StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码//基地/S2.ini
2022-08-23 08:37:59 +08:00

214 lines
3.6 KiB
INI

[core]
name:SB2
copyFrom:S1.ini
nanoFactorySpeed:1.5
[action_升级]
isLocked:true
isVisible:false
[graphics]
frame_width:85
image: S2.png
image_wreak: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start:0
animation_idle_end:0
animation_idle_speed:12
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
maxAttackRange: 600
[turret_1]
x: 19
y: -18
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
x: -19
y: -18
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[projectile_1]
directDamage: 700
life: 80
speed: 1
targetSpeed: 16
targetSpeedAcceleration: 0.7
drawType:2
frame:4
drawSize: 1
trailEffect: CUSTOM:projectileTrail
trailEffectRate:2
#trailEffectRate: true
#lightColor:#ffffff
explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash
#explodeEffectOnShield: CUSTOM:hitLightFlash
effectOnCreate: CUSTOM:projectileLight
wobbleAmplitude: 1.8
wobbleFrequency: 0.8s
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #63e6e8
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1
scaleTo: 0.5
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true
[movement]
movementType: WATER
moveSpeed: 0.8
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.1
reverseSpeedPercentage:0.75
maxTurnSpeed: 3.4
turnAcceleration: 0.1
moveSlidingMode :false
moveIgnoringBody:false
[global_resource_wwe]
hidden:true
[projectile_2]
directDamage: 80
life: 240
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 4
areaDamage: 40
areaRadius: 35
autoTargetingOnDeadTarget: true
wobbleAmplitude: 1.0
wobbleFrequency: 0.7s
[effect_splash]
life: 70
stripIndex: effects
frameIndex: 13
scaleFrom: 0.9
scaleTo: 1.3
alpha: 0.4
atmospheric:true
fadeInTime: 3
fadeOut:true
dirOffsetRandom:180
xSpeedAbsoluteRandom: 0.1
ySpeedAbsoluteRandom: 0.1
ySpeedRelative:-0.2
#hSpeed:0.1
yOffsetRelative:-28
attachedToUnit: false
drawUnderUnits:true
[canBuild_SC]
name:SCJ
tech:2
isVisible:if self.resource(type='三叉戟科技',greaterThan=0)
[canBuild_KSC]
name:DKRT
tech:2
isVisible:if self.resource(type='悖论科技',greaterThan=0)
isLocked:if numberOfUnitsInTeam(withTag='别打我自己人', greaterThan=4)
isLockedMessage_zh:-每盘游戏最多5个\n-等没了再做吧
isLockedMessage:-Up to 5 max count\n-wait until they are gone
[canBuild_KC]
name:海神之戟
isVisible:if self.resource(type='悖论科技',greaterThan=0)
tech:2