[core] name:ExplosionLargeCustom class:CustomUnitMetadata price:1 mass:1 #showInEditor:false techLevel:1 buildSpeed:1 showInEditor:false #betaCodes isUnselectable:true canNotBeDirectlyAttacked:true disableAllUnitCollisions:true #EndOfBetaCodes displayDescription:dont use, this is an effect, Pls just no, you crash with this radius:0 isBio:false isBug:false isBuilding:true constructionFootprint:-1,-1,-1,-1 maxHp:999 maxShield:99999 shieldRegen:999 shieldDisplayOnlyDeflection:true shieldDeflectionDisplayRate:99999 numBitsOnDeath:30 explodeOnDeath:false [graphics] image:null.png image_wreak: NONE image_turret: NONE image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 0 turretTurnSpeed:999999 isMelee:true #dieOnAttack:true maxAttackRange: 50000 shootDelay: 1s [turret_1] x:0 y:0 invisible:true shoot_flame:NONE shoot_sound:NONE shoot_sound_vol:0.3 shoot_light:#FFcceeee [projectile_1] #directDamage: 4 life: 0 largeHitEffect: true targetGround:true targetGroundSpread:10 areaRadius:100 areaDamage:0 shieldDamageMultiplier: 10 buildingDamageMultiplier: 0.5 explodeOnEndOfLife: true explodeEffect:CUSTOM:ShockWave,CUSTOM:ShockWaveSlow,CUSTOM:flash1, CUSTOM:flare1*5,CUSTOM:explosion3s1*3,CUSTOM:explosion3s2*3,CUSTOM:explosion2s1*2,CUSTOM:explosion2s2*2,CUSTOM:explosion1s1,CUSTOM:explosion1s2,CUSTOM:flash2 [movement] movementType: HOVER targetHeight:0 moveSpeed: 0 moveAccelerationSpeed: 0 moveDecelerationSpeed: 0 maxTurnSpeed: 0 turnAcceleration: 0 moveSlidingMode :false moveIgnoringBody:false [action_die] displayType: action autoTrigger: if self.timeAlive(laterThanSeconds=1) price: 0 text: Explode buildSpeed: 1s addResources: hp:-1000 [effect_explosion1s1] alsoPlaySound:explodeLarge.ogg life:100 scaleFrom:3.5 scaleTo:3 image:explosion.png total_frames:14 animateFrameStart: 0 animateFrameEnd: 13 animateFrameSpeed: 0.5 xOffsetRelativeRandom:5 yOffsetRelativeRandom:5 [effect_explosion1s2] life:100 scaleFrom:3 delayedStartTimer:5 scaleTo:2.8 image:explosion.png total_frames:14 animateFrameStart: 0 animateFrameEnd: 13 animateFrameSpeed: 0.5 xOffsetRelativeRandom:40 yOffsetRelativeRandom:40 [effect_explosion2s1] life:100 delayedStartTimer:10 scaleFrom:2.5 scaleTo:2.0 image:explosion.png alpha:0.8 total_frames:14 animateFrameStart: 0 animateFrameEnd: 13 animateFrameSpeed: 0.5 xOffsetRelativeRandom:50 yOffsetRelativeRandom:50 [effect_explosion2s2] life:100 delayedStartTimer:15 scaleFrom:2 scaleTo:1.8 image:explosion.png alpha:0.8 total_frames:14 animateFrameStart: 0 animateFrameEnd: 13 animateFrameSpeed: 0.5 xOffsetRelativeRandom:50 yOffsetRelativeRandom:50 [effect_explosion3s1] life:100 delayedStartTimer:20 scaleFrom:1.5 scaleTo:1 image:explosion.png alpha:0.8 total_frames:14 animateFrameStart: 0 animateFrameEnd: 13 animateFrameSpeed: 0.5 xOffsetRelativeRandom:60 yOffsetRelativeRandom:60 [effect_explosion3s2] life:100 delayedStartTimer:25 scaleFrom:1 scaleTo:0.5 image:explosion.png alpha:0.8 total_frames:14 animateFrameStart: 0 animateFrameEnd: 13 animateFrameSpeed: 0.5 xOffsetRelativeRandom:60 yOffsetRelativeRandom:60 [effect_flare1] image: SHARED:light_50.png life: 40 fadeOut: true color: #ff9900 scaleFrom: 0.3 scaleTo: 0.3 alpha: 0.5 xSpeedRelativeRandom:4 ySpeedRelativeRandom:4 [effect_flash1] image: SHARED:light_50.png life: 80 fadeOut: true color: #ff9900 scaleFrom: 5 scaleTo:0 alpha: 1 drawUnderUnits:true [effect_flash2] image: flash.png life: 20 fadeOut: true color: #ffffff scaleFrom: 3 scaleTo:0 alpha: 1 [effect_ShockWave] priority:high stripIndex:shockwave_large life: 20 scaleFrom: 0.5 scaleTo: 4.5 [effect_ShockWaveSlow] priority:high image:areaNew.png life: 30 scaleFrom: 0 scaleTo: 1