StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//阿帕奇/APQ.ini
2022-08-23 08:37:59 +08:00

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[core]
name: ADDED
tags:阿帕奇
class: CustomUnitMetadata
price: 65000
maxHp: 25000
mass: 20000
shieldRegen: 15000
maxShield:1
nukeOnDeath: true
nukeOnDeathRange: 200
nukeOnDeathDamage: 7500
nukeOnDeathDisableWhenNoNuke: true
displayText: Mega-Bomber AP
displayDescription: Crazy output bombardment on the ground\nAfter the energy is exhausted, you need to manually recharge for 40 seconds before you can continue bombing\n[One recharge requires 10,000 gold coins]\nSelf-recovery\nHeavy armor, slow speed\nHP volume is lower 1000 enable emergency repair.
displayText_zh:Mega-轰炸机 AP
displayDescription_zh: 对地疯狂输出轰炸\n能量耗完之后需要手动重新充能40秒后才可以继续轰炸\n【充能一次需要10000金币】\n自我回血\n重装甲慢速度\n血量低于1000启用紧急修复
techLevel: 3
buildSpeed: 70s
availableInDemo: true
radius: 35
displayRadius: 35
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll:24
selfRegenRate:0.9
builtFrom_1_name: experimentalLandFactoryfalse
builtFrom_1_pos: 6
energyMax: 50
energyRegen: 0
energyNeedsToRechargeToFull: true
[action_充能]
price:50000
isActive:if self.energy(lessThan=1)
text:ReCharge
text_zh:充能
description:Continue bombing
description_zh:继续狂轰乱炸
allowMultipleInQueue:false
buildSpeed:8s
addResources:energy=50
pos:1
[action_加速]
text:Temporary acceleration
text_zh:临时加速
description:As soon as the ghostfire rang\nFather and mother were raised for nothing\ntemporarily speed up for a while
description_zh:鬼火一响\n爹妈白养\n临时加速一会儿
price:7000,加速倒计时=-25
buildSpeed:12s
convertTo:APQSS
canPlayerCancel:false
pos:2.22
[action_紧急修复]
price:25000
isActive:if self.hp(lessThan=1000)
text:Emergency repair
text_zh:紧急修复
description:Repairable below 5000 blood
description_zh:低于5000血可修复
allowMultipleInQueue:false
buildSpeed:7s
addResources:hp=10000
pos:1.1
[graphics]
total_frames: 1
image:ROOT:/IMGS/APQ-Lv3.png
image_wreak: AQS.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:projectileTrail
movementEffectRate: 4
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 1.5
maxAttackRange: 220
shootDelay: 30
attackMovement: bomber
[turret_1]
#bomber
invisible: true
x: 21
y: 35
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 1.1
turnSpeed: 20
energyUsage: 1
[turret_2]
#bomber
invisible: true
x: -21
y: 35
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
[turret_3]
#bomber
invisible: true
x: 21
y: 35
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 1.1
turnSpeed: 20
energyUsage: 1
[turret_4]
#bomber
invisible: true
x: -21
y: 35
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 1.1
turnSpeed: 20
energyUsage: 1
[turret_5]
#bomber
invisible: true
x: 21
y: 35
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 1.1
turnSpeed: 20
energyUsage: 1
[turret_6]
#bomber
invisible: true
x: -21
y: 35
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
[projectile_1]
directDamage: 400
life: 250
speed: 3.0
targetSpeed: 3.0
drawSize: 1
trailEffect: false
largeHitEffect: true
targetGround: true
areaDamage: 400
areaRadius: 200
image: ROOT:/IMGS/VC.png
#for laser defence
deflectionPower: 3
[effect_projectileTrail]
createWhenZoomedOut: false
priority:low
image: ROOT:/IMGS/Light1.png
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:10
scaleTo:0
alpha: 0.2
drawUnderUnits:true
ySpeedRelative:-0.5
atmospheric: true
[movement]
movementType: AIR
moveSpeed: 0.5
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 1.2
turnAcceleration: 0.04
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 25
slowDeathFall: true