StarRiver-EndlessJourney-RW.../code/magicdragon/御澪坦克/御澪.ini
2023-02-01 11:57:44 +08:00

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[core]
name: 御澪
class: CustomUnitMetadata
price: 10000
maxHp: 1800
maxShield: 2000
mass: 9500
tags:玉灵
techLevel: 2
buildSpeed: 45s
#availableInDemo: true
radius: 35
#displayRadius: 20
isBio: false
softCollisionOnAll: 0
selfRegenRate:0.05
displayText:Royal Magic Zero Prototype Tank
displayDescription: The magical creation, the leader of the magic dragon, combines mechanical technology and has high armor.\n-When there is an enemy nearby, it releases a magic laser and generates an aura of damage,causing AOE damage to nearby enemies.The damage will gradually increase and become invalid after a period of time.
displayText_zh:御澪原型坦克
displayDescription_zh:来自于魔龙首领圣母的魔法造物,结合了机械技术,拥有不错的护盾。\n-附近有敌人时释放魔法激光造成伤害可以使用特殊技能腐蚀光环对附近敌人造成AOE伤害伤害将会渐渐变高一段时间后失效。\n-场上同时只能存在一个技能,且技能只能生效一次
energyMax: 1
energyRegen: 0.0009
energyNeedsToRechargeToFull: true
[graphics]
total_frames: 2
#scaleImagesTo: 65
image: ROOT:/assets/magicdragonimg/magictank/宁维凯.png
image_wreak: NONE
image_turret: NONE
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 1
animation_moving_end: 1
animation_moving_speed: 10
animation_idle_start: 1
animation_idle_end: 1
animation_idle_speed: 10
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
maxAttackRange:180
shootDelay: 0.1s
[turret_1]
# flame turret
x: -20
y: 15
warmup:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
[turret_2]
# flame turret
x: 20
y: 15
warmup:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
[turret_3]
# flame turret
x: 20
y: 15
warmup:0
canShoot:false
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 2
limitingRange:275
[projectile_1]
# flame
directDamage:6
life: 25
speed: 8
trailEffect: true
largeHitEffect: true
#instant:true
frame: 9
#pushForce:-3
image:SHARED:blank.png
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1.png
beamImageStart: SHARED:glow_green.png
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
beamImageOffsetRate: 2
[projectile_2]
# flame
directDamage:0
life: 25
speed: 8
trailEffect: true
largeHitEffect: true
frame: 9
#pushForce:-3
image:SHARED:blank.png
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1.png
beamImageStart: SHARED:glow_green.png
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
beamImageOffsetRate: 2
spawnUnit:DiedRing-Effect
# [action_afterBurn]
# text: i:units.aaBeamGunship.afterBurn.name
# description: i:units.aaBeamGunship.afterBurn.description
# buildSpeed:0
# convertTo: aaBeamGunship_afterburn
# resourceAmount: energy
# resourceAmount_setValue: 6
# addActionCooldownTime: 25s
# ai_isDisabled: false
# canPlayerCancel: false
# allowMultipleInQueue: false
# #No confirm needed on mobile
# alwaysSinglePress: true
[movement]
movementType: LAND
moveSpeed: 1.2
moveAccelerationSpeed: 0.45
moveDecelerationSpeed: 0.45
maxTurnSpeed: 3.1
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false