[effect_尾焰] createWhenZoomedOut: false priority:low yOffsetRelative:-65 image: ROOT:★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Move.Ling life:160 fadeOut: true attachedToUnit: false color: #ffffff fadeInTime:2 scaleFrom:1.4 scaleTo:0.4 alpha: 0.8 drawUnderUnits:true [attachment_圈圈] x: 0 y: 0 setDrawLayerOnBottom: true onCreateSpawnUnitOf: RD [action_充能] price:80000 isActive:if self.energy(lessThan=1) text:ReCharge text_zh:充能 description:Continue the devastating blow\nOnly when the energy is lower than 1 can it be recharged description_zh:继续毁灭性打击\n只有能量低于1才可以充能 allowMultipleInQueue:false buildSpeed:180s addResources:energy=20 pos:1 #canPlayerCancel:false isVisible:if not self.resource(type='烈风科技外包协议',greaterThan=0) [hiddenAction_外包] autoTrigger:if self.resource(type='烈风科技外包协议',greaterThan=0) and self.energy(lessThan=1) addResources:energy=20,-8000 buildSpeed:180s [core] price: 100000,妖姬粒子=1500 maxHp:45000 mass: 12000 techLevel: 2 radius:50 displayRadius:50 isBio: false name:Dark displayText_zh:烈风-雅典娜-DE displayDescription_zh:-发射将敌人吸入不可逃脱的烈风之中\n-5秒后引爆烈风的压力-\n使其直接秒杀烈风中的敌人。\n-每一次毁灭后雅典娜需要充能15秒,并且需要80000资金支持。\n如果解锁外包科技,则可以8000一次充能。 displayText:Gale Athena DE displayDescription:-Launch to suck the enemy into the inescapable gale\n-5 seconds later to detonate the pressure of the gale-\n make it directly kill the enemy in the gale. \n-After each destruction, Athena needs to be charged for 15 seconds and needs 80,000 funds. \nIf you unlock the outsourcing technology, you can charge 8000 at a time. energyMax: 20 energyRegen: 0 energyNeedsToRechargeToFull:true tags:DA,KJR buildSpeed: 105s unitsSpawnedOnDeath_setToTeamOfLastAttacker:true unitsSpawnedOnDeath:Dark*1(spawnChance=0.20) [graphics] total_frames: 2 image:YDN.png #lock_body_rotation_with_main_turret:true image_wreak: Died.png image_shadow:AUTO shadowOffsetX:1 shadowOffsetY:1 imageScale:1.4 movementEffect: CUSTOM:尾焰*1 movementEffectRate: 4 animation_moving_start: 1 animation_moving_end: 1 animation_moving_speed: 15 animation_idle_start: 0 animation_idle_end: 0 animation_idle_speed: 15 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false maxAttackRange:900 shootDelay:5s [turret_1] x:0 y:70 projectile: 1 shoot_sound:plasma_fire shoot_sound_vol:0.05 canShoot:true warmup:10s energyUsage:20 chargeEffectImage: light.png image:486.png shoot_flame:CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2 [effect_移动] life:50 drawUnderUnits:false attachedToUnit: false scaleFrom:0.3 scaleTo:0.3 image:R.png yOffsetRelative:-2 priority:low [movement] movementType: AIR moveSpeed: 1.7 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.03 landOnGround: false reverseSpeedPercentage:0 maxTurnSpeed: 1.6 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true [projectile_1] life:0 explodeEffect: CUSTOM:龙卷风1*2,CUSTOM:龙卷风2*2,CUSTOM:龙卷风3*2,CUSTOM:龙卷风4*2,CUSTOM:龙卷风5*2,CUSTOM:龙卷风6*2,CUSTOM:龙卷风7*2 instant: true areaDamage: 0 areaRadius: 150 #spawnUnit: NoR #friendlyFire: true [hiddenAction_refund] requireConditional: if numberOfUnitsInTeam(greaterThan=2, withTag='DA', incompleteBuildings=true) autoTriggerOnEvent: created addResources:20000 deleteSelf: true [effect_龙卷风1] priority:critical life:450 spawnChance: 1 fadeOut: true attachedToUnit:true fadeInTime: 30 scaleFrom: 0.5 scaleTo: 0.6 alpha: 0.6 drawUnderUnits: false hOffset:0 dirOffsetRandom: 180 dirSpeedRandom:15 atmospheric: true image:卷风效果.png ySpeedRelative:6 imageShadow:卷风效果.png [effect_龙卷风2] @copyFromSection:effect_龙卷风1 hOffset:25 scaleFrom: 0.7 scaleTo: 0.8 [effect_龙卷风3] @copyFromSection:effect_龙卷风1 hOffset:50 scaleFrom: 0.9 scaleTo: 1.0 [effect_龙卷风4] @copyFromSection:effect_龙卷风1 hOffset:75 scaleFrom: 1.1 scaleTo: 1.2 [effect_龙卷风5] @copyFromSection:effect_龙卷风1 hOffset:100 scaleFrom: 1.3 scaleTo: 1.4 [effect_龙卷风6] @copyFromSection:effect_龙卷风1 hOffset:125 scaleFrom: 1.5 scaleTo: 1.6 [effect_龙卷风7] @copyFromSection:effect_龙卷风1 hOffset:150 scaleFrom: 1.7 scaleTo: 1.8 alsoPlaySound:风.ogg:0.2 [projectile_5] #targetGround: true directDamage: 150 life: 2400 speed: 8 #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 #frame: 2 frame: 7 drawSize: 1.5 color: #00ffff areaDamage: 250 areaRadius: 75 largeHitEffect:true lightColor: #EEEEEE targetGroundSpread: 10 initialUnguidedSpeedHeight: 1.2 gravity:0.18 lightCastOnGround: true [turret_x1] #invisible: true x: 60 y: 40 idleDir:0 projectile: 5 turnSpeed: 15 turnSpeedAcceleration: 15 image:486.png shoot_sound:gun_fire shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFEEEE00 delay:0.5s #recoilOffset: -2 #recoilOutTime: 10 #recoilReturnTime: 14 [turret_x2] #invisible: true x: -60 y: 40 idleDir:0 projectile: 5 image:486.png turnSpeed: 15 turnSpeedAcceleration: 15 delay:0.5s shoot_sound:gun_fire shoot_sound_vol:0.2 shoot_flame:small shoot_light:#FFEEEE00 #recoilOffset: -2 #recoilOutTime: 10 #recoilReturnTime: 14