291 lines
5.4 KiB
INI
291 lines
5.4 KiB
INI
[effect_尾焰]
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createWhenZoomedOut: false
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priority:low
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yOffsetRelative:-65
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image: ROOT:★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Move.Ling
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life:160
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fadeOut: true
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attachedToUnit: false
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color: #ffffff
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fadeInTime:2
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scaleFrom:1.4
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scaleTo:0.4
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alpha: 0.8
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drawUnderUnits:true
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[attachment_圈圈]
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x: 0
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y: 0
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setDrawLayerOnBottom: true
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onCreateSpawnUnitOf: RD
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[action_充能]
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price:80000
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isActive:if self.energy(lessThan=1)
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text:ReCharge
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text_zh:充能
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description:Continue the devastating blow\nOnly when the energy is lower than 1 can it be recharged
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description_zh:继续毁灭性打击\n只有能量低于1才可以充能
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allowMultipleInQueue:false
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buildSpeed:180s
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addResources:energy=20
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pos:1
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#canPlayerCancel:false
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isVisible:if not self.resource(type='烈风科技外包协议',greaterThan=0)
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[hiddenAction_外包]
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autoTrigger:if self.resource(type='烈风科技外包协议',greaterThan=0) and self.energy(lessThan=1)
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addResources:energy=20,-8000
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buildSpeed:180s
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[core]
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price: 100000,妖姬粒子=1500
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maxHp:45000
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mass: 12000
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techLevel: 2
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radius:50
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displayRadius:50
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isBio: false
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name:Dark
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displayText_zh:烈风-雅典娜-DE
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displayDescription_zh:-发射将敌人吸入不可逃脱的烈风之中\n-5秒后引爆烈风的压力-\n使其直接秒杀烈风中的敌人。\n-每一次毁灭后雅典娜需要充能15秒,并且需要80000资金支持。\n如果解锁外包科技,则可以8000一次充能。
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displayText:Gale Athena DE
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displayDescription:-Launch to suck the enemy into the inescapable gale\n-5 seconds later to detonate the pressure of the gale-\n make it directly kill the enemy in the gale. \n-After each destruction, Athena needs to be charged for 15 seconds and needs 80,000 funds. \nIf you unlock the outsourcing technology, you can charge 8000 at a time.
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energyMax: 20
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energyRegen: 0
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energyNeedsToRechargeToFull:true
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tags:DA,KJR
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buildSpeed: 105s
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unitsSpawnedOnDeath_setToTeamOfLastAttacker:true
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unitsSpawnedOnDeath:Dark*1(spawnChance=0.20)
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[graphics]
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total_frames: 2
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image:YDN.png
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#lock_body_rotation_with_main_turret:true
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image_wreak: Died.png
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image_shadow:AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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imageScale:1.4
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movementEffect: CUSTOM:尾焰*1
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movementEffectRate: 4
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animation_moving_start: 1
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animation_moving_end: 1
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animation_moving_speed: 15
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animation_idle_start: 0
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animation_idle_end: 0
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animation_idle_speed: 15
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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maxAttackRange:900
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shootDelay:5s
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[turret_1]
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x:0
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y:70
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projectile: 1
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shoot_sound:plasma_fire
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shoot_sound_vol:0.05
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canShoot:true
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warmup:10s
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energyUsage:20
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chargeEffectImage: light.png
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image:486.png
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shoot_flame:CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2
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[effect_移动]
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life:50
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drawUnderUnits:false
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attachedToUnit: false
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scaleFrom:0.3
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scaleTo:0.3
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image:R.png
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yOffsetRelative:-2
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priority:low
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[movement]
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movementType: AIR
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moveSpeed: 1.7
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moveAccelerationSpeed: 0.03
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moveDecelerationSpeed: 0.03
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landOnGround: false
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reverseSpeedPercentage:0
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maxTurnSpeed: 1.6
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turnAcceleration: 0.2
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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slowDeathFall: true
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[projectile_1]
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life:0
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explodeEffect: CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2
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instant: true
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areaDamage: 0
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areaRadius: 150
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#spawnUnit: NoR
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#friendlyFire: true
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[hiddenAction_refund]
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requireConditional: if numberOfUnitsInTeam(greaterThan=2, withTag='DA', incompleteBuildings=true)
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autoTriggerOnEvent: created
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addResources:20000
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deleteSelf: true
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[effect_龙卷风1]
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priority:critical
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life:450
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spawnChance: 1
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fadeOut: true
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attachedToUnit:true
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fadeInTime: 30
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scaleFrom: 0.5
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scaleTo: 0.6
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alpha: 0.6
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drawUnderUnits: false
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hOffset:0
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dirOffsetRandom: 180
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dirSpeedRandom:15
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atmospheric: true
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image:卷风效果.png
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ySpeedRelative:6
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imageShadow:卷风效果.png
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[effect_龙卷风2]
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@copyFromSection:effect_龙卷风1
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hOffset:25
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scaleFrom: 0.7
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scaleTo: 0.8
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[effect_龙卷风3]
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@copyFromSection:effect_龙卷风1
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hOffset:50
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scaleFrom: 0.9
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scaleTo: 1.0
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[effect_龙卷风4]
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@copyFromSection:effect_龙卷风1
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hOffset:75
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scaleFrom: 1.1
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scaleTo: 1.2
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[effect_龙卷风5]
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@copyFromSection:effect_龙卷风1
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hOffset:100
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scaleFrom: 1.3
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scaleTo: 1.4
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[effect_龙卷风6]
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@copyFromSection:effect_龙卷风1
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hOffset:125
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scaleFrom: 1.5
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scaleTo: 1.6
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[effect_龙卷风7]
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@copyFromSection:effect_龙卷风1
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hOffset:150
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scaleFrom: 1.7
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scaleTo: 1.8
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alsoPlaySound:风.ogg:0.2
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[projectile_5]
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#targetGround: true
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directDamage: 150
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life: 2400
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speed: 8
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 4
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#frame: 2
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frame: 7
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drawSize: 1.5
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color: #00ffff
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areaDamage: 250
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areaRadius: 75
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largeHitEffect:true
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lightColor: #EEEEEE
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targetGroundSpread: 10
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initialUnguidedSpeedHeight: 1.2
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gravity:0.18
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lightCastOnGround: true
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[turret_x1]
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#invisible: true
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x: 60
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y: 40
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idleDir:0
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projectile: 5
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turnSpeed: 15
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turnSpeedAcceleration: 15
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image:486.png
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shoot_sound:gun_fire
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shoot_sound_vol:0.2
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shoot_flame:small
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shoot_light:#FFEEEE00
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delay:0.5s
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#recoilOffset: -2
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#recoilOutTime: 10
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#recoilReturnTime: 14
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[turret_x2]
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#invisible: true
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x: -60
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y: 40
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idleDir:0
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projectile: 5
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image:486.png
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turnSpeed: 15
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turnSpeedAcceleration: 15
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delay:0.5s
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shoot_sound:gun_fire
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shoot_sound_vol:0.2
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shoot_flame:small
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shoot_light:#FFEEEE00
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#recoilOffset: -2
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#recoilOutTime: 10
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#recoilReturnTime: 14
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