StarRiver-EndlessJourney-RW.../code/magicdragon/翠绿气垫战船/翠绿战船.ini
2023-03-27 00:11:17 +08:00

168 lines
2.9 KiB
INI

[core]
name: GreenCraft
displayText: GreenCraft
displayDescription: -The transport warship of the Magic Dragon naval base has a good attack capability against the sea and the ground. \n-It self can also transport 5 units. By researching the [Assault Tactics] tech tree you can make it possible to release transported units for assault attacks even after death.
displayText_zh: 翠绿气垫战船
displayDescription_zh: -魔龙海军基地的运输战船,对海对地,有着不错的攻击能力。\n-自身还可以运输5个单位。通过研究【突击战术】科技树可以让它死亡后仍然可以释放运输的单位进行突击进攻。
class: CustomUnitMetadata
price: 2800
maxHp: 650
mass: 12000
techLevel: 2
buildSpeed: 35s
availableInDemo: true
radius: 28
#displayRadius: 15
maxTransportingUnits: 5
isBio: false
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/airboat/气垫船.png
image_wreak: NONE
image_turret: ROOT:/assets/magicdragonimg/airboat/气垫船炮塔.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
splastEffect: true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
turretImageScale: 1.1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange: 280
shootDelay: 0
turretTurnSpeed: 3.2
[turret_1]
x: 0
y: 10
invisible: true
copyFrom: 2
linkDelayWithTurret: 2
attachedTo: 2
slave: true
recoilOffset: -1.5
recoilOutTime: 3
recoilReturnTime: 10
[turret_2]
x: 0
y: 5
#image: ROOT:/assets/oldsungodimg/T2/SuperCraft/ultra_tank_turret.png
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
size: 12
shoot_sound: large_gun_fire2
shoot_sound_vol: 0.3
shoot_flame: small
shoot_light:#FFEECCCC
projectile: 1
delay: 45
#limitingRange: 220
turnSpeedAcceleration: 1.75
recoilOffset: -1.5
recoilOutTime: 3
recoilReturnTime: 10
[projectile_1]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:2
#sweepOffset: x
sweepSpeed:10
initialUnguidedSpeedHeight: 1.5
targetGroundSpread: 40
gravity:0.1
lightCastOnGround: true
turnSpeed:0
retargetingInFlight:true
#=== others ===
directDamage: 5
areaDamage:5
areaRadius:80
largeHitEffect:true
#color: #aa6284b8
#color: #dd99bcf2
teamColorRatio_sourceRatio:0.6
spawnProjectilesOnCreate:1(offsetDir=160,recursionLimit=16)
teamColorRatio:0.6
#laserEffect: true
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 1
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
targetHeight: 3.5
targetHeightDrift: 1.5
maxTurnSpeed: 1.8
turnAcceleration: 0.084
moveSlidingMode :false
[ai]
useAsTransport: true