168 lines
2.9 KiB
INI
168 lines
2.9 KiB
INI
|
|
||
|
[core]
|
||
|
name: GreenCraft
|
||
|
displayText: GreenCraft
|
||
|
displayDescription: -The transport warship of the Magic Dragon naval base has a good attack capability against the sea and the ground. \n-It self can also transport 5 units. By researching the [Assault Tactics] tech tree you can make it possible to release transported units for assault attacks even after death.
|
||
|
|
||
|
displayText_zh: 翠绿气垫战船
|
||
|
displayDescription_zh: -魔龙海军基地的运输战船,对海对地,有着不错的攻击能力。\n-自身还可以运输5个单位。通过研究【突击战术】科技树可以让它死亡后仍然可以释放运输的单位进行突击进攻。
|
||
|
|
||
|
class: CustomUnitMetadata
|
||
|
price: 2800
|
||
|
maxHp: 650
|
||
|
mass: 12000
|
||
|
|
||
|
techLevel: 2
|
||
|
|
||
|
buildSpeed: 35s
|
||
|
availableInDemo: true
|
||
|
|
||
|
radius: 28
|
||
|
#displayRadius: 15
|
||
|
|
||
|
maxTransportingUnits: 5
|
||
|
|
||
|
isBio: false
|
||
|
|
||
|
[graphics]
|
||
|
|
||
|
total_frames: 1
|
||
|
image: ROOT:/assets/magicdragonimg/airboat/气垫船.png
|
||
|
image_wreak: NONE
|
||
|
image_turret: ROOT:/assets/magicdragonimg/airboat/气垫船炮塔.png
|
||
|
#scaleImagesTo: 20
|
||
|
#scaleTurretImagesTo: 9
|
||
|
|
||
|
splastEffect: true
|
||
|
|
||
|
#AUTO
|
||
|
image_shadow: AUTO
|
||
|
shadowOffsetX:1
|
||
|
shadowOffsetY:1
|
||
|
|
||
|
turretImageScale: 1.1
|
||
|
|
||
|
[attack]
|
||
|
canAttack: true
|
||
|
canAttackFlyingUnits: false
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
|
||
|
maxAttackRange: 280
|
||
|
shootDelay: 0
|
||
|
|
||
|
turretTurnSpeed: 3.2
|
||
|
|
||
|
[turret_1]
|
||
|
x: 0
|
||
|
y: 10
|
||
|
|
||
|
invisible: true
|
||
|
|
||
|
copyFrom: 2
|
||
|
linkDelayWithTurret: 2
|
||
|
|
||
|
attachedTo: 2
|
||
|
slave: true
|
||
|
|
||
|
|
||
|
recoilOffset: -1.5
|
||
|
recoilOutTime: 3
|
||
|
recoilReturnTime: 10
|
||
|
|
||
|
[turret_2]
|
||
|
x: 0
|
||
|
y: 5
|
||
|
|
||
|
#image: ROOT:/assets/oldsungodimg/T2/SuperCraft/ultra_tank_turret.png
|
||
|
|
||
|
canAttack: true
|
||
|
canAttackFlyingUnits: false
|
||
|
canAttackLandUnits: true
|
||
|
canAttackUnderwaterUnits: false
|
||
|
|
||
|
size: 12
|
||
|
|
||
|
shoot_sound: large_gun_fire2
|
||
|
shoot_sound_vol: 0.3
|
||
|
shoot_flame: small
|
||
|
shoot_light:#FFEECCCC
|
||
|
|
||
|
projectile: 1
|
||
|
|
||
|
delay: 45
|
||
|
#limitingRange: 220
|
||
|
|
||
|
turnSpeedAcceleration: 1.75
|
||
|
|
||
|
recoilOffset: -1.5
|
||
|
recoilOutTime: 3
|
||
|
recoilReturnTime: 10
|
||
|
|
||
|
[projectile_1]
|
||
|
#=== for the beam effect ===
|
||
|
life: 15
|
||
|
|
||
|
instant:true
|
||
|
instantReuseLast: true
|
||
|
instantReuseLast_alsoChangeTurretAim: true
|
||
|
moveWithParent: true
|
||
|
|
||
|
beamImage: SHARED:beam3.png
|
||
|
beamImageEnd: SHARED:beam1_end.png
|
||
|
beamImageStart: SHARED:beam1_start.png
|
||
|
#beamImageOffsetRate: 1.5
|
||
|
beamImageOffsetRate: 2
|
||
|
|
||
|
explodeEffect: NONE
|
||
|
explodeEffectOnShield: NONE
|
||
|
|
||
|
shieldDamageMultiplier: 0.75
|
||
|
|
||
|
sweepOffsetFromTargetRadius:2
|
||
|
#sweepOffset: x
|
||
|
sweepSpeed:10
|
||
|
initialUnguidedSpeedHeight: 1.5
|
||
|
|
||
|
|
||
|
targetGroundSpread: 40
|
||
|
|
||
|
gravity:0.1
|
||
|
lightCastOnGround: true
|
||
|
turnSpeed:0
|
||
|
retargetingInFlight:true
|
||
|
#=== others ===
|
||
|
|
||
|
directDamage: 5
|
||
|
areaDamage:5
|
||
|
areaRadius:80
|
||
|
largeHitEffect:true
|
||
|
#color: #aa6284b8
|
||
|
#color: #dd99bcf2
|
||
|
|
||
|
teamColorRatio_sourceRatio:0.6
|
||
|
spawnProjectilesOnCreate:1(offsetDir=160,recursionLimit=16)
|
||
|
teamColorRatio:0.6
|
||
|
|
||
|
#laserEffect: true
|
||
|
|
||
|
|
||
|
|
||
|
[movement]
|
||
|
movementType: OVER_CLIFF_WATER
|
||
|
moveSpeed: 1
|
||
|
moveAccelerationSpeed: 0.03
|
||
|
moveDecelerationSpeed: 0.03
|
||
|
|
||
|
|
||
|
targetHeight: 3.5
|
||
|
targetHeightDrift: 1.5
|
||
|
|
||
|
|
||
|
maxTurnSpeed: 1.8
|
||
|
turnAcceleration: 0.084
|
||
|
|
||
|
moveSlidingMode :false
|
||
|
|
||
|
[ai]
|
||
|
useAsTransport: true
|