162 lines
3.4 KiB
INI
162 lines
3.4 KiB
INI
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[core]
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name: 御澪
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class: CustomUnitMetadata
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price: 10000
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maxHp: 1800
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maxShield: 2000
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mass: 9500
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tags:玉灵
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techLevel: 2
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buildSpeed: 45s
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#availableInDemo: true
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radius: 35
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#displayRadius: 20
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isBio: false
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softCollisionOnAll: 0
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selfRegenRate:0.05
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displayText:Royal Magic Zero Prototype Tank
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displayDescription: The magical creation, the leader of the magic dragon, combines mechanical technology and has high armor.\n-When there is an enemy nearby, it releases a magic laser and generates an aura of damage,causing AOE damage to nearby enemies.The damage will gradually increase and become invalid after a period of time.
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displayText_zh:御澪原型坦克
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displayDescription_zh:来自于魔龙首领圣母的魔法造物,结合了机械技术,拥有不错的护盾。\n-附近有敌人时释放魔法激光造成伤害,可以使用特殊技能腐蚀光环,对附近敌人造成AOE伤害,伤害将会渐渐变高,一段时间后失效。\n-场上同时只能存在一个技能,且技能只能生效一次
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energyMax: 1
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energyRegen: 0.0009
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energyNeedsToRechargeToFull: true
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[graphics]
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total_frames: 2
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#scaleImagesTo: 65
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image: ROOT:/assets/magicdragonimg/magictank/宁维凯.png
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image_wreak: NONE
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image_turret: NONE
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#AUTO
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image_shadow: NONE
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shadowOffsetX:1
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shadowOffsetY:1
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animation_moving_start: 1
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animation_moving_end: 1
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animation_moving_speed: 10
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animation_idle_start: 1
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animation_idle_end: 1
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animation_idle_speed: 10
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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maxAttackRange:180
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shootDelay: 0.1s
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[turret_1]
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# flame turret
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x: -20
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y: 15
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warmup:0
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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[turret_2]
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# flame turret
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x: 20
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y: 15
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warmup:0
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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[turret_3]
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# flame turret
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x: 20
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y: 15
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warmup:0
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canShoot:false
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 2
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limitingRange:275
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[projectile_1]
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# flame
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directDamage:6
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life: 25
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speed: 8
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trailEffect: true
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largeHitEffect: true
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#instant:true
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frame: 9
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#pushForce:-3
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image:SHARED:blank.png
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beamImage: SHARED:beam3.png
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beamImageEnd: SHARED:beam1.png
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beamImageStart: SHARED:glow_green.png
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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beamImageOffsetRate: 2
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[projectile_2]
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# flame
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directDamage:0
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life: 25
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speed: 8
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trailEffect: true
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largeHitEffect: true
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frame: 9
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#pushForce:-3
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image:SHARED:blank.png
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beamImage: SHARED:beam3.png
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beamImageEnd: SHARED:beam1.png
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beamImageStart: SHARED:glow_green.png
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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beamImageOffsetRate: 2
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spawnUnit:DiedRing-Effect
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# [action_afterBurn]
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# text: i:units.aaBeamGunship.afterBurn.name
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# description: i:units.aaBeamGunship.afterBurn.description
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# buildSpeed:0
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# convertTo: aaBeamGunship_afterburn
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# resourceAmount: energy
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# resourceAmount_setValue: 6
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# addActionCooldownTime: 25s
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# ai_isDisabled: false
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# canPlayerCancel: false
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# allowMultipleInQueue: false
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# #No confirm needed on mobile
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# alwaysSinglePress: true
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[movement]
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movementType: LAND
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moveSpeed: 1.2
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moveAccelerationSpeed: 0.45
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moveDecelerationSpeed: 0.45
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maxTurnSpeed: 3.1
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turnAcceleration: 0.5
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moveSlidingMode :false
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moveIgnoringBody:false
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