[core] class: CustomUnitMetadata mass: 12000 name: RedCoral copyFrom:ROOT:/effect/water/index.template #水波特效 buildSpeed:40s displayText: RedCoral displayText_zh:红珊号 displayDescription: -Equipped with two heavy firepower guns, two anti-aircraft guns, and a laser gun with small attack range but great power (which can break shields and armour) \n-RedCoral is the sea T2 strong sea unit of the old day. displayDescription_zh:-配有两门火力重炮,两发高射炮,一个攻击范围较小但威力巨大的镭射炮(可以破盾破甲)\n-红珊号正是旧日神教的海军T2强力海上单位。 price: 15000 techLevel: 2 maxHp: 5000 #softCollisionOnAll: 1 isBug: false isBuilding: false isBio: false #transportSlotsNeeded: # radius: 70 #displayRadius: 21 [graphics] total_frames: 1 image: ROOT:/assets/oldsungodimg/T2/Red/redship.png image_wreak: ROOT:/assets/oldsungodimg/T2/Red/reddead.png image_turret:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png image_shadow: auto scaleImagesTo: 45 shadowOffsetX: 5 shadowOffsetY: 5 scaleTurretImagesTo: 16 teamColorsOnTurret: true movementEffect: CUSTOM:水波2, CUSTOM:水波1,CUSTOM:水雾 movementEffectRate: 12 movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾 [attack] canAttack: true canAttackUnderwaterUnits: true canAttackLandUnits: true canAttackFlyingUnits: true turretSize: 18 turretTurnSpeed: 4 maxAttackRange: 280 shootDelay: 3s turretMultiTargeting: true [turret_Main] #base1 x:0 y:25 image:ROOT:/assets/oldsungodimg/T2/Red/redlight.png canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false chargeEffectImage: SHARED:lighting_charge.png turnSpeedAcceleration: 0.4 warmup:3s projectile: 电击 size:12 shoot_sound: large_gun_fire2 shoot_sound_vol: 0.27 shoot_flame: large shoot_light:#7AAB86 limitingRange:200 #delay: 125 recoilReturnTime: 1 [turret_火炮A] #base2 x: 0 y: 41.75 image:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png #attachedTo:Main canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false canAttackNotTouchingWaterUnits: false projectile:火炮 [turret_火炮B] #base3 x: 0 y: -32.75 image:ROOT:/assets/oldsungodimg/T2/Red/redhevayturret.png #attachedTo:Main canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false canAttackNotTouchingWaterUnits: false projectile:火炮 [turret_ANATB] #base3 x: -7 y: -6 image:ROOT:/assets/oldsungodimg/T2/Red/redantiair.png #attachedTo:Main warmup: 1.75s projectile:防空 limitingRange:220 canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false canAttackNotTouchingWaterUnits: false [turret_ANATA] #base3 x: 7 y: -6 image:ROOT:/assets/oldsungodimg/T2/Red/redantiair.png #attachedTo:Main warmup: 1.75s projectile:防空 limitingRange:220 canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false canAttackNotTouchingWaterUnits: false [turret_4] #反潜 x: 0 y: 0 idleDir:0 invisible: true canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: true canAttackNotTouchingWaterUnits: false canAttackCondition: if self.isOverwater() projectile: subBot size: 1.1 delay: 100 turnSpeed: 15 [projectile_火炮] directDamage:110 life: 150 speed: 7 largeHitEffect: true frame: 2 trailEffect: true areaDamage: 50 areaRadius: 50 lightColor: #cccc00 lightSize: 0.3 [projectile_subBot] #torpedo directDamage: 60 life: 500 speed: 0.4 targetSpeed: 1.3 largeHitEffect: true drawSize: 1.3 color: #000000 trailEffect: true deflectionPower:-1 [projectile_电击] #directDamage: 310 directDamage: 125 life: 30 instant: true lightingEffect: true largeHitEffect: true explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash shieldDamageMultiplier: 1 shieldDefectionMultiplier: 0.1 [effect_hitLightFlash] priority:high image: SHARED:light_50.png life: 17 fadeOut: true attachedToUnit: false color: #63e6e8 scaleFrom: 2.3 scaleTo: 2.3 alpha: 0.6 drawUnderUnits:false [effect_lightningShock] life: 80 xOffsetRelative: 0 yOffsetRelative: 0 hOffset: 0 dirOffset: 0 dirOffsetRandom:180 fadeInTime: 0 fadeOut: false attachedToUnit: false image: SHARED:lightning_shock.png total_frames: 14 animateFrameStart: 0 animateFrameStartRandomAdd: 2 animateFrameEnd: 13 animateFramePingPong: false animateFrameSpeed: 0.5 animateFrameSpeedRandom: 0.2 alpha:0.6 [effect_sparks] attachedToUnit: false life: 150 physics: true xSpeedRelativeRandom: 1.6 ySpeedRelativeRandom: 1.6 hSpeed: 2 image: SHARED:spark.png priority: verylow [effect_sparks2] attachedToUnit: false life: 150 physics: true xSpeedRelativeRandom: 0.5 ySpeedRelativeRandom: 0.5 hSpeed: 1 ySpeedRelative:2 image: SHARED:spark.png priority: verylow [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.3 scaleTo: 0.2 alpha: 1.7 [projectile_防空] #aa ball directDamage: 90 areaDamage: 45 areaRadius:80 life: 30 speed: 2 frame:4 trailEffect: true largeHitEffect: true wobbleAmplitude: 0.4 wobbleFrequency: 0.8s turnSpeed:3 lightSize:0.2 spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=90),torpedoLocked(offsetDir=-90),torpedoLocked(offsetDir=30) [projectile_torpedoLocked] @copyFromSection: projectile_防空 life: 300 turnSpeed:6 spawnProjectilesOnEndOfLife: NONE [movement] movementType: WATER moveSpeed: 0.7 moveAccelerationSpeed: 0.02 moveDecelerationSpeed: 0.03 reverseSpeedPercentage:1 maxTurnSpeed: 1.5 turnAcceleration: 0.05