[core] name:SB2 copyFrom:S1.ini nanoFactorySpeed:1.5 [action_升级] isLocked:true isVisible:false [graphics] frame_width:85 image: S2.png image_wreak: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 animation_idle_start:0 animation_idle_end:0 animation_idle_speed:12 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true maxAttackRange: 600 [turret_1] x: 19 y: -18 shoot_flame:small shoot_light:#FFccCCEE recoilOffset: -1 recoilOutTime: 4 recoilReturnTime: 6 [turret_2] x: -19 y: -18 shoot_flame:small shoot_light:#FFccCCEE recoilOffset: -1 recoilOutTime: 4 recoilReturnTime: 6 [projectile_1] directDamage: 700 life: 80 speed: 1 targetSpeed: 16 targetSpeedAcceleration: 0.7 drawType:2 frame:4 drawSize: 1 trailEffect: CUSTOM:projectileTrail trailEffectRate:2 #trailEffectRate: true #lightColor:#ffffff explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash #explodeEffectOnShield: CUSTOM:hitLightFlash effectOnCreate: CUSTOM:projectileLight wobbleAmplitude: 1.8 wobbleFrequency: 0.8s [effect_warmup] priority:high image: SHARED:light_50.png life: 25 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.1 scaleTo: 0.1 alpha: 0.8 drawUnderUnits:false ySpeedRelative:3.9 [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.7 scaleTo: 0.7 alpha: 0.5 drawUnderUnits:true [effect_projectileTrail] image: SHARED:light_50.png life: 20 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.6 drawUnderUnits:true #ySpeedRelative:-1 [effect_projectileLight] priority:veryhigh image: SHARED:light_50.png life: 100 fadeOut: true attachedToUnit: true color: #63e6e8 fadeInTime:2 scaleFrom: 0.8 scaleTo: 0.8 alpha: 0.6 drawUnderUnits:false liveAfterAttachedDies: false [effect_hitLightFlash] priority:high image: SHARED:light_50.png life: 14 fadeOut: true attachedToUnit: false color: #63e6e8 scaleFrom: 1.8 scaleTo: 1.8 alpha: 0.6 drawUnderUnits:false [effect_projectilePassThough] priority:high frameIndex: 4 stripIndex: projectiles2 life: 20 fadeOut: true attachedToUnit: false color: #FFFFFF scaleFrom: 1 scaleTo: 0.5 alpha: 1 drawUnderUnits:false ySpeedRelative:2 atmospheric: true [movement] movementType: WATER moveSpeed: 0.8 moveAccelerationSpeed: 0.05 moveDecelerationSpeed: 0.1 reverseSpeedPercentage:0.75 maxTurnSpeed: 3.4 turnAcceleration: 0.1 moveSlidingMode :false moveIgnoringBody:false [global_resource_wwe] hidden:true [projectile_2] directDamage: 80 life: 240 speed: 0.3 targetSpeed: 5 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 frame: 4 areaDamage: 40 areaRadius: 35 autoTargetingOnDeadTarget: true wobbleAmplitude: 1.0 wobbleFrequency: 0.7s [effect_splash] life: 70 stripIndex: effects frameIndex: 13 scaleFrom: 0.9 scaleTo: 1.3 alpha: 0.4 atmospheric:true fadeInTime: 3 fadeOut:true dirOffsetRandom:180 xSpeedAbsoluteRandom: 0.1 ySpeedAbsoluteRandom: 0.1 ySpeedRelative:-0.2 #hSpeed:0.1 yOffsetRelative:-28 attachedToUnit: false drawUnderUnits:true [canBuild_SC] name:SCJ tech:2 isVisible:if self.resource(type='三叉戟科技',greaterThan=0) [canBuild_KSC] name:DKRT tech:2 isVisible:if self.resource(type='悖论科技',greaterThan=0) isLocked:if numberOfUnitsInTeam(withTag='别打我自己人', greaterThan=4) isLockedMessage_zh:-每盘游戏最多5个\n-等没了再做吧 isLockedMessage:-Up to 5 max count\n-wait until they are gone [canBuild_KC] name:海神之戟 isVisible:if self.resource(type='悖论科技',greaterThan=0) tech:2