[effect_尾1] createWhenZoomedOut: false priority:low image:尾轨道线.png life:80 fadeOut: true attachedToUnit: false fadeInTime:2 scaleFrom:0.3 scaleTo:0 alpha:1 drawUnderUnits:false ySpeedRelative:-0.4 atmospheric: true xOffsetRelative:-21.5 yOffsetRelative:-9 [effect_尾2] xOffsetRelative:21.5 @copyFromSection:effect_尾1 [effect_烟1] spawnChance:0.8 stripIndex: effects frameIndex: 0 life:60 fadeOut: true attachedToUnit: false fadeInTime:5 scaleFrom:0.7 scaleTo:2.1 alpha: 0.6 color:#2e2a31 drawUnderUnits:false ySpeedRelative:-1.8 atmospheric:true dirOffsetRandom:180 xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2 createWhenZoomedOut:true createWhenOffscreen:true yOffsetRelativeRandom: -5 xOffsetRelativeRandom: -2 yOffsetRelative:-26 xOffsetRelative:0 [effect_爆破] priority:high image:爆破光波.png life:40 fadeOut: true attachedToUnit: false #color: #ffff925c scaleFrom:0 scaleTo:1.2 alpha:1 drawUnderUnits:false [core] name: DKRT class: CustomUnitMetadata price: 62500,妖姬粒子=50 maxHp: 27000 mass: 90000 tags:别打我自己人 copyFrom:ROOT:/☆全局资源/Res.Ling displayText_zh:迅雷-酃星战舰 displayText:ThunderBolt - Ling star ships displayDescription_zh:-妖姬科技中心的结晶\n-通过研究中心购买授权后将可以制作该战舰-\n-拥有一门激光勾炮,可以试图将敌人勾到自己的面前\n-如果敌人勾到了自己的面前,则启用蔚蓝死光高伤害炮\n-一次性2000单体伤害\n-激光勾炮需要耗费一些能量,能量如果为0自动重新装填\n-无法攻击敌方的迅雷-酃星战舰\n-仅允许制作5个。\n-拥有两门机关枪炮,不受能量影响。\n-并且提供少量游戏资金,+5/s。 displayDescription:-The crystallization of the DemonJi Technology Center\n-After purchasing the authorization through the research center, you will be able to make the battleship-\n-has a laser hook cannon, you can try to hook the enemy in front of you\n-if the enemy hooks in front of you , The blue deadlight high-damage cannon is enabled\n-2000 single-shot damage\n-Laser hooking requires some energy. If the energy is 0, it will automatically reload\n-Can't attack the enemy's Thunder-Star Warship\ n- Only 5 pieces are allowed. \n-Have two machine guns, unaffected by energy. \n- And provide a small amount of game funds, +5/s. techLevel: 2 experimental: true buildSpeed: 0.0002 #availableInDemo: true radius: 75 #displayRadius: 25 isBio: false softCollisionOnAll: 3 maxTransportingUnits: 8 nanoFactorySpeed:3 transportUnitsKeepBuiltUnits:true transportUnitsKillOnDeath: false generation_credits: 5 generation_delay: 40 selfRegenRate:0.4 #transportUnitsKillOnDeath: if self.isOverLiquid() #transportUnitsHealBy: 1 #builtFrom_1_name: experimentalLandFactory #builtFrom_1_pos: 5 canBuild_1_name: ATP canBuild_1_pos: 1 canBuild_2_name: 红色战车 canBuild_2_pos: 1 canBuild_3_name: 蓝色战车 canBuild_3_pos: 2 exit_x:0 exit_y:10 exit_dirOffset:0 exit_moveAwayAmount:140 energyMax: 5 energyRegen: 0.0054 energyNeedsToRechargeToFull: true [graphics] total_frames: 1 image: Star.png image_wreak: HO.png image_turret: 机关枪炮塔.png #scaleImagesTo: 20 scaleTurretImagesTo: 25 #imageScale: 1.5 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 splastEffectReverse:true splastEffect:true movementEffect: CUSTOM:尾1,CUSTOM:尾2,CUSTOM:烟1 movementEffectRate:3 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false canOnlyAttackUnitsWithoutTags:别打我自己人 turretSize: 18 turretTurnSpeed: 4 maxAttackRange: 640 shootDelay: 15 turretMultiTargeting: true [turret_sls] x: 0 y: -30 idleSpin: 0.4 delay:3s limitingRange:320 invisible: true projectile:ko [turret_ls] x: 0 y: 26 idleSpin: 0.4 projectile:kop delay:0.1s energyUsage:0.05 image:激光炮台.png [turret_1] x: -38 y: -25 warmup:0.01s shoot_flame:small shoot_light:#FFccCCEE idleSpin: 0.8 recoilOffset: 0 recoilOutTime: 3 limitingRange:450 recoilReturnTime: 4 [turret_2] copyFrom: 1 x: 38 y: -25 linkDelayWithTurret:1 idleSpin: 0.8 recoilOffset: 0 recoilOutTime: 3 recoilReturnTime: 4 [projectile_1] #torpedo directDamage: 40 life: 300 speed: 1 frame:10 targetSpeed: 12.0 targetSpeedAcceleration: 0.8 drawSize: 1 color: #ff00ff trailEffect: true largeHitEffect: true wobbleAmplitude: 0.4 wobbleFrequency: 0.8s areaDamage: 18 areaRadius: 55 #turnSpeed:2 #startingTurnSpeed:1 #targetTurnSpeed:3 lightSize:0.2 #spawnProjectilesOnEndOfLife: torpedo_split(offsetDir=90), torpedo_split(offsetDir=-90), torpedo_split(offsetDir=00) spawnProjectilesOnEndOfLife: torpedoLocked [projectile_torpedoLocked] @copyFromSection: projectile_1 life: 300 turnSpeed:6 spawnProjectilesOnEndOfLife: NONE [movement] movementType: WATER moveSpeed: 1.1 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 slowDeathFall: true [effect_engineTrail] #createWhenOverLiquid: false createWhenZoomedOut: false priority:high life: 200 fadeOut: true attachedToUnit: false color: #FFEE22 fadeInTime:3 scaleFrom: 0.3 scaleTo: 0.8 alpha: 1.1 #drawUnderUnits:true ySpeedRelative:-0.7 xSpeedRelativeRandom:0.2 yOffsetRelative: -40 atmospheric: true stripIndex:effects frameIndex: 0 [effect_1] image:effect.png life: 100 priority:veryhigh dirOffsetRandom:-40 dirSpeedRandom: 25 scaleFrom: 0.2 scaleTo: 0.2 fadeInTime: 0 fadeOut: false attachedToUnit: true drawUnderUnits: false [effect_2] image:effect.png life: 30 priority:veryhigh dirOffsetRandom:-250 dirSpeed:10 scaleFrom: 0.3 scaleTo: 0.3 fadeInTime: 0 fadeOut: false attachedToUnit: true drawUnderUnits: false [effect_3] frameIndex: 0 priority:low life:30 dirOffsetRandom:-250 attachedToUnit: false drawUnderUnits: false fadeOut: true fadeInTime:5 scaleFrom:0.26 scaleTo:0.26 alpha: 0.7 image:effect.png [effect_4] priority:veryhigh image:ring.png life: 12 attachedToUnit: true color: #1dffff alpha: 1.2 scaleFrom: 0.15 scaleTo: 2.5 [effect_5] image:lightpoint.png life: 20 priority:veryhigh scaleFrom: 0.7 scaleTo: 0.9 fadeInTime: 5 fadeOut: false attachedToUnit: true drawUnderUnits: false [effect_6] physics: false attachedToUnit: false life:50 image:SHARED:spark.png atmospheric: true dirOffsetRandom:15 scaleFrom:2.5 scaleTo:5.5 priority:verylow showInFog:false xOffsetRelativeRandom:5 yOffsetRelativeRandom:5 xSpeedRelativeRandom:-3 ySpeedRelativeRandom:-3 [projectile_kop] life: 15 speed: 9 drawSize:0.5 color:#00ff00 image:SHARED:blank.png beamImage: laser.png beamImageEnd: SHARED:blank.png beamImageStart: lightpoint.png areaDamage:20 areaRadius:80 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true beamImageStartRotated: true beamImageEndRotated: true moveWithParent: true beamImageOffsetRate: 0.5 sweepOffsetFromTargetRadius:0.2 sweepSpeed:50 explodeEffect: CUSTOM:6,CUSTOM:5,CUSTOM:4 explodeEffectOnShield: CUSTOM:6,CUSTOM:5,CUSTOM:4 deflectionPower:-1 pushVelocity:-3 #pushForce:-3 [projectile_ko] life:15 explodeEffect: CUSTOM:爆破*3 instant: true directDamage: 2000 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true beamImageStartRotated: true beamImageEndRotated: true moveWithParent: true beamImage: Laser.png beamImageEnd: SHARED:blank.png beamImageStart: ring.png drawSize:0.9 speed: 9 color:#0000ff [hiddenAction_refund] requireConditional: if numberOfUnitsInTeam(greaterThan=5,withTag='别打我自己人',incompleteBuildings=true) autoTriggerOnEvent: created addResources: 12000 deleteSelf: true showMessageToPlayer: [错误:最多5个迅雷-酃星战舰]