StarRiver-EndlessJourney-RW.../effect/extra/explosionFlatLarge/explosion.ini
2023-11-19 23:04:22 +08:00

253 lines
3.7 KiB
INI

[core]
name:ExplosionLargeCustom
class:CustomUnitMetadata
price:1
mass:1
#showInEditor:false
techLevel:1
buildSpeed:1
showInEditor:false
#betaCodes
isUnselectable:true
canNotBeDirectlyAttacked:true
disableAllUnitCollisions:true
#EndOfBetaCodes
displayDescription:dont use, this is an effect, Pls just no, you crash with this
radius:0
isBio:false
isBug:false
isBuilding:true
constructionFootprint:-1,-1,-1,-1
maxHp:999
maxShield:99999
shieldRegen:999
shieldDisplayOnlyDeflection:true
shieldDeflectionDisplayRate:99999
numBitsOnDeath:30
explodeOnDeath:false
[graphics]
image:null.png
image_wreak: NONE
image_turret: NONE
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 0
turretTurnSpeed:999999
isMelee:true
#dieOnAttack:true
maxAttackRange: 50000
shootDelay: 1s
[turret_1]
x:0
y:0
invisible:true
shoot_flame:NONE
shoot_sound:NONE
shoot_sound_vol:0.3
shoot_light:#FFcceeee
[projectile_1]
#directDamage: 4
life: 0
largeHitEffect: true
targetGround:true
targetGroundSpread:10
areaRadius:100
areaDamage:0
shieldDamageMultiplier: 10
buildingDamageMultiplier: 0.5
explodeOnEndOfLife: true
explodeEffect:CUSTOM:ShockWave,CUSTOM:ShockWaveSlow,CUSTOM:flash1, CUSTOM:flare1*5,CUSTOM:explosion3s1*3,CUSTOM:explosion3s2*3,CUSTOM:explosion2s1*2,CUSTOM:explosion2s2*2,CUSTOM:explosion1s1,CUSTOM:explosion1s2,CUSTOM:flash2
[movement]
movementType: HOVER
targetHeight:0
moveSpeed: 0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
maxTurnSpeed: 0
turnAcceleration: 0
moveSlidingMode :false
moveIgnoringBody:false
[action_die]
displayType: action
autoTrigger: if self.timeAlive(laterThanSeconds=1)
price: 0
text: Explode
buildSpeed: 1s
addResources: hp:-1000
[effect_explosion1s1]
alsoPlaySound:explodeLarge.ogg
life:100
scaleFrom:3.5
scaleTo:3
image:explosion.png
total_frames:14
animateFrameStart: 0
animateFrameEnd: 13
animateFrameSpeed: 0.5
xOffsetRelativeRandom:5
yOffsetRelativeRandom:5
[effect_explosion1s2]
life:100
scaleFrom:3
delayedStartTimer:5
scaleTo:2.8
image:explosion.png
total_frames:14
animateFrameStart: 0
animateFrameEnd: 13
animateFrameSpeed: 0.5
xOffsetRelativeRandom:40
yOffsetRelativeRandom:40
[effect_explosion2s1]
life:100
delayedStartTimer:10
scaleFrom:2.5
scaleTo:2.0
image:explosion.png
alpha:0.8
total_frames:14
animateFrameStart: 0
animateFrameEnd: 13
animateFrameSpeed: 0.5
xOffsetRelativeRandom:50
yOffsetRelativeRandom:50
[effect_explosion2s2]
life:100
delayedStartTimer:15
scaleFrom:2
scaleTo:1.8
image:explosion.png
alpha:0.8
total_frames:14
animateFrameStart: 0
animateFrameEnd: 13
animateFrameSpeed: 0.5
xOffsetRelativeRandom:50
yOffsetRelativeRandom:50
[effect_explosion3s1]
life:100
delayedStartTimer:20
scaleFrom:1.5
scaleTo:1
image:explosion.png
alpha:0.8
total_frames:14
animateFrameStart: 0
animateFrameEnd: 13
animateFrameSpeed: 0.5
xOffsetRelativeRandom:60
yOffsetRelativeRandom:60
[effect_explosion3s2]
life:100
delayedStartTimer:25
scaleFrom:1
scaleTo:0.5
image:explosion.png
alpha:0.8
total_frames:14
animateFrameStart: 0
animateFrameEnd: 13
animateFrameSpeed: 0.5
xOffsetRelativeRandom:60
yOffsetRelativeRandom:60
[effect_flare1]
image: SHARED:light_50.png
life: 40
fadeOut: true
color: #ff9900
scaleFrom: 0.3
scaleTo: 0.3
alpha: 0.5
xSpeedRelativeRandom:4
ySpeedRelativeRandom:4
[effect_flash1]
image: SHARED:light_50.png
life: 80
fadeOut: true
color: #ff9900
scaleFrom: 5
scaleTo:0
alpha: 1
drawUnderUnits:true
[effect_flash2]
image: flash.png
life: 20
fadeOut: true
color: #ffffff
scaleFrom: 3
scaleTo:0
alpha: 1
[effect_ShockWave]
priority:high
stripIndex:shockwave_large
life: 20
scaleFrom: 0.5
scaleTo: 4.5
[effect_ShockWaveSlow]
priority:high
image:areaNew.png
life: 30
scaleFrom: 0
scaleTo: 1