[hiddenAction_trigger_onLaxnd] autoTrigger: if not self.overWater() and self.resource(type='三叉戟两栖外包协议',greaterThan=0) convertTo: SCJL [effect_HiFiMan] createWhenZoomedOut: false stripIndex: effects frameIndex: 0 life:420 fadeOut: true attachedToUnit: false color: #000000 fadeInTime: 15 scaleFrom: 0.65 scaleTo:2 alpha: 0.3 drawUnderUnits:false hSpeed:0.6 xSpeedAbsolute: -0.2 hOffsetRandom:0.15 yOffsetRelative: -2 atmospheric:true dirOffsetRandom:180 shadow:true xOffsetRelativeRandom: 1 yOffsetRelativeRandom: 1 xSpeedAbsoluteRandom:0.05 ySpeedAbsoluteRandom:0.1 atmospheric: true [action_M5s] autoTrigger: true isVisible: false fireTurretXAtGround:Sony fireTurretXAtGround_withOffset:0,50 [turret_Sony] x: 0 y:-15 canShoot: false warmup: 25 size:0 projectile:Sony turnSpeedAcceleration: 1.0 [projectile_Sony] life: 60 speed: 0.1 targetGround: true directDamage: 0 image: null.png drawSize:0.1 deflectionPower:-1 shouldRevealFog:true trailEffect: true trailEffect: CUSTOM:HiFiMan trailEffectRate: 12 [core] name:SCJR displayText_zh:死光-三叉戟 displayDescription_zh:-妖姬海军实验单位\n-个体很小\n-并且拥有发射激光的能力。\n-在海面上出奇致胜\n-如果通过控制中心研究[死光两栖外包],则可以到达陆地作战。 displayText:Death Ray - Trident displayDescription:-Demon JiHaiJun experimental unit \n - individual small \n - and have the ability to do laser.\n - surprisingly winning \n on the sea - if through the control center study [Death Ray Amphibious Outsourcing], you can reach land warfare。 techLevel: 1 class: CustomUnitMetadata price:19000 maxHp:5700 mass: 9000 selfRegenRate:0.5 techLevel: 1 buildSpeed:80s radius:40 displayRadius:40 buildingSelectionOffset:-8 isBio: false shieldRenderRadius:60 shieldDisplayOnlyDeflection:true shieldDeflectionDisplayRate:0.3 nanoRepairSpeed: 1 #maxShield:1000 [graphics] total_frames: 1 image: 戟.png image_wreak:NONE #scaleTurretImagesTo: 9 image_turret:NONE image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling image_shadow:AUTO shadowOffsetX:5 shadowOffsetY:2 splastEffect: true teamColorsOnTurret:true [attack] canAttack: true canAttackFlyingUnits:true canAttackLandUnits: true canAttackUnderwaterUnits: false maxAttackRange:600 shootDelay:0.1s [turret_最小射程] x: 0 y: 0 invisible:true limitingRange:400 canShoot:false showRangeUIGuide:true [turret_1] x: -17 y: 10 turnSpeed:0.5 turnSpeedAcceleration:1.0 projectile:1 recoilOffset:-15 recoilOutTime:2 recoilReturnTime:100 [turret_2] x: 17 y: 10 turnSpeed:0.5 turnSpeedAcceleration:1.0 recoilOffset:-15 recoilOutTime:2 recoilReturnTime:100 projectile:1 [turret_3] x: 0 y: 10 turnSpeed:0.5 turnSpeedAcceleration:1.0 warmup: 5s recoilOffset:-15 recoilOutTime:2 recoilReturnTime:100 chargeEffectImage:f.png projectile:beam2 [projectile_1] life: 15 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 22 #color: #aa6284b8 #color: #dd99bcf2 color: #42f2f5 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 [projectile_beam2] #=== for the beam effect === life: 58 instant:true instantReuseLast: true #instantReuseLast_alsoChangeTurretAim: true #moveWithParent: true beamImage: ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Laser.Ling beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 175 #color: #aa6284b8 #color: #dd99bcf2 color: #ff0000 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 laserEffect: true #[projectile_3] #directDamage: 100 #life: 150 #speed: 3.5 #image: ROOT:/‖资源‖/VC.png #lightColor: #FFccCCEE #lightSize: 0.4 #image:ROOT:/‖资源‖/VC.png #areaDamage: 300 #areaRadius: 100 #trailEffect:CUSTOM:Fire [movement] movementType: HOVER moveSpeed: 1.1 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 slowDeathFall: true [ai] buildPriority:0.5 maxEachBase:1