoTriggerOnEvent: created
addResources:20000
deleteSelf: true
[effect_龙卷风1]
priority:critical
life:450
spawnChance: 1
fadeOut: true
attachedToUnit:true
fadeInTime: 30
scaleFrom: 0.5
scaleTo: 0.6
alpha: 0.6
drawUnderUnits: false
hOffset:0
dirOffsetRandom: 180
dirSpeedRandom:15
atmospheric: true
image:卷风效果.png
ySpeedRelative:6
imageShadow:卷风效果.png
[effect_龙卷风2]
@copyFromSection:effect_龙卷风1
hOffset:25
scaleFrom: 0.7
scaleTo: 0.8
[effect_龙卷风3]
@copyFromSection:effect_龙卷风1
hOffset:50
scaleFrom: 0.9
scaleTo: 1.0
[effect_龙卷风4]
@copyFromSection:effect_龙卷风1
hOffset:75
scaleFrom: 1.1
scaleTo: 1.2
[effect_龙卷风5]
@copyFromSection:effect_龙卷风1
hOffset:100
scaleFrom: 1.3
scaleTo: 1.4
[effect_龙卷风6]
@copyFromSection:effect_龙卷风1
hOffset:125
scaleFrom: 1.5
scaleTo: 1.6
[effect_龙卷风7]
@copyFromSection:effect_龙卷风1
hOffset:150
scaleFrom: 1.7
scaleTo: 1.8
alsoPlaySound:风.ogg:0.2
[projectile_5]
#targetGround: true
directDamage: 150
life: 2400
speed: 8
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
#frame: 2
frame: 7
drawSize: 1.5
color: #00ffff
areaDamage: 250
areaRadius: 75
largeHitEffect:true
lightColor: #EEEEEE
targetGroundSpread: 10
initialUnguidedSpeedHeight: 1.2
gravity:0.18
lightCastOnGround: true
[turret_x1]
#invisible: true
x: 60
y: 40
idleDir:0
projectile: 5
turnSpeed: 15
turnSpeedAcceleration: 15
image:486.png
shoot_sound:gun_fire
shoot_sound_vol:0.2
shoot_flame:small
shoot_light:#FFEEEE00
delay:0.5s
#recoilOffset: -2
#recoilOutTime: 10
#recoilReturnTime: 14
[turret_x2]
#invisible: true
x: -60
y: 40
idleDir:0
projectile: 5
image:486.png
turnSpeed: 15
turnSpeedAcceleration: 15
delay:0.5s
shoot_sound:gun_fire
shoot_sound_vol:0.2
shoot_flame:small
shoot_light:#FFEEEE00
#recoilOffset: -2
#recoilOutTime: 10
#recoilReturnTime: 14