214 lines
3.6 KiB
INI
214 lines
3.6 KiB
INI
[core]
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name:SB2
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copyFrom:S1.ini
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nanoFactorySpeed:1.5
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[action_升级]
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isLocked:true
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isVisible:false
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[graphics]
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frame_width:85
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image: S2.png
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image_wreak: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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#AUTO
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image_shadow: NONE
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shadowOffsetX:1
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shadowOffsetY:1
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animation_idle_start:0
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animation_idle_end:0
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animation_idle_speed:12
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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maxAttackRange: 600
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[turret_1]
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x: 19
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y: -18
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shoot_flame:small
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shoot_light:#FFccCCEE
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recoilOffset: -1
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recoilOutTime: 4
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recoilReturnTime: 6
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[turret_2]
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x: -19
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y: -18
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shoot_flame:small
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shoot_light:#FFccCCEE
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recoilOffset: -1
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recoilOutTime: 4
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recoilReturnTime: 6
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[projectile_1]
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directDamage: 700
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life: 80
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speed: 1
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targetSpeed: 16
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targetSpeedAcceleration: 0.7
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drawType:2
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frame:4
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drawSize: 1
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trailEffect: CUSTOM:projectileTrail
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trailEffectRate:2
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#trailEffectRate: true
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#lightColor:#ffffff
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explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash
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#explodeEffectOnShield: CUSTOM:hitLightFlash
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effectOnCreate: CUSTOM:projectileLight
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wobbleAmplitude: 1.8
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wobbleFrequency: 0.8s
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[effect_warmup]
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priority:high
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image: SHARED:light_50.png
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life: 25
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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scaleFrom: 0.1
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scaleTo: 0.1
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alpha: 0.8
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drawUnderUnits:false
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ySpeedRelative:3.9
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life: 40
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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scaleFrom: 0.7
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scaleTo: 0.7
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alpha: 0.5
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drawUnderUnits:true
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[effect_projectileTrail]
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image: SHARED:light_50.png
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life: 20
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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fadeInTime:2
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scaleFrom: 0.4
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scaleTo: 0.4
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alpha: 0.6
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drawUnderUnits:true
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#ySpeedRelative:-1
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[effect_projectileLight]
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priority:veryhigh
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image: SHARED:light_50.png
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life: 100
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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fadeInTime:2
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scaleFrom: 0.8
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scaleTo: 0.8
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alpha: 0.6
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_hitLightFlash]
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priority:high
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image: SHARED:light_50.png
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life: 14
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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scaleFrom: 1.8
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scaleTo: 1.8
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alpha: 0.6
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drawUnderUnits:false
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[effect_projectilePassThough]
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priority:high
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frameIndex: 4
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stripIndex: projectiles2
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life: 20
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fadeOut: true
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attachedToUnit: false
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color: #FFFFFF
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scaleFrom: 1
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scaleTo: 0.5
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alpha: 1
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drawUnderUnits:false
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ySpeedRelative:2
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atmospheric: true
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[movement]
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movementType: WATER
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moveSpeed: 0.8
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moveAccelerationSpeed: 0.05
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moveDecelerationSpeed: 0.1
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reverseSpeedPercentage:0.75
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maxTurnSpeed: 3.4
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turnAcceleration: 0.1
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moveSlidingMode :false
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moveIgnoringBody:false
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[global_resource_wwe]
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hidden:true
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[projectile_2]
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directDamage: 80
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life: 240
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speed: 0.3
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targetSpeed: 5
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trailEffect: true
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largeHitEffect: true
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 4
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frame: 4
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areaDamage: 40
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areaRadius: 35
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autoTargetingOnDeadTarget: true
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wobbleAmplitude: 1.0
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wobbleFrequency: 0.7s
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[effect_splash]
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life: 70
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stripIndex: effects
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frameIndex: 13
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scaleFrom: 0.9
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scaleTo: 1.3
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alpha: 0.4
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atmospheric:true
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fadeInTime: 3
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fadeOut:true
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dirOffsetRandom:180
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xSpeedAbsoluteRandom: 0.1
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ySpeedAbsoluteRandom: 0.1
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ySpeedRelative:-0.2
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#hSpeed:0.1
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yOffsetRelative:-28
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attachedToUnit: false
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drawUnderUnits:true
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[canBuild_SC]
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name:SCJ
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tech:2
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isVisible:if self.resource(type='三叉戟科技',greaterThan=0)
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[canBuild_KSC]
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name:DKRT
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tech:2
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isVisible:if self.resource(type='悖论科技',greaterThan=0)
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isLocked:if numberOfUnitsInTeam(withTag='别打我自己人', greaterThan=4)
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isLockedMessage_zh:-每盘游戏最多5个\n-等没了再做吧
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isLockedMessage:-Up to 5 max count\n-wait until they are gone
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[canBuild_KC]
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name:海神之戟
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isVisible:if self.resource(type='悖论科技',greaterThan=0)
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tech:2 |