410 lines
7.5 KiB
INI
410 lines
7.5 KiB
INI
[effect_尾1]
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createWhenZoomedOut: false
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priority:low
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image:尾轨道线.png
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life:80
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fadeOut: true
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attachedToUnit: false
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fadeInTime:2
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scaleFrom:0.3
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scaleTo:0
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alpha:1
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drawUnderUnits:false
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ySpeedRelative:-0.4
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atmospheric: true
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xOffsetRelative:-21.5
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yOffsetRelative:-9
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[effect_尾2]
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xOffsetRelative:21.5
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@copyFromSection:effect_尾1
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[effect_烟1]
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spawnChance:0.8
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stripIndex: effects
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frameIndex: 0
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life:60
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fadeOut: true
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attachedToUnit: false
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fadeInTime:5
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scaleFrom:0.7
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scaleTo:2.1
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alpha: 0.6
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color:#2e2a31
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drawUnderUnits:false
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ySpeedRelative:-1.8
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atmospheric:true
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dirOffsetRandom:180
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xSpeedAbsoluteRandom: 0.2
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ySpeedAbsoluteRandom: 0.2
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createWhenZoomedOut:true
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createWhenOffscreen:true
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yOffsetRelativeRandom: -5
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xOffsetRelativeRandom: -2
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yOffsetRelative:-26
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xOffsetRelative:0
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[effect_爆破]
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priority:high
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image:爆破光波.png
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life:40
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fadeOut: true
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attachedToUnit: false
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#color: #ffff925c
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scaleFrom:0
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scaleTo:1.2
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alpha:1
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drawUnderUnits:false
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[core]
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name: DKRT
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class: CustomUnitMetadata
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price: 62500,妖姬粒子=50
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maxHp: 27000
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mass: 90000
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tags:别打我自己人
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copyFrom:ROOT:/☆全局资源/Res.Ling
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displayText_zh:迅雷-酃星战舰
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displayText:ThunderBolt - Ling star ships
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displayDescription_zh:-妖姬科技中心的结晶\n-通过研究中心购买授权后将可以制作该战舰-\n-拥有一门激光勾炮,可以试图将敌人勾到自己的面前\n-如果敌人勾到了自己的面前,则启用蔚蓝死光高伤害炮\n-一次性2000单体伤害\n-激光勾炮需要耗费一些能量,能量如果为0自动重新装填\n-无法攻击敌方的迅雷-酃星战舰\n-仅允许制作5个。\n-拥有两门机关枪炮,不受能量影响。\n-并且提供少量游戏资金,+5/s。
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displayDescription:-The crystallization of the DemonJi Technology Center\n-After purchasing the authorization through the research center, you will be able to make the battleship-\n-has a laser hook cannon, you can try to hook the enemy in front of you\n-if the enemy hooks in front of you , The blue deadlight high-damage cannon is enabled\n-2000 single-shot damage\n-Laser hooking requires some energy. If the energy is 0, it will automatically reload\n-Can't attack the enemy's Thunder-Star Warship\ n- Only 5 pieces are allowed. \n-Have two machine guns, unaffected by energy. \n- And provide a small amount of game funds, +5/s.
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techLevel: 2
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experimental: true
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buildSpeed: 0.0002
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#availableInDemo: true
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radius: 75
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#displayRadius: 25
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isBio: false
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softCollisionOnAll: 3
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maxTransportingUnits: 8
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nanoFactorySpeed:3
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transportUnitsKeepBuiltUnits:true
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transportUnitsKillOnDeath: false
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generation_credits: 5
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generation_delay: 40
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selfRegenRate:0.4
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#transportUnitsKillOnDeath: if self.isOverLiquid()
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#transportUnitsHealBy: 1
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#builtFrom_1_name: experimentalLandFactory
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#builtFrom_1_pos: 5
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canBuild_1_name: ATP
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canBuild_1_pos: 1
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canBuild_2_name: 红色战车
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canBuild_2_pos: 1
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canBuild_3_name: 蓝色战车
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canBuild_3_pos: 2
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exit_x:0
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exit_y:10
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exit_dirOffset:0
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exit_moveAwayAmount:140
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energyMax: 5
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energyRegen: 0.0054
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energyNeedsToRechargeToFull: true
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[graphics]
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total_frames: 1
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image: Star.png
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image_wreak: HO.png
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image_turret: 机关枪炮塔.png
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#scaleImagesTo: 20
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scaleTurretImagesTo: 25
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#imageScale: 1.5
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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splastEffectReverse:true
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splastEffect:true
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movementEffect: CUSTOM:尾1,CUSTOM:尾2,CUSTOM:烟1
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movementEffectRate:3
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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canOnlyAttackUnitsWithoutTags:别打我自己人
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turretSize: 18
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turretTurnSpeed: 4
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maxAttackRange: 640
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shootDelay: 15
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turretMultiTargeting: true
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[turret_sls]
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x: 0
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y: -30
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idleSpin: 0.4
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delay:3s
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limitingRange:320
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invisible: true
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projectile:ko
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[turret_ls]
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x: 0
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y: 26
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idleSpin: 0.4
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projectile:kop
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delay:0.1s
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energyUsage:0.05
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image:激光炮台.png
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[turret_1]
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x: -38
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y: -25
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warmup:0.01s
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shoot_flame:small
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shoot_light:#FFccCCEE
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idleSpin: 0.8
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recoilOffset: 0
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recoilOutTime: 3
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limitingRange:450
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recoilReturnTime: 4
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[turret_2]
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copyFrom: 1
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x: 38
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y: -25
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linkDelayWithTurret:1
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idleSpin: 0.8
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recoilOffset: 0
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recoilOutTime: 3
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recoilReturnTime: 4
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[projectile_1]
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#torpedo
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directDamage: 40
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life: 300
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speed: 1
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frame:10
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targetSpeed: 12.0
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targetSpeedAcceleration: 0.8
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drawSize: 1
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color: #ff00ff
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trailEffect: true
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largeHitEffect: true
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wobbleAmplitude: 0.4
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wobbleFrequency: 0.8s
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areaDamage: 18
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areaRadius: 55
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#turnSpeed:2
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#startingTurnSpeed:1
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#targetTurnSpeed:3
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lightSize:0.2
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#spawnProjectilesOnEndOfLife: torpedo_split(offsetDir=90), torpedo_split(offsetDir=-90), torpedo_split(offsetDir=00)
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spawnProjectilesOnEndOfLife: torpedoLocked
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[projectile_torpedoLocked]
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@copyFromSection: projectile_1
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life: 300
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turnSpeed:6
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spawnProjectilesOnEndOfLife: NONE
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[movement]
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movementType: WATER
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moveSpeed: 1.1
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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landOnGround: true
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maxTurnSpeed: 1.3
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turnAcceleration: 0.05
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 45
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slowDeathFall: true
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[effect_engineTrail]
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#createWhenOverLiquid: false
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createWhenZoomedOut: false
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priority:high
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life: 200
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fadeOut: true
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attachedToUnit: false
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color: #FFEE22
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fadeInTime:3
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scaleFrom: 0.3
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scaleTo: 0.8
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alpha: 1.1
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#drawUnderUnits:true
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ySpeedRelative:-0.7
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xSpeedRelativeRandom:0.2
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yOffsetRelative: -40
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atmospheric: true
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stripIndex:effects
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frameIndex: 0
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[effect_1]
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image:effect.png
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life: 100
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priority:veryhigh
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dirOffsetRandom:-40
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dirSpeedRandom: 25
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scaleFrom: 0.2
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scaleTo: 0.2
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: true
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drawUnderUnits: false
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[effect_2]
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image:effect.png
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life: 30
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priority:veryhigh
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dirOffsetRandom:-250
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dirSpeed:10
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scaleFrom: 0.3
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scaleTo: 0.3
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: true
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drawUnderUnits: false
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[effect_3]
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frameIndex: 0
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priority:low
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life:30
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dirOffsetRandom:-250
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attachedToUnit: false
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drawUnderUnits: false
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fadeOut: true
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fadeInTime:5
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scaleFrom:0.26
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scaleTo:0.26
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alpha: 0.7
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image:effect.png
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[effect_4]
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priority:veryhigh
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image:ring.png
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life: 12
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attachedToUnit: true
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color: #1dffff
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alpha: 1.2
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scaleFrom: 0.15
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scaleTo: 2.5
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[effect_5]
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image:lightpoint.png
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life: 20
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priority:veryhigh
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scaleFrom: 0.7
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scaleTo: 0.9
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fadeInTime: 5
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fadeOut: false
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attachedToUnit: true
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drawUnderUnits: false
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[effect_6]
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physics: false
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attachedToUnit: false
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life:50
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image:SHARED:spark.png
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atmospheric: true
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dirOffsetRandom:15
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scaleFrom:2.5
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scaleTo:5.5
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priority:verylow
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showInFog:false
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xOffsetRelativeRandom:5
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yOffsetRelativeRandom:5
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xSpeedRelativeRandom:-3
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ySpeedRelativeRandom:-3
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[projectile_kop]
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life: 15
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speed: 9
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drawSize:0.5
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color:#00ff00
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image:SHARED:blank.png
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beamImage: laser.png
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beamImageEnd: SHARED:blank.png
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beamImageStart: lightpoint.png
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areaDamage:20
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areaRadius:80
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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beamImageStartRotated: true
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beamImageEndRotated: true
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moveWithParent: true
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beamImageOffsetRate: 0.5
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sweepOffsetFromTargetRadius:0.2
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sweepSpeed:50
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explodeEffect: CUSTOM:6,CUSTOM:5,CUSTOM:4
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explodeEffectOnShield: CUSTOM:6,CUSTOM:5,CUSTOM:4
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deflectionPower:-1
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pushVelocity:-3
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#pushForce:-3
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[projectile_ko]
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life:15
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explodeEffect: CUSTOM:爆破*3
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instant: true
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directDamage: 2000
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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beamImageStartRotated: true
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beamImageEndRotated: true
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moveWithParent: true
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beamImage: Laser.png
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beamImageEnd: SHARED:blank.png
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beamImageStart: ring.png
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drawSize:0.9
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speed: 9
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color:#0000ff
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[hiddenAction_refund]
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requireConditional: if numberOfUnitsInTeam(greaterThan=5,withTag='别打我自己人',incompleteBuildings=true)
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autoTriggerOnEvent: created
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addResources: 12000
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deleteSelf: true
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showMessageToPlayer: [错误:最多5个迅雷-酃星战舰] |