[core] name: 御澪 class: CustomUnitMetadata price: 10000 maxHp: 1800 maxShield: 2000 mass: 9500 tags:玉灵 techLevel: 2 buildSpeed: 45s #availableInDemo: true radius: 35 #displayRadius: 20 isBio: false softCollisionOnAll: 0 selfRegenRate:0.05 displayText:Royal Magic Zero Prototype Tank displayDescription: The magical creation, the leader of the magic dragon, combines mechanical technology and has high armor.\n-When there is an enemy nearby, it releases a magic laser and generates an aura of damage,causing AOE damage to nearby enemies.The damage will gradually increase and become invalid after a period of time. displayText_zh:御澪原型坦克 displayDescription_zh:来自于魔龙首领圣母的魔法造物,结合了机械技术,拥有不错的护盾。\n-附近有敌人时释放魔法激光造成伤害,可以使用特殊技能腐蚀光环,对附近敌人造成AOE伤害,伤害将会渐渐变高,一段时间后失效。\n-场上同时只能存在一个技能,且技能只能生效一次 energyMax: 1 energyRegen: 0.0009 energyNeedsToRechargeToFull: true [graphics] total_frames: 2 #scaleImagesTo: 65 image: ROOT:/assets/magicdragonimg/magictank/宁维凯.png image_wreak: NONE image_turret: NONE #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 animation_moving_start: 1 animation_moving_end: 1 animation_moving_speed: 10 animation_idle_start: 1 animation_idle_end: 1 animation_idle_speed: 10 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true maxAttackRange:180 shootDelay: 0.1s [turret_1] # flame turret x: -20 y: 15 warmup:0 shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 1 [turret_2] # flame turret x: 20 y: 15 warmup:0 shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 1 [turret_3] # flame turret x: 20 y: 15 warmup:0 canShoot:false shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 2 limitingRange:275 [projectile_1] # flame directDamage:6 life: 25 speed: 8 trailEffect: true largeHitEffect: true #instant:true frame: 9 #pushForce:-3 image:SHARED:blank.png beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1.png beamImageStart: SHARED:glow_green.png instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true beamImageOffsetRate: 2 [projectile_2] # flame directDamage:0 life: 25 speed: 8 trailEffect: true largeHitEffect: true frame: 9 #pushForce:-3 image:SHARED:blank.png beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1.png beamImageStart: SHARED:glow_green.png instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true beamImageOffsetRate: 2 spawnUnit:DiedRing-Effect # [action_afterBurn] # text: i:units.aaBeamGunship.afterBurn.name # description: i:units.aaBeamGunship.afterBurn.description # buildSpeed:0 # convertTo: aaBeamGunship_afterburn # resourceAmount: energy # resourceAmount_setValue: 6 # addActionCooldownTime: 25s # ai_isDisabled: false # canPlayerCancel: false # allowMultipleInQueue: false # #No confirm needed on mobile # alwaysSinglePress: true [movement] movementType: LAND moveSpeed: 1.2 moveAccelerationSpeed: 0.45 moveDecelerationSpeed: 0.45 maxTurnSpeed: 3.1 turnAcceleration: 0.5 moveSlidingMode :false moveIgnoringBody:false