236 lines
2.7 KiB
INI
236 lines
2.7 KiB
INI
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[core]
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name: DJ
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class: CustomUnitMetadata
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price: 0,妖姬粒子=2500
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maxHp: 9000
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mass: 30000
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displayDescription: Naval guided missile ships\n-Nuclear missiles.\n-Every attack is a Surprise for the enemy!
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displayDescription_zh:海军导弹舰\n自带核导弹\n每一次攻击都是给敌人一次Surprise!
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techLevel: 3
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buildSpeed: 100s
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availableInDemo: false
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radius: 40
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#displayRadius: 11
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transportSlotsNeeded: 1
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isBio: false
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#softCollisionOnAll: 3
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fogOfWarSightRange:24
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#maxTransportingUnits: 12
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#airTransportOnly: true
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#nanoFactorySpeed:4
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selfRegenRate:-0.7
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builtFrom_1_name: seaFactory达卡阔的挖路
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builtFrom_1_pos: 6
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maxShield: 1000
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energyMax: 20
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energyRegen: 0.07
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energyNeedsToRechargeToFull: true
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[graphics]
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total_frames: 4
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image: ROOT:/IMGS/DJ.png
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image_wreak: NONE
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image_turret: NONE
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scaleImagesTo: 60
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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splastEffect: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 20
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turretTurnSpeed: 1.8
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maxAttackRange: 390
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shootDelay: 180
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turretMultiTargeting: true
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[turret_1]
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#gun turret (not in use)
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x: 6
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y: -8
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idleDir:0
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invisible: true
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canShoot: false
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[turret_2]
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#missile turret
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x: -7
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y: -10
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idleDir:0
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invisible: true
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 3
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size: 1
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turnSpeed: 40
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energyUsage: 1
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shoot_flame:shockwave
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[turret_3]
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#back turret
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copyFrom: 2
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invisible: true
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x: 5
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y: -10
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idleDir:0
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warmup:20
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projectile: 1
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linkDelayWithTurret:2
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[turret_4]
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#back turret
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copyFrom: 2
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invisible: true
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x: 0
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y: 0
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idleDir:0
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warmup:40
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projectile: 1
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linkDelayWithTurret:2
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[turret_5]
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#back turret
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copyFrom: 2
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invisible: true
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x: 6000
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y: 6000
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idleDir:0
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warmup:700
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projectile: 3
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linkDelayWithTurret:2
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[projectile_1]
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directDamage: 30
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life: 240
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speed: 8
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drawType: 2
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color: #BB99DD
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frame: 4
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[projectile_2]
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#torpedo
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directDamage: 65
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life: 250
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speed: 0.15
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targetSpeed: 1.2
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drawSize: 1
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color: #1E1E96
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trailEffect: true
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largeHitEffect: true
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[projectile_3]
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#missile
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directDamage: 300
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life: 2400000
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speed: 78
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targetSpeed: 60
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trailEffect: true
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:40
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ballistic_height: 50
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frame: 4
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nukeWeapon:true
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#targetGround: true
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#targetGroundSpread: 25
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areaDamage: 180
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areaRadius: 55
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autoTargetingOnDeadTarget: true
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[movement]
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movementType: WATER
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moveSpeed: 2
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moveAccelerationSpeed: 1
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moveDecelerationSpeed: 1
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reverseSpeedPercentage:1
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maxTurnSpeed: 0.8
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turnAcceleration: 0.05
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#moveSlidingMode :false
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#moveIgnoringBody:false
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#moveSlidingDir: 45 |