StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//死光/三叉戟T.ini
2022-08-23 08:37:59 +08:00

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4.6 KiB
INI

[hiddenAction_trigger_onLaxnd]
autoTrigger: if not self.overWater() and self.resource(type='三叉戟两栖外包协议',greaterThan=0)
convertTo: SCJL
[effect_HiFiMan]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:420
fadeOut: true
attachedToUnit: false
color: #000000
fadeInTime: 15
scaleFrom: 0.65
scaleTo:2
alpha: 0.3
drawUnderUnits:false
hSpeed:0.6
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[action_M5s]
autoTrigger: true
isVisible: false
fireTurretXAtGround:Sony
fireTurretXAtGround_withOffset:0,50
[turret_Sony]
x: 0
y:-15
canShoot: false
warmup: 25
size:0
projectile:Sony
turnSpeedAcceleration: 1.0
[projectile_Sony]
life: 60
speed: 0.1
targetGround: true
directDamage: 0
image: null.png
drawSize:0.1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12
[core]
name:SCJR
displayText_zh:死光-三叉戟
displayDescription_zh:-妖姬海军实验单位\n-个体很小\n-并且拥有发射激光的能力。\n-在海面上出奇致胜\n-如果通过控制中心研究[死光两栖外包],则可以到达陆地作战。
displayText:Death Ray - Trident
displayDescription:-Demon JiHaiJun experimental unit \n - individual small \n - and have the ability to do laser.\n - surprisingly winning \n on the sea - if through the control center study [Death Ray Amphibious Outsourcing], you can reach land warfare。
techLevel: 1
class: CustomUnitMetadata
price:19000
maxHp:5700
mass: 9000
selfRegenRate:0.5
techLevel: 1
buildSpeed:80s
radius:40
displayRadius:40
buildingSelectionOffset:-8
isBio: false
shieldRenderRadius:60
shieldDisplayOnlyDeflection:true
shieldDeflectionDisplayRate:0.3
nanoRepairSpeed: 1
#maxShield:1000
[graphics]
total_frames: 1
image: 戟.png
image_wreak:NONE
#scaleTurretImagesTo: 9
image_turret:NONE
image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling
image_shadow:AUTO
shadowOffsetX:5
shadowOffsetY:2
splastEffect: true
teamColorsOnTurret:true
[attack]
canAttack: true
canAttackFlyingUnits:true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange:600
shootDelay:0.1s
[turret_最小射程]
x: 0
y: 0
invisible:true
limitingRange:400
canShoot:false
showRangeUIGuide:true
[turret_1]
x: -17
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
projectile:1
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
[turret_2]
x: 17
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
projectile:1
[turret_3]
x: 0
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
warmup: 5s
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
chargeEffectImage:f.png
projectile:beam2
[projectile_1]
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 22
#color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
[projectile_beam2]
#=== for the beam effect ===
life: 58
instant:true
instantReuseLast: true
#instantReuseLast_alsoChangeTurretAim: true
#moveWithParent: true
beamImage: ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Laser.Ling
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 175
#color: #aa6284b8
#color: #dd99bcf2
color: #ff0000
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
laserEffect: true
#[projectile_3]
#directDamage: 100
#life: 150
#speed: 3.5
#image: ROOT:/‖资源‖/VC.png
#lightColor: #FFccCCEE
#lightSize: 0.4
#image:ROOT:/‖资源‖/VC.png
#areaDamage: 300
#areaRadius: 100
#trailEffect:CUSTOM:Fire
[movement]
movementType: HOVER
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[ai]
buildPriority:0.5
maxEachBase:1