[core] name: DJ class: CustomUnitMetadata price: 0,妖姬粒子=2500 maxHp: 9000 mass: 30000 displayDescription: Naval guided missile ships\n-Nuclear missiles.\n-Every attack is a Surprise for the enemy! displayDescription_zh:海军导弹舰\n自带核导弹\n每一次攻击都是给敌人一次Surprise! techLevel: 3 buildSpeed: 100s availableInDemo: false radius: 40 #displayRadius: 11 transportSlotsNeeded: 1 isBio: false #softCollisionOnAll: 3 fogOfWarSightRange:24 #maxTransportingUnits: 12 #airTransportOnly: true #nanoFactorySpeed:4 selfRegenRate:-0.7 builtFrom_1_name: seaFactory达卡阔的挖路 builtFrom_1_pos: 6 maxShield: 1000 energyMax: 20 energyRegen: 0.07 energyNeedsToRechargeToFull: true [graphics] total_frames: 4 image: ROOT:/IMGS/DJ.png image_wreak: NONE image_turret: NONE scaleImagesTo: 60 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 splastEffect: true [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 20 turretTurnSpeed: 1.8 maxAttackRange: 390 shootDelay: 180 turretMultiTargeting: true [turret_1] #gun turret (not in use) x: 6 y: -8 idleDir:0 invisible: true canShoot: false [turret_2] #missile turret x: -7 y: -10 idleDir:0 invisible: true shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 3 size: 1 turnSpeed: 40 energyUsage: 1 shoot_flame:shockwave [turret_3] #back turret copyFrom: 2 invisible: true x: 5 y: -10 idleDir:0 warmup:20 projectile: 1 linkDelayWithTurret:2 [turret_4] #back turret copyFrom: 2 invisible: true x: 0 y: 0 idleDir:0 warmup:40 projectile: 1 linkDelayWithTurret:2 [turret_5] #back turret copyFrom: 2 invisible: true x: 6000 y: 6000 idleDir:0 warmup:700 projectile: 3 linkDelayWithTurret:2 [projectile_1] directDamage: 30 life: 240 speed: 8 drawType: 2 color: #BB99DD frame: 4 [projectile_2] #torpedo directDamage: 65 life: 250 speed: 0.15 targetSpeed: 1.2 drawSize: 1 color: #1E1E96 trailEffect: true largeHitEffect: true [projectile_3] #missile directDamage: 300 life: 2400000 speed: 78 targetSpeed: 60 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:40 ballistic_height: 50 frame: 4 nukeWeapon:true #targetGround: true #targetGroundSpread: 25 areaDamage: 180 areaRadius: 55 autoTargetingOnDeadTarget: true [movement] movementType: WATER moveSpeed: 2 moveAccelerationSpeed: 1 moveDecelerationSpeed: 1 reverseSpeedPercentage:1 maxTurnSpeed: 0.8 turnAcceleration: 0.05 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45