StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//基地/Star-DJ.ini
2022-08-23 08:37:59 +08:00

236 lines
2.7 KiB
INI

[core]
name: DJ
class: CustomUnitMetadata
price: 0,妖姬粒子=2500
maxHp: 9000
mass: 30000
displayDescription: Naval guided missile ships\n-Nuclear missiles.\n-Every attack is a Surprise for the enemy!
displayDescription_zh:海军导弹舰\n自带核导弹\n每一次攻击都是给敌人一次Surprise!
techLevel: 3
buildSpeed: 100s
availableInDemo: false
radius: 40
#displayRadius: 11
transportSlotsNeeded: 1
isBio: false
#softCollisionOnAll: 3
fogOfWarSightRange:24
#maxTransportingUnits: 12
#airTransportOnly: true
#nanoFactorySpeed:4
selfRegenRate:-0.7
builtFrom_1_name: seaFactory达卡阔的挖路
builtFrom_1_pos: 6
maxShield: 1000
energyMax: 20
energyRegen: 0.07
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 4
image: ROOT:/IMGS/DJ.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 60
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
splastEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 1.8
maxAttackRange: 390
shootDelay: 180
turretMultiTargeting: true
[turret_1]
#gun turret (not in use)
x: 6
y: -8
idleDir:0
invisible: true
canShoot: false
[turret_2]
#missile turret
x: -7
y: -10
idleDir:0
invisible: true
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 3
size: 1
turnSpeed: 40
energyUsage: 1
shoot_flame:shockwave
[turret_3]
#back turret
copyFrom: 2
invisible: true
x: 5
y: -10
idleDir:0
warmup:20
projectile: 1
linkDelayWithTurret:2
[turret_4]
#back turret
copyFrom: 2
invisible: true
x: 0
y: 0
idleDir:0
warmup:40
projectile: 1
linkDelayWithTurret:2
[turret_5]
#back turret
copyFrom: 2
invisible: true
x: 6000
y: 6000
idleDir:0
warmup:700
projectile: 3
linkDelayWithTurret:2
[projectile_1]
directDamage: 30
life: 240
speed: 8
drawType: 2
color: #BB99DD
frame: 4
[projectile_2]
#torpedo
directDamage: 65
life: 250
speed: 0.15
targetSpeed: 1.2
drawSize: 1
color: #1E1E96
trailEffect: true
largeHitEffect: true
[projectile_3]
#missile
directDamage: 300
life: 2400000
speed: 78
targetSpeed: 60
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:40
ballistic_height: 50
frame: 4
nukeWeapon:true
#targetGround: true
#targetGroundSpread: 25
areaDamage: 180
areaRadius: 55
autoTargetingOnDeadTarget: true
[movement]
movementType: WATER
moveSpeed: 2
moveAccelerationSpeed: 1
moveDecelerationSpeed: 1
reverseSpeedPercentage:1
maxTurnSpeed: 0.8
turnAcceleration: 0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45