[core] name: ADDED tags:阿帕奇 class: CustomUnitMetadata price: 65000 maxHp: 25000 mass: 20000 shieldRegen: 15000 maxShield:1 nukeOnDeath: true nukeOnDeathRange: 200 nukeOnDeathDamage: 7500 nukeOnDeathDisableWhenNoNuke: true displayText: Mega-Bomber AP displayDescription: Crazy output bombardment on the ground\nAfter the energy is exhausted, you need to manually recharge for 40 seconds before you can continue bombing\n[One recharge requires 10,000 gold coins]\nSelf-recovery\nHeavy armor, slow speed\nHP volume is lower 1000 enable emergency repair. displayText_zh:Mega-轰炸机 AP displayDescription_zh: 对地疯狂输出轰炸\n能量耗完之后需要手动重新充能40秒后才可以继续轰炸\n【充能一次需要10000金币】\n自我回血\n重装甲,慢速度\n血量低于1000启用紧急修复 techLevel: 3 buildSpeed: 70s availableInDemo: true radius: 35 displayRadius: 35 isBio: false #softCollisionOnAll: 3 softCollisionOnAll:24 selfRegenRate:0.9 builtFrom_1_name: experimentalLandFactoryfalse builtFrom_1_pos: 6 energyMax: 50 energyRegen: 0 energyNeedsToRechargeToFull: true [action_充能] price:50000 isActive:if self.energy(lessThan=1) text:ReCharge text_zh:充能 description:Continue bombing description_zh:继续狂轰乱炸 allowMultipleInQueue:false buildSpeed:8s addResources:energy=50 pos:1 [action_加速] text:Temporary acceleration text_zh:临时加速 description:As soon as the ghostfire rang\nFather and mother were raised for nothing\ntemporarily speed up for a while description_zh:鬼火一响\n爹妈白养\n临时加速一会儿 price:7000,加速倒计时=-25 buildSpeed:12s convertTo:APQSS canPlayerCancel:false pos:2.22 [action_紧急修复] price:25000 isActive:if self.hp(lessThan=1000) text:Emergency repair text_zh:紧急修复 description:Repairable below 5000 blood description_zh:低于5000血可修复 allowMultipleInQueue:false buildSpeed:7s addResources:hp=10000 pos:1.1 [graphics] total_frames: 1 image:ROOT:/IMGS/APQ-Lv3.png image_wreak: AQS.png image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 movementEffect: CUSTOM:projectileTrail movementEffectRate: 4 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 20 turretTurnSpeed: 1.5 maxAttackRange: 220 shootDelay: 30 attackMovement: bomber [turret_1] #bomber invisible: true x: 21 y: 35 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 1.1 turnSpeed: 20 energyUsage: 1 [turret_2] #bomber invisible: true x: -21 y: 35 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false [turret_3] #bomber invisible: true x: 21 y: 35 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 1.1 turnSpeed: 20 energyUsage: 1 [turret_4] #bomber invisible: true x: -21 y: 35 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 1.1 turnSpeed: 20 energyUsage: 1 [turret_5] #bomber invisible: true x: 21 y: 35 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 1.1 turnSpeed: 20 energyUsage: 1 [turret_6] #bomber invisible: true x: -21 y: 35 idleDir:0 canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false [projectile_1] directDamage: 400 life: 250 speed: 3.0 targetSpeed: 3.0 drawSize: 1 trailEffect: false largeHitEffect: true targetGround: true areaDamage: 400 areaRadius: 200 image: ROOT:/IMGS/VC.png #for laser defence deflectionPower: 3 [effect_projectileTrail] createWhenZoomedOut: false priority:low image: ROOT:/IMGS/Light1.png life:160 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom:10 scaleTo:0 alpha: 0.2 drawUnderUnits:true ySpeedRelative:-0.5 atmospheric: true [movement] movementType: AIR moveSpeed: 0.5 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 1.2 turnAcceleration: 0.04 moveSlidingMode :false moveIgnoringBody:false moveSlidingDir: 25 slowDeathFall: true