168 lines
2.9 KiB
INI
168 lines
2.9 KiB
INI
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[core]
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name: GreenCraft
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displayText: GreenCraft
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displayDescription: -The transport warship of the Magic Dragon naval base has a good attack capability against the sea and the ground. \n-It self can also transport 5 units. By researching the [Assault Tactics] tech tree you can make it possible to release transported units for assault attacks even after death.
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displayText_zh: 翠绿气垫战船
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displayDescription_zh: -魔龙海军基地的运输战船,对海对地,有着不错的攻击能力。\n-自身还可以运输5个单位。通过研究【突击战术】科技树可以让它死亡后仍然可以释放运输的单位进行突击进攻。
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class: CustomUnitMetadata
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price: 2800
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maxHp: 650
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mass: 12000
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techLevel: 2
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buildSpeed: 35s
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availableInDemo: true
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radius: 28
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#displayRadius: 15
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maxTransportingUnits: 5
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isBio: false
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[graphics]
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total_frames: 1
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image: ROOT:/assets/magicdragonimg/airboat/气垫船.png
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image_wreak: NONE
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image_turret: ROOT:/assets/magicdragonimg/airboat/气垫船炮塔.png
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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splastEffect: true
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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turretImageScale: 1.1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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maxAttackRange: 280
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shootDelay: 0
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turretTurnSpeed: 3.2
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[turret_1]
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x: 0
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y: 10
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invisible: true
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copyFrom: 2
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linkDelayWithTurret: 2
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attachedTo: 2
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slave: true
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recoilOffset: -1.5
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recoilOutTime: 3
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recoilReturnTime: 10
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[turret_2]
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x: 0
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y: 5
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#image: ROOT:/assets/oldsungodimg/T2/SuperCraft/ultra_tank_turret.png
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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size: 12
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shoot_sound: large_gun_fire2
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shoot_sound_vol: 0.3
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shoot_flame: small
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shoot_light:#FFEECCCC
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projectile: 1
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delay: 45
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#limitingRange: 220
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turnSpeedAcceleration: 1.75
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recoilOffset: -1.5
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recoilOutTime: 3
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recoilReturnTime: 10
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[projectile_1]
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#=== for the beam effect ===
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life: 15
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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moveWithParent: true
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beamImage: SHARED:beam3.png
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:2
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#sweepOffset: x
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sweepSpeed:10
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initialUnguidedSpeedHeight: 1.5
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targetGroundSpread: 40
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gravity:0.1
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lightCastOnGround: true
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turnSpeed:0
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retargetingInFlight:true
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#=== others ===
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directDamage: 5
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areaDamage:5
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areaRadius:80
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largeHitEffect:true
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#color: #aa6284b8
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#color: #dd99bcf2
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teamColorRatio_sourceRatio:0.6
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spawnProjectilesOnCreate:1(offsetDir=160,recursionLimit=16)
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teamColorRatio:0.6
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#laserEffect: true
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[movement]
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movementType: OVER_CLIFF_WATER
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moveSpeed: 1
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moveAccelerationSpeed: 0.03
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moveDecelerationSpeed: 0.03
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targetHeight: 3.5
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targetHeightDrift: 1.5
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maxTurnSpeed: 1.8
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turnAcceleration: 0.084
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moveSlidingMode :false
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[ai]
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useAsTransport: true |