[core] name: GreenCraft displayText: GreenCraft displayDescription: -The transport warship of the Magic Dragon naval base has a good attack capability against the sea and the ground. \n-It self can also transport 5 units. By researching the [Assault Tactics] tech tree you can make it possible to release transported units for assault attacks even after death. displayText_zh: 翠绿气垫战船 displayDescription_zh: -魔龙海军基地的运输战船,对海对地,有着不错的攻击能力。\n-自身还可以运输5个单位。通过研究【突击战术】科技树可以让它死亡后仍然可以释放运输的单位进行突击进攻。 class: CustomUnitMetadata price: 2800 maxHp: 650 mass: 12000 techLevel: 2 buildSpeed: 35s availableInDemo: true radius: 28 #displayRadius: 15 maxTransportingUnits: 5 isBio: false [graphics] total_frames: 1 image: ROOT:/assets/magicdragonimg/airboat/气垫船.png image_wreak: NONE image_turret: ROOT:/assets/magicdragonimg/airboat/气垫船炮塔.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 splastEffect: true #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 turretImageScale: 1.1 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false maxAttackRange: 280 shootDelay: 0 turretTurnSpeed: 3.2 [turret_1] x: 0 y: 10 invisible: true copyFrom: 2 linkDelayWithTurret: 2 attachedTo: 2 slave: true recoilOffset: -1.5 recoilOutTime: 3 recoilReturnTime: 10 [turret_2] x: 0 y: 5 #image: ROOT:/assets/oldsungodimg/T2/SuperCraft/ultra_tank_turret.png canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false size: 12 shoot_sound: large_gun_fire2 shoot_sound_vol: 0.3 shoot_flame: small shoot_light:#FFEECCCC projectile: 1 delay: 45 #limitingRange: 220 turnSpeedAcceleration: 1.75 recoilOffset: -1.5 recoilOutTime: 3 recoilReturnTime: 10 [projectile_1] #=== for the beam effect === life: 15 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:2 #sweepOffset: x sweepSpeed:10 initialUnguidedSpeedHeight: 1.5 targetGroundSpread: 40 gravity:0.1 lightCastOnGround: true turnSpeed:0 retargetingInFlight:true #=== others === directDamage: 5 areaDamage:5 areaRadius:80 largeHitEffect:true #color: #aa6284b8 #color: #dd99bcf2 teamColorRatio_sourceRatio:0.6 spawnProjectilesOnCreate:1(offsetDir=160,recursionLimit=16) teamColorRatio:0.6 #laserEffect: true [movement] movementType: OVER_CLIFF_WATER moveSpeed: 1 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.03 targetHeight: 3.5 targetHeightDrift: 1.5 maxTurnSpeed: 1.8 turnAcceleration: 0.084 moveSlidingMode :false [ai] useAsTransport: true