StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//星战舰/Star.ini
2022-08-23 08:37:59 +08:00

410 lines
7.5 KiB
INI
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

[effect_尾1]
createWhenZoomedOut: false
priority:low
image:尾轨道线.png
life:80
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom:0.3
scaleTo:0
alpha:1
drawUnderUnits:false
ySpeedRelative:-0.4
atmospheric: true
xOffsetRelative:-21.5
yOffsetRelative:-9
[effect_尾2]
xOffsetRelative:21.5
@copyFromSection:effect_尾1
[effect_烟1]
spawnChance:0.8
stripIndex: effects
frameIndex: 0
life:60
fadeOut: true
attachedToUnit: false
fadeInTime:5
scaleFrom:0.7
scaleTo:2.1
alpha: 0.6
color:#2e2a31
drawUnderUnits:false
ySpeedRelative:-1.8
atmospheric:true
dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
createWhenZoomedOut:true
createWhenOffscreen:true
yOffsetRelativeRandom: -5
xOffsetRelativeRandom: -2
yOffsetRelative:-26
xOffsetRelative:0
[effect_爆破]
priority:high
image:爆破光波.png
life:40
fadeOut: true
attachedToUnit: false
#color: #ffff925c
scaleFrom:0
scaleTo:1.2
alpha:1
drawUnderUnits:false
[core]
name: DKRT
class: CustomUnitMetadata
price: 62500,妖姬粒子=50
maxHp: 27000
mass: 90000
tags:别打我自己人
copyFrom:ROOT:/☆全局资源/Res.Ling
displayText_zh:迅雷-酃星战舰
displayText:ThunderBolt - Ling star ships
displayDescription_zh:-妖姬科技中心的结晶\n-通过研究中心购买授权后将可以制作该战舰-\n-拥有一门激光勾炮,可以试图将敌人勾到自己的面前\n-如果敌人勾到了自己的面前,则启用蔚蓝死光高伤害炮\n-一次性2000单体伤害\n-激光勾炮需要耗费一些能量能量如果为0自动重新装填\n-无法攻击敌方的迅雷-酃星战舰\n-仅允许制作5个。\n-拥有两门机关枪炮,不受能量影响。\n-并且提供少量游戏资金,+5/s。
displayDescription:-The crystallization of the DemonJi Technology Center\n-After purchasing the authorization through the research center, you will be able to make the battleship-\n-has a laser hook cannon, you can try to hook the enemy in front of you\n-if the enemy hooks in front of you , The blue deadlight high-damage cannon is enabled\n-2000 single-shot damage\n-Laser hooking requires some energy. If the energy is 0, it will automatically reload\n-Can't attack the enemy's Thunder-Star Warship\ n- Only 5 pieces are allowed. \n-Have two machine guns, unaffected by energy. \n- And provide a small amount of game funds, +5/s.
techLevel: 2
experimental: true
buildSpeed: 0.0002
#availableInDemo: true
radius: 75
#displayRadius: 25
isBio: false
softCollisionOnAll: 3
maxTransportingUnits: 8
nanoFactorySpeed:3
transportUnitsKeepBuiltUnits:true
transportUnitsKillOnDeath: false
generation_credits: 5
generation_delay: 40
selfRegenRate:0.4
#transportUnitsKillOnDeath: if self.isOverLiquid()
#transportUnitsHealBy: 1
#builtFrom_1_name: experimentalLandFactory
#builtFrom_1_pos: 5
canBuild_1_name: ATP
canBuild_1_pos: 1
canBuild_2_name: 红色战车
canBuild_2_pos: 1
canBuild_3_name: 蓝色战车
canBuild_3_pos: 2
exit_x:0
exit_y:10
exit_dirOffset:0
exit_moveAwayAmount:140
energyMax: 5
energyRegen: 0.0054
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 1
image: Star.png
image_wreak: HO.png
image_turret: 机关枪炮塔.png
#scaleImagesTo: 20
scaleTurretImagesTo: 25
#imageScale: 1.5
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
splastEffectReverse:true
splastEffect:true
movementEffect: CUSTOM:尾1,CUSTOM:尾2,CUSTOM:烟1
movementEffectRate:3
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
canOnlyAttackUnitsWithoutTags:别打我自己人
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 640
shootDelay: 15
turretMultiTargeting: true
[turret_sls]
x: 0
y: -30
idleSpin: 0.4
delay:3s
limitingRange:320
invisible: true
projectile:ko
[turret_ls]
x: 0
y: 26
idleSpin: 0.4
projectile:kop
delay:0.1s
energyUsage:0.05
image:激光炮台.png
[turret_1]
x: -38
y: -25
warmup:0.01s
shoot_flame:small
shoot_light:#FFccCCEE
idleSpin: 0.8
recoilOffset: 0
recoilOutTime: 3
limitingRange:450
recoilReturnTime: 4
[turret_2]
copyFrom: 1
x: 38
y: -25
linkDelayWithTurret:1
idleSpin: 0.8
recoilOffset: 0
recoilOutTime: 3
recoilReturnTime: 4
[projectile_1]
#torpedo
directDamage: 40
life: 300
speed: 1
frame:10
targetSpeed: 12.0
targetSpeedAcceleration: 0.8
drawSize: 1
color: #ff00ff
trailEffect: true
largeHitEffect: true
wobbleAmplitude: 0.4
wobbleFrequency: 0.8s
areaDamage: 18
areaRadius: 55
#turnSpeed:2
#startingTurnSpeed:1
#targetTurnSpeed:3
lightSize:0.2
#spawnProjectilesOnEndOfLife: torpedo_split(offsetDir=90), torpedo_split(offsetDir=-90), torpedo_split(offsetDir=00)
spawnProjectilesOnEndOfLife: torpedoLocked
[projectile_torpedoLocked]
@copyFromSection: projectile_1
life: 300
turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
[movement]
movementType: WATER
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[effect_engineTrail]
#createWhenOverLiquid: false
createWhenZoomedOut: false
priority:high
life: 200
fadeOut: true
attachedToUnit: false
color: #FFEE22
fadeInTime:3
scaleFrom: 0.3
scaleTo: 0.8
alpha: 1.1
#drawUnderUnits:true
ySpeedRelative:-0.7
xSpeedRelativeRandom:0.2
yOffsetRelative: -40
atmospheric: true
stripIndex:effects
frameIndex: 0
[effect_1]
image:effect.png
life: 100
priority:veryhigh
dirOffsetRandom:-40
dirSpeedRandom: 25
scaleFrom: 0.2
scaleTo: 0.2
fadeInTime: 0
fadeOut: false
attachedToUnit: true
drawUnderUnits: false
[effect_2]
image:effect.png
life: 30
priority:veryhigh
dirOffsetRandom:-250
dirSpeed:10
scaleFrom: 0.3
scaleTo: 0.3
fadeInTime: 0
fadeOut: false
attachedToUnit: true
drawUnderUnits: false
[effect_3]
frameIndex: 0
priority:low
life:30
dirOffsetRandom:-250
attachedToUnit: false
drawUnderUnits: false
fadeOut: true
fadeInTime:5
scaleFrom:0.26
scaleTo:0.26
alpha: 0.7
image:effect.png
[effect_4]
priority:veryhigh
image:ring.png
life: 12
attachedToUnit: true
color: #1dffff
alpha: 1.2
scaleFrom: 0.15
scaleTo: 2.5
[effect_5]
image:lightpoint.png
life: 20
priority:veryhigh
scaleFrom: 0.7
scaleTo: 0.9
fadeInTime: 5
fadeOut: false
attachedToUnit: true
drawUnderUnits: false
[effect_6]
physics: false
attachedToUnit: false
life:50
image:SHARED:spark.png
atmospheric: true
dirOffsetRandom:15
scaleFrom:2.5
scaleTo:5.5
priority:verylow
showInFog:false
xOffsetRelativeRandom:5
yOffsetRelativeRandom:5
xSpeedRelativeRandom:-3
ySpeedRelativeRandom:-3
[projectile_kop]
life: 15
speed: 9
drawSize:0.5
color:#00ff00
image:SHARED:blank.png
beamImage: laser.png
beamImageEnd: SHARED:blank.png
beamImageStart: lightpoint.png
areaDamage:20
areaRadius:80
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
beamImageStartRotated: true
beamImageEndRotated: true
moveWithParent: true
beamImageOffsetRate: 0.5
sweepOffsetFromTargetRadius:0.2
sweepSpeed:50
explodeEffect: CUSTOM:6,CUSTOM:5,CUSTOM:4
explodeEffectOnShield: CUSTOM:6,CUSTOM:5,CUSTOM:4
deflectionPower:-1
pushVelocity:-3
#pushForce:-3
[projectile_ko]
life:15
explodeEffect: CUSTOM:爆破*3
instant: true
directDamage: 2000
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
beamImageStartRotated: true
beamImageEndRotated: true
moveWithParent: true
beamImage: Laser.png
beamImageEnd: SHARED:blank.png
beamImageStart: ring.png
drawSize:0.9
speed: 9
color:#0000ff
[hiddenAction_refund]
requireConditional: if numberOfUnitsInTeam(greaterThan=5,withTag='别打我自己人',incompleteBuildings=true)
autoTriggerOnEvent: created
addResources: 12000
deleteSelf: true
showMessageToPlayer: [错误:最多5个迅雷-酃星战舰]