StarRiver-EndlessJourney-RW.../code/oldsungod/红珊号/红珊号.ini
2023-11-19 23:04:22 +08:00

301 lines
5.4 KiB
INI

[core]
class: CustomUnitMetadata
mass: 12000
name: RedCoral
copyFrom:ROOT:/effect/water/index.template
#水波特效
buildSpeed:40s
displayText: RedCoral
displayText_zh:红珊号
displayDescription: -Equipped with two heavy firepower guns, two anti-aircraft guns, and a laser gun with small attack range but great power (which can break shields and armour) \n-RedCoral is the sea T2 strong sea unit of the old day.
displayDescription_zh:-配有两门火力重炮,两发高射炮,一个攻击范围较小但威力巨大的镭射炮(可以破盾破甲)\n-红珊号正是旧日神教的海军T2强力海上单位。
price: 15000
techLevel: 2
maxHp: 5000
#softCollisionOnAll: 1
isBug: false
isBuilding: false
isBio: false
#transportSlotsNeeded: #
radius: 70
#displayRadius: 21
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/Red/redship.png
image_wreak: ROOT:/assets/oldsungodimg/T2/Red/reddead.png
image_turret:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png
image_shadow: auto
scaleImagesTo: 45
shadowOffsetX: 5
shadowOffsetY: 5
scaleTurretImagesTo: 16
teamColorsOnTurret: true
movementEffect: CUSTOM:水波2, CUSTOM:水波1,CUSTOM:水雾
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾
[attack]
canAttack: true
canAttackUnderwaterUnits: true
canAttackLandUnits: true
canAttackFlyingUnits: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 280
shootDelay: 3s
turretMultiTargeting: true
[turret_Main]
#base1
x:0
y:25
image:ROOT:/assets/oldsungodimg/T2/Red/redlight.png
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
chargeEffectImage: SHARED:lighting_charge.png
turnSpeedAcceleration: 0.4
warmup:3s
projectile: 电击
size:12
shoot_sound: large_gun_fire2
shoot_sound_vol: 0.27
shoot_flame: large
shoot_light:#7AAB86
limitingRange:200
#delay: 125
recoilReturnTime: 1
[turret_火炮A]
#base2
x: 0
y: 41.75
image:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png
#attachedTo:Main
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits: false
projectile:火炮
[turret_火炮B]
#base3
x: 0
y: -32.75
image:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png
#attachedTo:Main
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits: false
projectile:火炮
[turret_ANATB]
#base3
x: -7
y: -6
image:ROOT:/assets/oldsungodimg/T2/Red/redantiair.png
#attachedTo:Main
warmup: 1.75s
projectile:防空
limitingRange:220
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits: false
[turret_ANATA]
#base3
x: 7
y: -6
image:ROOT:/assets/oldsungodimg/T2/Red/redantiair.png
#attachedTo:Main
warmup: 1.75s
projectile:防空
limitingRange:220
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
canAttackNotTouchingWaterUnits: false
[turret_4]
#反潜
x: 0
y: 0
idleDir:0
invisible: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits: false
canAttackCondition: if self.isOverwater()
projectile: subBot
size: 1.1
delay: 100
turnSpeed: 15
[projectile_火炮]
directDamage:110
life: 150
speed: 7
largeHitEffect: true
frame: 2
trailEffect: true
areaDamage: 50
areaRadius: 50
lightColor: #cccc00
lightSize: 0.3
[projectile_subBot]
#torpedo
directDamage: 60
life: 500
speed: 0.4
targetSpeed: 1.3
largeHitEffect: true
drawSize: 1.3
color: #000000
trailEffect: true
deflectionPower:-1
[projectile_电击]
#directDamage: 310
directDamage: 125
life: 30
instant: true
lightingEffect: true
largeHitEffect: true
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 2.3
scaleTo: 2.3
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 80
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[projectile_防空]
#aa ball
directDamage: 90
areaDamage: 45
areaRadius:80
life: 30
speed: 2
frame:4
trailEffect: true
largeHitEffect: true
wobbleAmplitude: 0.4
wobbleFrequency: 0.8s
turnSpeed:3
lightSize:0.2
spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=90),torpedoLocked(offsetDir=-90),torpedoLocked(offsetDir=30)
[projectile_torpedoLocked]
@copyFromSection: projectile_防空
life: 300
turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
[movement]
movementType: WATER
moveSpeed: 0.7
moveAccelerationSpeed: 0.02
moveDecelerationSpeed: 0.03
reverseSpeedPercentage:1
maxTurnSpeed: 1.5
turnAcceleration: 0.05